Hey, I'm gonna do my best to keep this short.
I've been considering a class change and will change class, it's just a matter of which one I'm going to stick with. Currently, I've narrowed it down to shaman, magi, serpent, depthswalker, alchemist and bard. Personally, I prefer RP, but I do hunt occasionally; combat isn't a high priority right now but I wouldn't mind trying it later, though that would probably be more group-focused (I don't mind - and would probably prefer - playing a support role, if anything). Also, I don't know how important this is, but I don't have any artes and don't have the budget (IG or IRL) to buy any right now (I don't want to put IRL money into it either).
What I was wondering is, what are your guys' personal experiences and opinions on the classes listed above? That sorta thing
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Magi - mage
Shaman - spiritualist, dolls, curses.
Bard - swashbuckling, singing, music.
Depthswalker - darkish timelord.... Not sure.
Alchemist - minerals, nutcases, chemical experimentation..
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
shaman, magi, serpent, depthswalker, alchemist and bard are all capable hunters and combat classes - though I would say that non-arte'd serpent hunting is a bit rough, but RP with illusions gives you a lot of room to create. Combat-wise somebody else can speak up, but 1 on 1, with no arte dirk and passive curing where it's at currently you'll have issues. If you're looking at supporting role though you have sniping and can work with team to deliver a lot of key affs rapidly.
My noob is showing though... What is a skilldet?
@Nazihk that makes me a bit wary about choosing depthswalker though (which in grateful for!). Thank you for warning against it
Illusions, I forgot to mention, is something I'd like to have if possible, so I'm glad Serpent has them; illusions are handy. I'm happy to save up for an arte IG if it's like a Must Have, but I feel like it wouldn't take a loong while to get there
You can have the class define the character or have the character mold the class. I.e. you could have a ditzy character and decide you couldn't be a mage, though that's what you want and be unhappy as it "doesn't fit" - but you could just as easily RP a ditzy mage that forgot things now and again. Or a serpent doesn't have to be cruel and shady individual. He could even be frustrated that's all he's good at, but actually have very high ideals, etc.
It's a game. it's up to you to do what you want. If it's not fun, it's not worth it.
@Farrah I just like using illusions for performances, makes things a little easier.
@Kiet They were pretty good, and probably one of the biggest reasons why I'd stay Jester if I didn't wanna change so much
Hi @Elyssia!
Shaman is great for RP, hunting, and PVP. But...I may be a little biased. It's the only class I currently play!
Shaman can also get by without tons of artefacts; although willpower regen of some sort (at least some lessons in Philosophy at minimum) and some added constitution or intellect doesn't hurt!
The thing I really love about shaman is that it's roleplayed in a myriad of ways. There are those shamans who go dark and witchdoctory, those who roleplay being spiritual healers, and those who focus more on the spiritualist/medium side of the class's potential.
This is really reflected in the wide array of practitioners in the realm (as we saw in the latest event regarding Adchachel) across both continents and all the isles surrounding them!
Good luck on your decision - I'm sure whatever you choose, it'll be great because you're putting so much forethought into it.