I notice that whenever a bounty is claimed on someone, it's highly likely that they're going to immediately run into their city, for an unknown length of time since you don't know who took it. As someone who generally enjoys 1v1, I don't particularly like doing this or having it happen to me.
What if bounties were changed to inform someone when the bounty was placed on them, with no indication of when or if someone took it? To alleviate the "why are you attacking me" problems, maybe there could be something like, "As Tesha closes in on you, you catch a glimpse of a bounty contract in her possession." when you get attacked by someone with a bounty. Maybe initiating the bounty by attacking could lessen the bounty contract to 24 hours, if needed.
How do other people feel about this idea?
Comments
Results of disembowel testing | Knight limb counter | GMCP AB files
If there's a bounty on your head, you're not entitled to anything. You did something serious enough to warrant money on your head.
I legitimately cannot understand how people can get upset at someone jumping them because they have a bounty.
The point of the bounty system is to say "This person is allowed to attack this other person for the crime they committed against the city."
Results of disembowel testing | Knight limb counter | GMCP AB files
The first bolded would cause the second bolded.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Contracts people feel a bit braver because if they luck out and kill the mark, or die, it's done, contract finished. If I kill you 20 times in a row your bounty is still there, and you can just keep on going and going and going. Both systems have differences, but are not "meant" to be better than one another. Making bounties easier and easier to complete isn't necessary. If you cant hunt a bounty, don't take a bounty.
i'm a rebel
1. It makes no sense for bounties to not be nullified upon killing the bounty hunter. You had your chance to meat out justice for whatever wrong you think your city was given. You failed, why should you be rewarded for failure with endless opportunities to keep trying to complete the bounty?
2. There needs to be some form of notification of why and when a bounty is placed on your head by a city. Sometimes I've had bounties out on me and I genuinely do not have a clue why they're out on me. It's fine, it's all good practice and good fun for me because I enjoy most forms of combat at most times, but at the same point it's kind of funny when someone is asking me to duel for a bounty and I ask what the bounty was for and they genuinely don't have a clue but it's a faction RP way to fight me. I'd like to at least know what I did or what prompted this glorious duel request to be made.
Also because bounties are a reason for one person to kill you, but you can be defended by many more people. I shouldn't lose my shot at you just because I got wrecked by an earring train when I made my attempt.
I suppose changing it to when a bounty's filed isn't a terrible idea, but, really, given they can sit on the board forever, that's kind of a major nuisance. I actually prefer it to reflect when it's claimed, since that lets you know your window's started ticking down.
People who're gonna run away will run away, no matter what you do. Let 'em know, don't let 'em know, the moment some people get threatened with pvp, they're gonna gare and shipreturn or whatever. No force on the planet's gonna make 'em stay and fight, I don't think! C'est la vie.
I think an interesting idea would be to put the bounty back on the board if you murder the person holding it, -but- its duration is cut in half, and the person who last failed it can't re-take it.
From the perspective of the hunter, I dunno what's so bad about simply telling a person why you're gonna gank 'em, either during or after (or before, if you're feeling super honest). From the bounty's side, once you get the message from Achaea that you had a bounty claimed, you can pretty safely assume that if you're getting ganked out of the blue, that's why? Doesn't seem too complicated.
I guess you owe them one true death. So, basically they aren't wrong for killing 2 or 3 times....
And for you thinking this is my mindset it is not, I learned this from it happening to me.