Hail, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the Achaea Forums! Please be sure to read the Forum Rules.

Dredmor of Achaea - Dungeons of Dredmor mod (download inside)

AktillumAktillum PhilippinesMember Posts: 1,368 @@ - Legendary Achaean
edited May 6 in The Universal Membrane
FAQ



Q: Wtf is Dungeons of Dredmor / Dredmor of Achaea?
A: Dungeons of Dredmor is a rogue-type dungeon crawler. It's like $5 bucks on Steam and it supports mods. Thus, I'm modding in Achaea skills.

Q: That sounds stupid. What skills have you done so far?
A: Tarot and Occultism.
Priestess - Hangedman - Meteor - Fool - Sun - Lovers - Hermit - Death
Warp - Bodywarp - Eldrichmist - Enervate - Astralform - Simulacrum - Chaosrays - Transmogrify


Most of the skills have been "tweaked" from their Achaea counterparts to make sense in a single-player rogue-type. If you open spellDB.XML inside the mod folder with something like Notepad++, you'll see what all of the skills actually do.

Feedback is highly appreciated  :) Balancing, ideas, etc.

Q: How do I install this?
A: Acquire a copy of Dungeons of Dredmor, then drop the Achaea.zip inside >My Documents>Gaslamp Games>DoD>mods. It could also be >Steam/steamapps/common/DoD/mods. Create a 'mods' folder if there isn't one.

Q: Okay, its installed. Wtf do I do?
A: You can pick up to 7 skills. Occultism and Tarot are mostly magic-power based (warp and chaosrays damage, priestess card heals, etc). So I would recommend picking up some other mage skills = Bloodmage, Wands, Alchemy, etc. Its a rogue-type, read a guide and die a lot.

Q: This actually only kind of half-sucks. When will you add more skills?
A: I'll be tweaking stuff based on feedback, but I want to do Serpent stuff next - snipe, backstab, pickpocket, etc! Its all very possible in this game. Then I'll do Monks, and Priests, and Apostates, and....oh, sorry, I'm not answering the question. When will I add more skills? Soon™.

Download Link (G. Drive)

MathonwyTrey

Comments

  • AktillumAktillum PhilippinesMember Posts: 1,368 @@ - Legendary Achaean
    edited May 6
    Things to do:


    • Change skill icon for Enervate. I mean I'm a p handsome guy but it doesn't fit.
    • Completely revamp artwork for Death tarot, its just Tenebrous Rift spell from Necronomiconomics skill tree triggered to throw impact. I do want to keep Death tarot as an OP AoE, so I'll think of how to tweak Chaosrays so you can't spam death / chaosrays all over the place.
    • Add 'blank cards' that you can find or buy from vendor that will be used in Tarot crafting recipes.
    • Add an Occie pet somewhere - the problem here is that you are limited to 8 abilities per skill tree, and I don't want to make an entire skill tree for Domination, because 8 pets simultaneously would be ridiculous in this game. What I could do if  I added Domination is make it so that each minion offers different benefits, and you can only summon 1 at a time. But thats a effload of sprites to make.
    • I definitely want to do Serpent class next - Subterfuge and Venoms. Hypnosis as a skill tree would be silly, so I could just add a single Hypnosis skill to the Subterfuge tree, and make give a handful of random afflictions to mobs on a timer.
    • Will definitely include Dstab and Backstab - best way to go about this would be adding a Phase ability, then giving the player 100% chance of critical hit while phased (since attacks would un-phase you) - then a cooldown on Phase.
    • I'm brainstorming the best way to include venoms - you can't poison weapons in this game, so what I can do is make potions with venom names, and when you drink them, your next attack will give an affliction (paralysis, sleep, etc).
    • Summonable pet snake will definitely be there :)
    • After Serpent class, I'm thinking Priest next - the only hurdle is doing the artwork for a summonable Angel 'pet', since its a sprite-based game.
    • Sentinels could also make it in as well - I'm thinking that their starting skill could be a returning handaxe (so you'd want to put points into Throwing Weaponry skill tree if taking Sentinel), before you start unlocking animal morphs. Traps are a part of this game, so it wouldn't be hard to do Woodlore type stuff either.
    • Apostate could be done, maybe at the same time as Priest - I'm thinking Evileyes abilities that scale with Sight Radius stat. For example, 'deadeyes bleed' would do a 5-turn 'bleed' damage that scaled with your Sight Radius + magic power.

    Feedback / ideas super appreciated.

  • DridenDriden Member Posts: 319 ✭✭✭ - Distinguished
    i will play the hell out of this
    Aktillum
  • AktillumAktillum PhilippinesMember Posts: 1,368 @@ - Legendary Achaean
    edited May 8
    Subterfuge skills are mostly done, just having difficulty with Backstab - it procs on every hit whether or not you're phased. Will figure this out and release in a couple days.



  • KhadafiKhadafi Member Posts: 4
    Does it matter what version it is? I seen a 2.49 and a 1.49 at 50% off. I'll try it for a 1.50 if that's the case :D
  • KhadafiKhadafi Member Posts: 4
    FYI just so I have 3 posts
Sign In to Comment.