Hello everyone!
I come to this section to ask you, wisest of the wisest, which class could help me fullfill my needs of adventure as a clever Dwarf who likes to Indiana Jones on things without shooting and the overall use of brute force.
Folmor wants to become a deceiver, silver tongue expert and a very smart Dwarf who wants to learn about this realm and make some profit and a good name for himself in pollitical and diplomatic matters.
Im currently a runewarden, and I just picked this class because I wanted to have a Falcon or a pet to follow me around, but honestly I cant find a class outside bards that might have some paths leading outside plain killing and hurting stuff
So, what do you think?
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As long as you avoid infernal, apostate, priest, paladin, sylvan, druid, sentinel, or occultist, you don't have to worry about factional ties at all.
A runewarden, for example, is a guy in plate armor with a sword. That's all. That describes Sir Galahad, The Mountain that Rides, and Don Quixote. There's no reason a runewarden couldn't be a merchant or an explorer or an adventurer or whatever else you want to be. If you like your falcon, keep the class and be whatever you want to be.
Anyone from any faction can be a silver-tongued, clever liar if you want.
The only thing runie brings to the table for you, as you describe your goals, is that if you do need to kill something it is stupidly easy and even difficult to die as.
Despite the crazy bashing, and easy-to-get-into pvp, I am really missing the utility abilities that I am used to on my other characters (other IRE muds). It doesn't particularly matter for my character as I have vastly different goals to yours (essentially to break into the pvp scene as a casual player). I think the class will frustrate you and even cripple your character.
What you'll want to look for are utility abilities, like fast travel, ability to move between players (clients), flight/dashing/general mobility. Runewarden is again a decent choice since you can deliver items via falcon and travel home through raido, but some other classes have more options here. Jesters, which I would almost never recommend for any reason, give plenty of travel options through their puppets, hermit tarot, and universe tarot. Serpents get access to wormholes for fast travel once you learn the networks, and generally have a fair amount of utility built into their skills. Even though bard is my primary and favorite class, I actually wouldn't recommend it at all if you don't have any interest in combat, because their kit almost entirely revolves around fighting.
Your class choice is really only as tethered to your character as you choose. A serpent can be underhanded and sneaky, or eschew deception in pursuit of an honest trade. A bard can be honest in their charisma, or use it for deception. Nothing without a factional link has any sort of set archetype, and even then there's plenty of room to grow into your own niche.
At least you'll get track once you reach dragon.