Hopefully this isn't just another
'"what's a simple PVP class'" thread. I've read a lot of them and yes, 2H knights. Loud and clear.
My character is trans most skills. Missing a few minis, and has a SoA plus endurance ring. I am returning here after many years in Aetolia, and my #1 requirement is to NOT use an AI offense and comprehensive target tracking system. Been there, done that, liked it better before it was a requirement to compete in Aetolia. Somewhere between all manual and semi-manual is where I want to be.
For sentimental reasons, I don't want to drop sentinel class entirely, but I've been reading about the class, looking through posted logs etc, and that's where I'm getting worried. Dismember is maybe possible. I don't mind tracking limb prep - I can display the info in my GUI and manual the offense. It's a bit more complex than just limb prep, but seems doable.
Question 1:
But petrify, ew. Does anyone manual that, and how? The requirements are turning me off the class. The kill route seems almost designed with aff tracking in mind.
Question 2:
If I were to work towards multiclassing (need a few levels yet) so I can keep the sentinel class in the background, and PVP as something more manageable, what are my options? Here are my thoughts based on research but no actual experience with the new Achaea:
1. I could multiclass druid. I think I could manual it quite well. It seems like a simpler class to play, so good for me to learn with. Has the advantage of sharing an offensive artefact (handaxe) with sentinel, but the disadvantage of not being compatible with SoA.
2. I could multiclass runewarden, and have all the specs at my disposal if I get bored. 2H and DWB both appeal for various reasons, and if I felt like trying SnB I already have the shield. But the shield would again be mostly useless as I will be bashing for a long time yet, and really it's DWB that interests me most, and 2H second.
3. Depthswalker
Well, I don't know much about this class. Even researching it, I don't know. By best guess that their affliction process is 'smart aff attacks', where a single skill applies aff1, or aff2 if aff1 is present, etc. I have no idea how 'manual-able' the class is, but it seems like it could be a fun class to play and the SoA would be useful to it.
4. Another class? Monk maybe?
I'm asking these questions now, because I also have the option of starting a new character with retirement credits. I have almost enough to match what Caled has, so if I'm better off starting fresh I'd rather do that straight away, before I spend more time on him.
One last thing: I'm okay with semi manual. I don't mind some basic tracking - limb damage, paralysis, rebounding, entanglements etc - I just want to be in control, and keep the scripting to a minimum.
Answers
Petrify is by far one of the simplest aff kills in the game, if you don't like that one you won't like any aff kills, basically, which is okay! Just focus on limb classes.
Druid, 2h, and dwb are all pretty light or nonexistent re: affs.
Depthswalker is the simplest aff class, but if petrify is turning you off I'm not sure if you like aff classes at all, like I said.
Monk is super easy to manual unless you're shikudo.
I manualled a wardancer in early imperian, so I'm not a complete stranger to aff classes. But I did that with sequential keybindings, looping venom combos while waiting for certain mistakes, then capitalising on those mistakes (usually with transfix). I can't see how I can translate that to sentinel here, but maybe I'm overestimating the complexity of the class and kill route.
DW though, with smart afflicting, might be okay. I could fit the attacks into keybindings, but I'm not sure how much 'tracking' is required. I don't mean AK level of tracking, but presumably I need to recognise when I'm far enough ahead and can transition into bridging or kill moves. So with the right highlights and alerts, I need to do some basic tracking in my head.
Maybe this is just me not understanding the class, or maybe you're right and aff classes are just not for me. I AM looking for something with a lot of utility and usefulness in groups though, and preferably something I can use my SoA with.
Lemming + X is always the goto, regardless of what route you go. And if you use lemming, you summon it right back. X is usually cycled between wolf and butterfly for the most part, occasionally you'll swap to raven/fox for more kelp affs. Make sure to have 'order entourage kill person' in all your combos, since resummoning won't make them automatically aggressive.
Axes are in no way needed, though they will help the skullbash/dismember route immensely by making the limb-prepping a lot faster (also axes ignore rebounding, so there's that too).
Depthswalker is pretty highly comparable to how Berserker (wardancer) works nowadays in Imperian, in that the class largely plays itself while you build towards the kill.
Petrify really is just looping curare/doublestrike + wolf/butterfly while lemming does passive confusion. Then when you see them not focus after eating goldenseal (meaning they didn't cure impatience) your chances of being able to petrify them are damn near guaranteed.
Sylvan is another possibility, its innate tankiness makes the lack of SoA not really that big of a deal. There's also Magi, whose bashing is supposedly not that bad now after their buffs. You could also work on attaining either of the elemental lords!
Results of disembowel testing | Knight limb counter | GMCP AB files
Compared to say... Apostate, where you're constantly needing to pick both affs that you wanna give them, and hope you're not wasting any hits. Even Alchemist, if you're truewracking a ton (especially so given sanguine's requirement to give paralysis), but that's an entirely different argument.
That's the sort of thing that makes Depthswalker the newbie-friendly affliction class. It obviously still takes some effort to play well, and to a good degree... But it's definitely the simplest, when it comes to building affs.
Not going to work on the mega artied or more competent PKers of course.
Depthswalker is pretty easy to just randomly hit with stuff and do damage, though if you want to beat people on any consistent basis you need to decide on an attack path
Sentinel petrify is pretty simple in terms of what you need to afflict to pull off the kill, which makes it pretty easy to track manually. I had no issues with dismember or petrify both manually or automated when I eventually wanted to try out automating it
DW is pretty simple in concept, hit them with damage + random afflictions and drains etc. but becomes more complicated as you start wanting to try different approaches.
Both can be done with Macro's or aliases - I used macros and some aliases for limb prep on sentinel + macros for doublestrike - I used a toggle to switch macros from handaxe to doublestrike for limb hits and for handaxe throws.
There isn't any other aff class that has a lower skill floor than most of DW routes. That's all there is to it, and that doesn't make it bad or anything, just suitable for people who are starting out.
Shaman, Priest, Paladin, Alchemist, Bard, Mage, Runewarden, Serpent, Jester
(Probably)
Think I forgot Monk, too.
Person has asthma, clumsiness, weariness -> eats kelp. Serpent you're chancing half of your combo if you choose to keep up the kelp stack. Depthswalker you slap them with timeloop/degeneration; either it turns out they ate for clumsy/weariness and they get that aff right back (plus timeloop as a high prio affliction) ... Or they get hit with paralysis (which means they cured asthma with that kelp eat, and you can follow up) and timeloop. It's really difficult to fall behind as Depthswalker compared to every other momentum class.
The skill floor is considerably lower than virtually any other affliction class. That is to say: the skill needed to do well with the class, isn't particularly high. Ergo, it is the simplest.
The fact that I can kill anyone with a class tells you that its easy
Tecton-Today at 6:17 PM
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
But I was playing both Aet and Impy a lot at that time (single, cruisy job, no girlfriend hehe), so my ability to read through spam was good. There's no way I could follow hat's going on now and I won't be able to play enough to retrain all that.
Anyway, thanks everyone for the help. I'm no closer to figuring out what to do, of course - but I have around 15 levels to get before it matters so I'll bash, get a few spars in and maybe figure it out by then.
Results of disembowel testing | Knight limb counter | GMCP AB files
How do I manage that without scripting the tracking at least? I see I could manual the attacks if I could at least display their current affs in the gui, but affs don't look that easy to track here.
I figure I'm missing something. Pyori said this: But I don't see how having confusion and impatience guarantees a petrify when they need 2 more affs + unblind.
Not saying anyone is wrong, just that I don't understand.
It's quite simple when you think about it, you're manually enraging, highlight the passive line from the raven and just keep a count in your head - if you give curare and impatience and they eat bloodroot - they have impatience etc - add in things such as wolf enrage, badger enrage etc and you can stack afflictions - only mentally count the ones you need and add an enrage before petrify to unblind with butterfly or give an affliction you need - so you enrage animal into petrify - I made a herb highlighting script that may help you out. I think you can still find it on the forums or I can share it for you again.
Once you start to practice more, it becomes a lot easier - I use to just count to 7 for handaxes on each limb (just have to remember which count for each) etc. and just know when they eat 1 herb there's a chance its cured X or Y and just go with it.
Nothing is guaranteed now with the changes to expert diagnoser, so everyones got to be smarter with how they afflict, such as if they don't smoke - asthma, if they don't focus - impatience, if they don't apply sileris - probably slickness (unless they don't keep it up)
Play smart and practice.
Wolf gives hallucinations.
Doublestrike gives epilepsy if they already have impatience.
Substitute lemming for raven in the above sequence, for paranoia.
You can also give eurypteria for recklessness, if you can fit it in.
https://ada-young.appspot.com/pastebin/Kkw8CmzF
https://ada-young.appspot.com/pastebin/N_WOiEWb
There's two examples, just replace lemming with raven. The key really is just noticing whether or not they focus after eating goldenseal/plumbum.
eta: just realised that's from when I forgot to put hallucinations in my petrify counter. Woops.