Name 5 adventurer classes you would pick for an Achaean 5-a-Side fight, and gear them up.
3-interlinked-area combat stage.
Assume all team members at least as good as Vender.
At least 3 classes represented.
No more than 2 adventurers playing the same class.
Factional restriction applies.
Artefact budget per adventurer: 18,000 credits.
(I need help picking another class.)
"All we have to decide is what to do with the time that is given to us."
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Comments
They can't die and Absolve is a game breaker.
2 Monks
1 Bard
No arties required. See also:
Apostate for Fury
Occultist for Enervate
2 Alchemists + Inflame/Broken Star
4x stormhammer + othala/hugalaz/raze to break shields, totem+Beckon if needed. Wildgrowth to stop running. Melt that entire enemy team in the opening stormhammer rounds.
Collar+sash+diadem.
Team pyrrhic victory.
5 alchemists.
Insta lock/absolve for days
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
say ride home
5 alchs kill themselves with mayology.
Enfeeble -> mind crush + sap spam -> absolve (+ quick shield razing + aff/hands healing)
Edit : oh Mizik already said the same thing
[ SnB PvP Guide | Link ]
i'm a rebel
My pick: Occultist, Bard, Depthswalker, Monk (Tekura), Monk (Tekura)
Definitely less straightforward synergy comparatively, but I feel perhaps more expansive play options.
Level 3 Thoth, Staff, Soulpiercer, L3 Scythe/Dagger, L3 Longsword
Survival Arties
Buckawns
Swiftcurse Artie's, level 3 spears + diadems + handaxes.
Alternatively 2 Sylvan's, 2 sentinels and 1 druid and a forest room. Level 3 sash/collar/str Artie's and invoke thornspray/stormhammer/aoe spam .