Hail, Im thinking of multiclassing into something affliction based (I dont care about faction changes). Im sure some of you recieved some tells from me IC with the same question. I hear great things about both of these classes for their flavor and great combat. I would be interested in 1v1 combat but from what I understand this mostly comes from bounties and you would need some hinderance to pull it off, giving the advantage to Occultist. Its also important to me that the class can reach top tier pvp, which from forum posts I read that Occultist struggles with breaking past a certain plateau based on RNG aspects and lifestones to clear affs.
Both of them are interesting to me RP wise. Ive tried both classes to about level 30 but I dont have the time to test both on their combat.
In terms of bashing, I hear Shaman is great while Occultist is slightly above average. Im currently level 64 and depthswalker is starting to slow down on my journey to dragon.
I will be getting the 5k credit package for my character of choice so the decision is important to me.
0
Answers
Regardless, lifestones aren't something to base your combat around, it's not like everyone is swimming in them.
Shaman is entirely different. It has a wide array of tools that give you much more room for creativity and the ability to approach fights in many different ways. It's also a lot cheaper artifact-wise. For these reasons and more, I would almost always recommend someone pick Shaman over Occultist if they were interested more in 1v1 than teams. Teams are a different beast entirely.
Additionally, occultist is a better affliction tank. Sun has a rune equiv, but fool (once you learn when to burn its CD) is epic. Ent balance will allow some limited pressure while you turtle if you need it. And can reset slime/syco/rixil during turtle time.
Shaman has better 1v1 long game with vodun. Occultist has better group combat with a few aspects/abilities.
In the end, game changer for me (I’ve no wings) is universe/hermit and the other QoL abilities. Especially once integrated with mudlet mapper. It just feels like a much more broadly useful class - in and out of combat.
As for artifacts, unless you have significantly more than 5k credits, everything you have should go towards non class related defensive artifacts. Offensive artifacts should come last, save maybe a diadem.