Hello,
Storil recently switched from Depthswalker to Shaman after returning from a long sleep. He wanted something different and had always been intrigued by the shaman class because it seemed very mysterious and complex. He is enjoying the class very much, but most of the RP with him has been around his race, family and city. I have never really done all that much class based RP with him. But I would really like to learn how to RP a shaman. Does anyone have any advice on how I might do this?. Storil has talked with
@Neraka and
@Hadassah and found them very helpful. He has also joined the Shaman clan and read some of the scrolls there. Any advice is greatly appreciated.
Comments
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
The only exceptions to this would've been occultists when everyone and their mom wasn't one, the factional classes, and well-done serpent. Shaman is just 'slightly creepy magic user' and that can be all sorts of characters.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
The shaman guild/house + the curia were incredibly meh, mage houses were some of the most identity-lacking ones in the game. People remember Rho as a priest because priest is an aligned class. If he had been a mage no one would even care.
I guess you can add knights, but only if they're actually knighted. Otherwise you're just a dude in heavy armour and that's uninteresting on its own.
As for class RP, I think the best thing to do is find what you think interesting or remarkable and what resonates the most with your conception of who or what you want your character to be. Then run with that. But don't make it the sole defining characteristic about your character; even Rho was more than Rho, That One Priest.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
And even beyond that, it's cliche and overdone for most classes, and most classes don't actually have that strong an identity in the skills themselves. I used serpents earlier as one of the few non-aligned classes, because serpent is a class that has basically every part of the sneaky archetype: infiltration, stealth, thieving, manipulation, evasiveness, etc.. Serpent forces you to be a certain kind of player to even enjoy the class long-term, whereas like, people pick shaman for all sorts of reasons (they like dolls, they like affliction combat, they like group utility). The flavour of shaman skills is strong, but it doesn't tie that much to the actual mechanics outside vodun itself, and jesters have that too. You don't have to gaf about any of the core themes of shaman to enjoy the class mechanically, whereas if you don't enjoy being evasive or being good at infiltration you might as well play literally any other affliction class.
There's a ton of characters that are very serpent, because serpent is such a strong class in its flavour and abilities tying together. I can't think of a single person that's actually played a shaman, mage, non-knighted knight, bard, and just made me go 'omg they're such a <x>.'
Part of this is probably that subterfuge is cool, most skills are basically a list of attacks and little else (the other serp skills have this issue too, but action in hypnosis and hypnosis itself is pretty defining at least I guess).
Monk/bm kind of almost do this, I guess, but no one actually lives as an ascetic in Achaea, really.
I guess the tldr is that most classes don't have a particularly compelling identity that ties into the mechanical side of them, which means most people playing the class don't gaf about having any sort of 'established' class identity.
If you want the class to enhance your RP, go for it, it's not impossible, can be done and absolutely can be enjoyable! Just keep in mind if you start multiclassing you may find yourself struggling to keep an identity when you fill into other classes is all. It's not impossible at all, but it can be tricky.
Unless you are Dochitha and RP King of all the gold ever.
I probably do agree that someone who is -just- a <x class> could be boring. A good character is a well-rounde character, after all. But the flat 'class rp sucks and is not worth the bother' rings pretty false to me.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
But I think characters taking on a class that doesn't necessarily suit their RP isn't necessarily a structural problem with classes themselves (though I do wish more could be done to facilitate and align class-based RP). That's a problem that's been present ever since guilds (it's just easier since there are fewer class gatekeepers in play) and I think we probably all agree we see better results when we get a player's buy-in to RP a role or class rather than force them to with threats etc.
ETA: I would even go so far as to say that class-based RP is probably cliche because it's been disparate and not much has really been done to offer feedback, constructive criticism, etc. and embracing that aspect and offering those services might create more interesting class-based RP as a result.
So to that point I would say, to @OP, don't feel limited or discouraged because there may be a lack of class-based RP. Be one of the ones to revive it! What's most important is that you have fun, and class-based RP can help with immersion and to flesh out aspects of your character you maybe hadn't even considered.
DW could have some nice RP though because the whole tsol'teth stuff is there for you to grab onto.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
But if you practice a lot of rituals, people are more likely to associate it with that the ritual is actually doing than it being a shaman thing, pretty much because anyone can do a ritual without being a shaman and there isn't that much that actually having the skills adds to it.
If it isn't supported by your skills, then there isn't much use to the RP since anyone of any class could just do it as well, but things that are generalised and actually supported by the skills work well.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
For example, it seems ridiculous to have a Runewarden with an RP around stealth, subterfuge, and anonymity.
Won't stop me from trying, when I get it, though. Just gotta take a leap and see what works (and make sure it works with effort and character RP). Some RP angles can seem disingenuous and unearned if there is no background to it.
I didn't even know the shaman's clan was a thing for a really long time. Most of the info there seems really outdated though anyway.
I like the shaman RP I've built up. It works for Tru because her focus on it is always infused with a sense of her city's ethos. That's where I'd suggest you start as well. Good luck!
Order of Thurisaz/Knighthood Orders? Serpentlords? Various Monk Houses? Occultist House? Some of these fell to the wayside during various city Renaissance-ing , and others shifted to a less interesting, more clan-based setup.
Sure, it played right into stereotypes, but it also offered plenty of room to break the mold. Take Serpents in various cities, for example: sure, you had the stereotypical Serpentlord House (which boasted a LOT of lore regarding the class and had a great deal of potential). You had the more snipey/bloodthirsty/assassin clique in the Naga. You had the Shadowsnakes competing with the Serpentlords for accumulation of the most knowledge through the occult, and being the most aligned towards stealth and theft (arguably). You had the Sentinels of Nature (Okay, I admit, I know next to nothing about these regarding Serpents). You had the Dawnstriders who were willing to use unsavory methods to protect creation, while being ever-mindful of not becoming the thing they despise. And then you had the Mojushai, which accepted Serpents who sought to temper their nature and pursue perfection both within and without for the betterment of Cyrene.
Yeah, I'm going to be a little bitter over multiclass because it made class RP a little more complicated. But I also like how it's opened a few things up - Houses focus more on actions and interests than class, class-heavy clans have opened up to become more inclusive, and people can enjoy what they like about different classes without spending God-knows-how-much money to switch. I understand the necessity, but I think that something WAS lost in the transition, and I don't think that we can have it both ways.
tl;dr: Class RP was really enjoyable and had lots of potential, but now we have other stuff to play with. When life gives you lemons, demand to see Life's manager.