Well aware there's already a topic on this but hoping a fresh thread can get some fresh attention. Besides, on the list of things I thought I'd never see a veil rework was waaayy higher than this so.
Artefact weapons. What gives with the dual wields? There has never been any statement given as to what justifies double the price for the same upgrade tier as far as I'm aware. If it's a money issue, add some cost to the spec swap Artie rather than making the barrier for players to outfit their main class artificially higher.
SoA/Paragon. Pay 200cr more to be able to absorb damage without wielding your shield. Sounds great. Suddenly though every player has access to elementals on top of dragons so everyone has got to shell out for morphing, shell out for a second set of armour and pries, and get a weapon forged for them to parry with whilst in elemental. Not big costs by any means but a little weird since you already own a 'better' SoA. Just let the paragon be TURNed once it's pried to become a shield. It's already magical.
Tldr; why do we seemingly need to buy things we already bought? IE lvlX weapon or SoA equivalent for paragon.
@Nicola @Makarios
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And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
My SOA is infinitely more useful as I can use it as Jester and Dragon, yet costs less. I'm amazed anyone bought that Paragon outside of our usual big spenders.
In line with the thread, though, I agree with everyone else. Dual wield specs get screwed over.
How's life big fella? Been away a while!
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
DWB is a bit tougher, since obviously no affs, but potentially normalise and level 1-2-3 each brings limb hits down by 1? So dual level 1’s bring a limb down from 12 to 11, level 3s go from 12 to 9. You can potentially rebalance DWB a touch on this by making their raw damage a little weaker too. There is a lot more finicking that would need to be done, but I feel limb damage is the reason DW arties are still up there in prices.
Also, not sure how you'd go about normalizing limb prep between all the specs, since they seem to vary so wildly in time.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Parry bypass and the limbs each spec is hunting for being the other big limiter in prep speed, bringing SnB in line with, say, DWC (5-8 attacks mostly, depending on health and artie level) with how reliable its finishers are would be a pretty bad idea.
SnB is in a bad place with limb damage right now, but I don't really think it should be made to be as quick as any of the other specs given the advantages it has for other things.
But if we do that (normalise) we just made it too easy for DWB as prep becomes so definitive. At least at current version, a good DWB is able to use: star star, star flail, flail star, flail flail, combos to work out prep and execution against different health ranges, each star and flail are doing different limb damage, also different when prone, and also if limb is damaged, making the class more tactical and separates the good and the best, compared to just making every hit a fixed percentage. Not that I am against fixed known percentages for each star and flail hit, cos it will make automation even easier and less mistakes, but think about normalising it: as good as exposing limb damage formula.
The more noticeable difference is in the balance speed. L3 sets are hugely improved compared to forged. Because of balance speed, there are stunts that L3 stars and flails are able to pull off, that forged are not. There are also stunts that L3 alone can pull off, that even L2 cannot. It's expansion pack.
0(forged), 1, 2, 3. If like Shirs says and the admin have somewhere stated that they find one l1 scim for instance to be worth the full 350 then I guess add in .5, 1.5, 2.5 for DwC and DwB.
I'm not 100% on all my info being accurate so I'm gonna check it later and then post on it. If someone else already has all the info down then throw it out.
That said, if we have ARTEFACT TRY feature it will be awesome. Like limit to 1 per Artefact, and some more nuts or token in future promos that we can ARTEFACT TRY flail with token. Just throwing out ideas.