Ok so Im learning to map rooms, and I was wondering that If I updated the mudlet map through the update setting in the mudlet settings if it will overwrite my rooms I mapped
So what we need is to classify Player added maps and game made maps seperatly. Then we could overlay the old map with the new map and have the values of the game made maps updated but leave the player made maps alone.
Another way I think would be to be able to unlock player made maps, then lock them when your done creating them and have them save as a different file that wont update with the main map update.
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How one would do this I have no idea
You can tag rooms with userdata, see functions for that here: https://wiki.mudlet.org/w/Manual:Mapper_Functions
Someone needs to step up to code it in
Svof
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