This gets brought up every so often, but it's still been completely unaddressed so I figured I'd go for another round.
It's ridiculous that the vast majority of monthly promos give absolutely no credits to the orgs. When someone buys a globe or a wheel spin, the orgs should get a credit reward. If not this approach, then every monthly promo should reward credit purchases in a big way, too.
When we have systems like bounties, stipends, city improvements, credit sales etc. draining gold and credits constantly, it places unnecessary stress on organizations when we have several months of just non-creditsale promos. To simply stop doing these systems entirely is not really a realistic option, it simply makes some cities less appealing than others and worsens the problem with shrinking population. While Mhaldor is generally 'fine' as is for now, I'm sure there's some cities already running into this issue in a more urgent manner.
It's also healthy for the organizations to be able to reward their players and leaders in some way. After all, isn't the organization doing its job in retaining the players
in the first place? Without our organizations, who's going to stick
around and actually buy anything in Achaea?
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Organizations should all be rewarding their leaders and members, and imo they should be pushed to do this by the admin. But that's unreasonable without actually giving consistent income for the orgs.
The current state of affairs might be for profit or something, I don't know. But whatever the reason for not rewarding orgs for the non-standard promos is short-sighted. It ends in nothing but more loss of players in the future.
From what I know of what Shallam had, there was more than one Shallam house that had more gold/credits than both current Mhaldor houses+Mhaldor have now.
Mhaldor has been really good at giving out credit rewards, and it is starting to show in our bank accounts. We are not broke by any means, but we can definitely feel the hurt of basically having 0 credit income.
Plus, since getting more people doesn't so easily translate to getting more income with the promotions, the more successful that your house is, the less sustainable any given program is going to be. Even a handful of full members reliably making use of a creditsale can add up to a relatively big drain, and when you're dealing with next to no income, that can make it hard to justify adding new expenses, especially since any credit reward program is going to be very hard to kill, long term.
Houses often hoard their bank accounts too much, for sure, but it's a little unfair to expect houses to use them liberally when the systems in play seem to so heavily discourage that.
It's only by IRE/Sarapis' generosity that Orgs get ANY bonus credits at all. Stating that it's 'ridiculous' that Orgs aren't getting free credits from promos... Are you high?
The reality is that it benefits Achaea, and the other IRE games, for organizations to be a potential for reward and encouragement. It fosters community and attachment, which fosters player retention. Player retention means more money.
As it is, this system punishes organizations who reward their members, and punishes those who attract more high-contribution players even further. Why spend org credits/gold on members if you might need them for more practical things like more city improvements or an org ship or who knows what else? If rewarding people only puts you in the negative, why wouldn't you hoard gold/credits forever in case of an emergency (like Cyrene losing devo)?
Is it generous? Arguably, but the reasoning for having that pool always seemed pretty darn sound and necessary. Especially with a game that's often a bit light on admin, orgs do a -ton- of the heavy lifting in terms of introducing novices to the game, immersing them in the world, and keeping them around. This hasn't gotten any -less- true, while on the other hand, org creditsales and the like are only becoming more necessary (as credit prices have inflated 55% or something in the last two years, while novice quest and hunting gold remains at a very similar place to where it's always been), and harder to come by (as it's been increasingly clear that the priorities for monetizing the game have shifted towards monthly promotions, especially gambling ones).
No one's asking for an overall increase in the credits that orgs bring in, people are just opposed to how much these policies have throttled that income.