I've already invested credits into lessons so I can trans weaponmastery, chivalry, necromancy, survival, avoidance and weaponry. I have level 2 sip ring, level 2 bracelet, level 2 con, level 2 str (nimble and str trait as xoran), level 2 crit pendant. Level 1 health regen ring. 800cr wings, and weaponmastery switching artefact (the once a day one).
I'm wanting to focus on hunting and group combat immediately and far into the future I'd like to be capable at 1v1 or even smaller 2v2 2v3, etc. I have 5100cr remaining from my retirement trust fund from another game, and from here I was thinking I could spend 4800 and get a whole set of level 2s, and for sword and shield use a regular shield, while I hunt up the gold for an SoA. My other option is to focus on one specific role and throw in a lupines, quiver/pack.
Are the differences between the level 2s and the level 3s drastic? Are any of the specs less reliant on the weapons so I could get away with a level 1? Style-wise, I really like 2h, just thematically fits with what I want. DWC/DWB seem a lot faster, but still do have a cool archetype.
Any information to help would be great. (also any advice on which weapons for each spec. So far I've gathered scimitars for dwc, flails for dwb, bastard sword for 2h, and have no idea on what for SnB if I could only have one set of arties)
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Answers
For dual cutting, scimitars; battleaxes aren't worth it. For two-handed, bastard sword and warhammer. For dual blunt, morningstars if you want to actually do more than try to lolsmash with damage.
Results of disembowel testing | Knight limb counter | GMCP AB files
Personally, With 4800 cr as an infernal, I'd go 2400 for a level 2 2h sword, 2 level 2 flails/morningstars and then go artie armour with absorption. Sure, artie pack and quiver and such is nice, but with your current arties this would give you some serious offense on top of what you already have. There are other purchases you could make, but If you are prepared for infernal (or knights) for the long haul, this is how I would progress.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
They work well together because it's practically impossible to defend against a Pulp and a Vivisect at the same time.
Also, as far as 2h goes: Go get the warhammer proficiency BEFORE you get enemied to Hashan.
Talamond Averial says, "You are the least charming siren ever."
Dwb and Dwc will give you the widest range of options, both in groups and 1v1. The fork for vivisect/pulp requires you being on the quick side, so I'd just go with level two morningstars, since you won't get as big a return out of flails.
Level two scimitars are absolutely worth it.
Because Infernal doesn't have a strength boost, and only has one passive damage ability, 2h is a little lackluster. On the other hand, you have great room control. I'd avoid the spec, personally, because it's much more geared towards disembowel than vivisect, and specs that can instantkill are more reliable than specs that rely on damage for Infernal (again, no extra strength other than fury and no damage booster for DSB to make up for that).
You don't mention certain artefacts I'd get before two level two sets of weapons. For example, artefact tree tattoo, ring of flying, the mummified hand thing to double your gravehands' duration, a collar for a mount, and so on. For the record, I'd take a diadem over the SoA paragon, as well, since that's like 1350cr or something for an occasionally handy power, versus 1000 for a very reliable reduction in equilibrium costs. Even things like shielding, diagnosing, sense in necromancy, etc. are affected, so I'm very happy with having gotten one.