So I am still new, and am only level 60 and still learning BM (my first and only class). so I can't offer much in the way of PKing, but I do like going along on Mhaldorian raids, and shrine defilements, etc. In these settings, I'm following along, ready to battle any resistance that enters the room, anticipating, waiting, ready..... and then boom, an enemy enters, and the text on my screen goes, "WHOOOOSH" because of all the action going on. I helpless hit "drawslash, drawslash!!" not knowing if I'm hitting someone, nothing, or even a citymate, until finally "you have been slain".
I am using the Nexus client (I use a computer at work that doesn't allow downloads of programs/applications so I have to use the IRE supplied internet client). Is this what everyone experiences? I really don't think theres any human being that can keep up with the text flying by. Yet somehow you all are reacting and killing each other, while I just see jumbles of words flying by. As you can imagine, this is not so enjoyable. Am I doing something wrong?
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Answers
15yrs I've been playing this and I still get lost in group combat spam, but with highlights you will learn what you need to pick out and what you need to ignore
Svof
Mudlet Discord join up
That should help!
When your entire strategy hinges on seeing one line while they're zooming buy at 20 miles an hour, you're gonna want a highlight.
Make the line a crazy color or what I do is echo a box (thanks svo) like:
*********************
IMPORTANT THING|
*********************
Helps a ton
Tecton-Today at 6:17 PM
Another handy tip:
Make a toggle for your own version of BATTLEFOCUS
When active,
any line with your active target gets highlighted in maroon/red
any line with 'you' or 'your' gets highlighted in brown/gold
// here's the important bit
every line gets dimmed to a darker grey, excepting the highlighting of player names
What you end up with is 3 bands of colors:
RED for what you are doing to your enemy
GOLD for what is happening to you
NAMES highlighted so you can still see interactions between individual players if you really want to, and more importantly, you can still approximate the number of interactions on any one player (hopefully)
Many other tricks, but for visibility, those are probably the biggest bang for your buck.
Tecton-Today at 6:17 PM
@Aralaya Here's one way to do it. Start off with a perl regex trigger that just has "^" (without the double quotes) as the pattern; that will match the beginning of a line, so it will match every single line of output from the game. Then inside the code, you need to check a few things to figure out what colour it should be:
Results of disembowel testing | Knight limb counter | GMCP AB files
Tecton-Today at 6:17 PM
(jk, I gag SETALIAS, but that's it)
You have no amnesia.
You are not fallen or kneeling.
[System]:
There are no venoms on that item at present.
You are paralysed and unable to do that.
Your state of paralysis prevents you from doing that.
Frustratingly, your body won't respond to your call to action.
You hold no "gold".
I see no "gold" to take.
You hold no "sovereigns".
You are paralysed and cannot do that.
Paralysed as you are, your body is not able to pick up anything.
I see no "body" to take.
You are too stunned to be able to do anything.
You are too tangled up to do that.
You cannot do that because both of your arms must be whole and unbound.
You have not yet recovered from your last invocation, wyrm.
You carefully wipe the venoms from your claws.
You must regain balance first.
This is especially important with the recent tendency in having like 5+ line attacks.
Makes it a lot easier to trigger affliction shit because two lines will match every affliction in the game.
- To love another person is to see the face of G/d
- Let me get my hat and my knife
- It's your apple, take a bite
- Don't dream it ... be it
Not quite. A colour can be defined using individual values (between 0 and 255) that say how much red, green and blue make up the colour. That's when you'd use setFgColor(), and you'd need to specify all three values so it knows what colour you want. If you just want the default red, it's 255 red (the maximum amount of red), and 0 green and blue (no green or blue mixed in), so it would be setFgColor(255, 0, 0). The default green would be setFgColor(0, 255, 0) and default blue would be setFgColor(0, 0, 255). You can use an online colour picker to choose colours. Personally I use http://colorpicker.net/
If you're just going to specify a standard colour (like red, green or blue) then it's easier to use the fg function, and pass the name as a string (e.g. fg("red"), fg("green"), fg("blue")).
Results of disembowel testing | Knight limb counter | GMCP AB files
I want to get it working first, then I'll tweak the color scheme!
- To love another person is to see the face of G/d
- Let me get my hat and my knife
- It's your apple, take a bite
- Don't dream it ... be it
Some people trigger changing their target based on party calls, which you might consider doing while you're learning.
Except for Armali (:P) nobody actually READS what's going on during the big fights.