How do you manage curse, blight, swiftcurse, jinx.
I currently have the L3 swiftcurse artie so I figured I would:
curse target curse invoke whatever
Jinx Timer
Now I can get off 4 swiftcurses before I HAVE to jinx or lose it
Is that the recommended path? Or are invokes > swiftcurse
I haven’t done a lot of testing (not a lot of people to test on when I am on) with curse/swiftcurse/jinx to see what is the best path, so I don’t even know if I should even do 4 swiftcurses or mix it up.
In what scenarios would you use blight? I feel like it has its part in the whole cycle but I am assuming invokes are more important than that. Could be a bad assumption, unless I am trying to get a quick Tzinstantkill off or hide some critical affliction. But when I tested curse and blight, I didn’t notice a difference in how fast someone cured. I felt like it was the same.
Do you guys code your offense using aliases, or keys?
Script for conditional affliction tracker
Aliases:
^(c|s|j)(whatever kill path you want)$
call script
If then elseif then else?
Currently I am using the keys. But I am thinking of switching it to the aliases
Comments
I prioritize invokes over swiftcurse (barring soulrend, since it has no cd). So I'll curse invoke, jinx, curse invoke, jinx, curse invoke, jinx, etc until all my invokes are on cooldown, then switch to swift until the cooldowns are up, or the enemy is locked. Generally swifting pre-ano/slick coag is the way to go, since you can keep near constant uptime on para.
As for blight, I use it very sparingly, but I'm also not the best shaman to ever play. But I feel the same way you do - in most cases, it doesn't seem to slow their curing much, but it slows your aff output quite a bit from how it feels.
And to the last question about aliases or keys, I use aliases for literally everything. I have maybe two keys made (partially because I'm bad about accidentally hitting keys I don't mean to, so aliases let me fix that before hitting enter).
Blight's basically cheese. Use it a few times at select moments to doublecheck if the opponent handles it properly, otherwise forget about it. It either pays off huge (they don't detect manaleech or asthma at all), or it's functionally worthless (they execute hidden aff checks on blight). If an opponent doesn't, you can build an offense around it, if they do, you can pretty much forget about it unless like, you're blighting them in aeon or something (when they can't execute hidden aff checks).
Aliases, too many keys.
It doesn't on its own, but you can add triggers for it.
I would setup your offense in the way that's most comfortable for you, as long as your output is getting the job done. The way anyone else works will give you ideas, but you're not obliged to replicate their offense.