If I very much enjoyed fulfilling the role of the backline nuker/Direct Damager in combat, would Magi be the best class for this? I know there are several magical based classes in this game and was just curious which one may best suit this role. Thank you.
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Answers
Or monk, bc kai choke does the most damage
Occultist was interesting, but I'm not sure I get the whole Chaos aspect from an RP standpoint.
Magi has cataclysm, which let's you hit with good damage from a distance and may be what you're looking for. It does require another Magi to use, though, and without it Magi has no other good ranged attack.
Monk is part hand-to-hand, but has Kaido which is more magical in nature. It's a channel of aggressive energies and the monk can use it to choke someone from afar.
Sylvan is a forest-themed mage and has Grove Lightning, which is a nice ranged attack, in addition to some massive melee nukes. But limited to forestal faction.
None of these are really glass cannons, mind you. They're all pretty tanky classes too.
I'd suggest Sylvan because it is barely played and is 100% going to generate more rage than the other classes. Grab arties or your ability to make people rant about you will be almost non-existent and primarily from idiots who don't know how to stack resists (slight exaggeration).
I disagree partially with Solnir's comment. Alleviating the "glass cannon" nature of some classes depends far more on utilizing defensive options properly than the advance of curing, imo. It's always been like this, but it has been exacerbated by the significant number of defensive options that can be accessed outside of class skills due to promotions over the past few years. But yes, nonetheless, with smart play and credit investment to access more defensive options, you can increase the tankability of some of the "squisher" classes significantly.
I hope you have a lot of credits. Direct damage classes tend to involve the most credit investment for scaling their offense.
But I assume OP is looking more for the backline nuke part than the "being made of glass" part. Most damage classes aren't squishy in Achaea. It's aff classes that can be squishy.
The Sylvan sounds interesting, I'm not sure about the nature based part. But they would require a large cash investment to be good? Sylvans and Occultists both fight like I've described above?
More damage doesn't necessarily mean less tanky, and playing a class that deals a lot of damage doesn't mean you'll die instantly if something so much as looks at you.
Results of disembowel testing | Knight limb counter | GMCP AB files
In terms of range, you have access to meteors, and can have your doppleganger warp people from a safe distance. Less potent than your melee damage, but definitely contributes. Additionally, if you get someone's corpse, you can extract truenames from it - if you truename someone, you're looking at ~40% damage, and giving them aeon (all commands have a 1s delay) through the quicksilver defense, which can pretty much doom anyone in a group.
Occies have a ton of utility, are decently tanky against most things other than physical damage, and you can use the Orb entity to give yourself a big defensive boost for ~1 minute. You do gain the benefit of being able to choose from a variety of escaping - Hermit tarot away, pathfinder away, touch universe map away, astralwind away, chariot fly away, etc.
Everyone here is also assuming you mean pvp, because in pve most of the classes do similarish dps with some outliers.
I would honestly find some other way to pick a class in Achaea, because what you're looking for doesn't really exist.
[ SnB PvP Guide | Link ]
You guys are ignoring the fact that Bahar is only usable once every 10(?) seconds and does crap damage on it's own. It's not remotely good DPS or a nuke.
Depthswalker Mutilate is a good melee nuke though. But it does require minor afflicting first to get their shadow.
A serpent with a lvl 3 bow will have far better dps than a depthswalker with a lvl 3 bow (due to accuracy), and for cheaper (don't have to pay 500 cr for shoot command), and without having to be outdoors. It's just not remotely close to a best ranged attack or best damage attack.
I'm just waiting for them to further chop serpent into artes and we get a sniping scope to attach to bows/crossbows. I mean, we pretty much only have phase and snipe left to steal.