Hey all, this was also posted in the Serpent boards but they don't seem to be too active and I was hoping for some answers.
I'm very excited to jump into this game and was curious if anyone had any advice for starting Serpents(if this is even a good class to try starting as in Achaea). The PvP in this game appears deep and rich and the Serpent class sounds like it has a wealth of skills to manipulate, deceive, and control other players with as well as some presence in raiding. Mhaldor, as the city of Evil, sounds like a good place to live as one imagines they would have many enemies to choose from.
Are my assumptions correct? Many of the posts here appear outdated. Just want to make sure my fangs will be fighting for an active group and that the proper skills will be employed in battle. Thank you.
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As far as abilities, serpent is great. It has really good damage output in PvE, allowing you to level up (assuming you can tank the damage, which can be an issue, but at the top-end it's pretty great).
PvP-wise it's a 'momentum' class, and has an affliction base. It -may- be a bit hard starting out but I think most things will be. Momentum classes are generally more difficult to start off on as, as the name suggests, it's about constant output with little to no mistakes. This can be quite difficult when you first try it out, and you'll likely make many mistakes. We've all been there, so don't get down about it, just takes practice.
It's not -quite- as useful as you think it is in those given fields, such as controlling players and whatnot, a couple other classes that fit that niche better, but overall it's a pretty great class and a solid one. Another great option, if you're choosing Mhaldor, is Apostate. Apostate is pretty amazing for PvP and is unique to Mhaldor.
All in all you're likely going to change your mind 1000 times before you finally settle, but that's a piece of what makes Achaea fun. I'm a serpent myself, have been for years, and I love it. Same with a lot of people with a lot of classes, it's all about personal preference.
But, to soothe your concerns, if you go serpent, and you put some effort into it, no you won't really regret it. It's a great class with a lot of options and utility that are unique to the class. It's a lot of fun, I think you'll enjoy it.
If you have any questions about how it all works you can feel free to talk to me in-game and I can try and help you out. I know it's difficult to start off, there's a ton of in-depth pieces at work, but we're all here to help.
Serpent isn't overly great at hunting without artefacts. It's not even good at hunting without you going con spec over dexterity which makes 1v1 just awful and near impossible. On the flip side it scales super sharply with artefact lashes, sip rings, Shield of Absorption and turns into a top 3 bashing class. I literally spent credits to multiclass as runewarden since the only artefact I possess is a level 2 Dirk.
Certain people are rather vehement that I'm not top tier because I haven't mastered more than serpent, but I'm probably the best serpent or at least on equal footings with Dunn (and we won't serp v serp because evade on snap with two icewalls up in different directions is just annoying and the fights can go forever)
But as a serpent main I can tell you that if you invest the time and patience, learn the ins and outs to combat as a serpent are more than worth it. I never float more than 4k health which is simply awful against prep classes. You learn situational awareness very fast and learn how to reset fights best or mind game torso restored to throw off counts, etc etc.
You can pick up a bow and gain 10 kills a fight and essentially so what majority snipe entities do and evade when someone tries to engage on you and keep sniping at your target. Blade masters are so non existent it's laughable so there's 0 counter to evade minus a 1000 gold per star sigil that supposedly counters evade.
Someone like Atalkez doesn't affliction track(?) or maybe he just doesn't automate and does well enough with serpent. I'm on the other spectrum and automate and enjoy it greatly and am where I am with it. Though admittedly infamous for being a dirty full auto serpent.
I wouldn't recommend you jump straight into thinking you need to automate. You need to find your play and fight style, see how much you hate rebounding or can deal with it. Maybe go Alchie or Apostate if you can't but enjoy afflictions. I'd definitely recommend starting off. They're slower and more methodical but definitely a threat in group and single combat.
Also gagging and highlighting and turning off 'show text you send' in options is a huge requirement in my mind. And especially so if you want to get better and share logs to the community to look where to improve.
Glad you found us. Cann always throw me a message, or post further questions here.
Also you won't be using your fangs unless you're pulling a Jarrod or Kiet and biting Scytherus then Camus. Another cheesy way to so damage.
Glhf
I definitely enjoy roles with utility and that can contribute in groups, but solo ability is also nice as my playtime is usually quite early in the AM(12-6am CST) and I may have no choice but to go it alone sometimes.
All hail our SLM Overlords
1v1 it's momentum/burst affliction based.
Teamfights they shine best with getting the team into position. Starting fights with backstab and sniping. Everything else they bring to a Teamfight another class can do better.
Occultist, Depthswalker, Apostate, Alchemist hold the more controlling kind of feel to me in a disruptive class way. Monk is way too frontal assault and back loaded with a shit ton of survival and can fill literally ever role.
Monk Telepathy sounds like it'd be my style, but it sounds like they focus more on front hand to hand combat. Are there such things as Telepathy focused monks? I tend to prefer sneaky/ganky roles.
They can also heal themselves with rewind should they be taking too much damage or accelerate to break out of soft locks.
I often recommend Depthswalkers to new people. Because they are very minimal in artefacts that are needed to do good damge in team fights and got all the tools they need to 1v1 (just make sure you go full Constitution cause you're going to have survivability problems, need at least 15 con).
Alchemist is kinda the same. Not many arties needed to do well in 1v1, but they don't do as well in team fights as Depthwalkers. There's Mayology, but it's situational and you don't want to be a one-trick pony. You'll get bored fast and it'll stop being effective once people catch on.
What might be the styles of other classes?
Momentum classes rely entirely upon building a layer of afflictions on your opponent and afflicting with the right ones before your opponent can cure others. If you pause to figure out what you need to do next, your opponent is going to cure up their afflictions and you'll be back to square one. This makes momentum classes a bit more difficult for newcomers to Achaean combat, since you by definition are learning and may have difficulty figuring out the next step.
I learned basic Achaean combat as a monk on my old main character before I created Antidas and decided to become a serpent. And then it took a significant amount of time after character creation before i actually figured out how to fight beyond just sniping! It was something I always wanted to learn how to do, but couldn't really figure it out for the longest time. Because of this, I am a fairly strong believer in starting with a more simple prep class and moving from there. That being said, if you're really sold on serpent, don't let me stop you! There is a wealth of knowledge available on forums and in game regarding how to be successful, and we combatants are by in large a friendly bunch if you need help - just gotta ask. Most of our combatants in the game should be able to give you some tips and pointers for how to play or learn serpent and momentum classes, even if they are not actively serpents themselves - so don't be afraid to ask. Just be aware that you are choosing the more difficult path
Serpent sounds like the right class if you want sneaky/ganky. The other option there, as a Mhaldorian, is Apostate. The rest I wouldn't consider very sneaky.
Apostate is easier for a beginner imo, because you don't have to worry about hypnosis while afflicting. Though, serpent can rob people, if that's something you're interested in as a separate activity.
Serpent has the benefit of threatening lock, damage(depending on how they cure scytherus), AND darkshade kill. Apostate tends to lock or threaten instant kill by draining mana. There's more for both, and the synergy of kill methods is real, but that's the main one on one points.
Serpent is hands down the better infiltrator spy class. I definitely would not lump theft as a reason to go serpent though. The amount of gold you can make doesn't justify the infamy level, in general. Outside of rp reasoning, I wouldn't bother with theft at all. You're essentially ruining someone's day for penny's on the dollar. It hurts feelings.
For serps - the only real input needed is the snap alias on the darkshade prio swap after sticking darkshade/weariness/asthma. (-> watch for ginseng eat -> snap imp or longer hypno chain (disrupt/hypoc) -> gecko/slike -> flay/para). Though, it does require timed input, unlike afftracking with apostate.
As for prep vs momentum - if you really need or want to kill a serp as a prep class and not just need one to stay/bash on for practice/lolz/contracts, watch the pinshot. It lasts for ~10 seconds (iirc), so it allows you to play defensively (shield/tree/darkshade prio or hinder) for the first 3-4 seconds to prevent them from getting too far ahead with the darkshade timer -> switch back to para prio -> prep with darkshade stuck -> dash/run when pinshot fades.
[ SnB PvP Guide | Link ]
I disagree with the notion of picking a first class based on what your city "needs" at any given time though. Should pick what's most fun for you.