I've been away from the game for a long time and am slowly beginning to get a handle on it again. Combat was never my strong suit ever. I have one kill on record heh. I have mudlet and SVOF for curing but am looking for more combat oriented scripts. I can do a bit a coding but am new to lua and will need some time to figure everything out, so my question I guess is are there any Apostate combat scripts out there for free that I could work off of? Also any other modules or scripts people find useful with mudlet would be much appreciated.
Thanks!
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Learn what minerals or herbs cure which afflictions. Highlight herb/mineral eating lines different colours and learn to react to those colours appearing on your screen so that you know what's being cured and you can react accordingly. Aff trackers will make you a worse combatant if you start out using thrm, because you will never truly learn curing mechanocs by relying on AI.
That said, make some charts. We know herb balance time, what cures it takes to cure what afflictions, and how fast we attack. So figure out what you can do to lock on someone who never runs and never cursewards, and never swaps priorities. Then branch from there.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Results of disembowel testing | Knight limb counter | GMCP AB files
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Next is learn charting. Chart helps me learn and understand combat when I got started. Chart is op .You are also going to spend a lot of time on charts. I still do that a lot.
AFF tracker is good if it is put to good use. Important thing about combat is not winning, but understanding each skill and classes and what you do in different situations. Log is your study material. Keep logs, study and improvise.
Avoid automated offense until you can fight relatively well or understand combat good enough otherwise you will find yourself limited or stuck.
Best way to learn combat is keep fighting, and keep asking. Seek to lose, cos that log is worth it.
What are charts?
0s - stare sicken/impatience
0s - they cure paralysis
1s - they cure impatience (tree)
2.2s - stare sicken/impatience
2.2s - they cure paralysis
3.8s - they cure impatience
4.4s - stare sicken/impatience
6s - they cure paralysis
6.6s - stare sicken/asthma
7.6s - they cure impatience or asthma or paralysis
etc
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
(just run away a lot to force a draw)
2)It's not necessarily manual curing that you need to focus on but more of what priorities for curing are and adjust those based off of what your class brings to the table. If you have a class that doesn't give impatience then you can skip that completely and focus on other afflictions. Again it's all dependant on what your class can afflict with
3)Aff counters are great for figuring out others curing priorities on the fly. Some people cure differently based on the class they are fighting. A lot of the mid-high to high tier combatants change those priorities depending on who they are fighting and how they are getting attacked. They will change this mid fight if they have too. An aff tracker helps you see these changes and helps point you in the right direction. With enough practice you probably won't want to use the add tracker or even make your own to suit your own class. Scripts like those are made for all classes in mind and have problems like every big script has. It won't work 100% of the time but usefully for learning and help in you transition into something that's comfortable for you.
4) Mudlet has a clan in game with a great community of coders for questions if you run into any problems. There are loads of wikis online for help too.
5)practice practice practice. Get use to your class skills. The timing and how things flow together. The more you know how your skills work together the better off you will be mid fight.
6)AK is a good start for an add tracker. I use a heavily modified version of it to suit my needs and don't even use the whole thing. It's in the Technical Support part of the forums under Scripts and Curing systems. It can be a lot to take in script wise if you don't know what your looking at though
7)Ask around your city and house. There at plenty of people in each that would be willing to help you or even stand there and be a test dummy.
With that being said, don't worry too much about becoming a lua expert right away. Tackle small problems first, because you're mostly going to be using it in the scripting case - which means then it's just a matter of sticking small solutions together.
One of the first tasks you could start with is gagging and highlighting. Gag a bunch of the crap that's just spam, and highlight things like when you get balance back, when people fly, etc. Once you're comfortable, why not try making a conditional highlight/gag? For example when I readaura, I gag the return, then extract and highlight just the number of kinds of affs someone has. It's very simple, but taking it just a teensy side step up will already help you figure out how to write stuff !