Hello. First post here. I've done some research through the forums on some basic stuff for Sentinels but I had a few questions and I just wanted to make sure my information was up to date because of how old some of the posts were.
1) what stats should I be looking for Sentinel?
I saw some posts about skullbash being % based damage that didn't scale of strength to well and that I should be focusing on +con more than anything. Is this true for PvP and hunting? Does our thrust scale off stats or weapon damage?
2) I am going to be tri trans eventually and I am Dec going to trans out survival. Those seem like the 4 major skill sets for basic combat. Should I work on weaponry next or is there another skill set that would benefit me better for hunting and pvp?
3) I plan on buying some artifacts but I am only going to have about 800cr to do so. Should I just buy the SpA and be done with it or are there other artifacts that would benefit me for for the price?
I was maybe thinking a +con belt or even a sip ring or the % health and mana one but I was unsure the cost/benefit ratio for my credits. Should I just look at getting the lol 1 spear and axe instead of the defensive argues since I plan on becoming heavily involved in PvP?
Any and all opinions would be helpful in making my decision. Thank you
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2) Weaponry to Throw is very good (you don't need TargetThrow, sentinels seem to have it built in). With Throw you will literally never miss a handaxe throw ever again. Besides that, Avoidance is also very good for both hunting and pvp because it gives you a flat physical damage reduction.
3) SoA is amazing, other incredible return on investment defensive items are health regeneration rings, con belt, bracelets (% mana/health), and health sip % rings. Ring of flying is also an amazing defensive artefact for PvP too, but it requires active knowledge to use well. Besides that, the first offensive artefact I'd ever buy as a Sentinel would be an Aldar Diadem for pvp, or an artie spear for hunting. Aldar diadem makes the summon EQ of your entities perfectly align with the throw balance of an unartied handaxe, so you can use entities with your handaxe much more fluidly, this also means that artie handaxes only show a speed benefit if you are not enraging your ents alongside throws. The artie spears don't scale too well, however artie handaxes scale insanely well but I wouldn't recommend them for new sentinels or even most veteran ones.
Notably I would also say that the Nimble major trait and the Knife Thrower minor trait are both mandatory. Knife Thrower makes you throw 10% faster and is often overlooked by people, the synergy with Sentinel is obvious.
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EDIT: https://docs.google.com/spreadsheets/d/1sZGPdw9_ukFFTK_M1wT7RclOj-HbrBhLWDNJ2NVRfrg/pubhtml
Crit pendant spreadsheet, courtesy of work between I believe Ovid and Sena.
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