Hello!
Long time veteran of Achaea coming back from a long absence, but I am just now getting around to learning to actually fight. I was hoping to learn a bit about how the Sylvan class fights. Is it prep or momentum? How does its kill path work (I'm assuming heartseed)? What is the purpose of Propagation (that's new since I was last around)? Do people actually use any Grove abilities in combat? I would appreciate any and all help anyone is willing to offer.
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Propagation's purpose is to allow dual afflictions to be delivered on thornrend: one with the propagate (which can be done immediately prior to thornrend) and the second with envenom (which I think you'll have to get in weaponry, I don't remember if Sylvan gets it at baseline)... So something like propagate arms with bloodroot/thornrend aegoth kalmia -> that'd give paralysis+asthma.
With weatherweaving you'll have to summon clouds in the room, and then link the person you're attacking to them (forget the exact command) so that you can build arcane power on them with your combinations. Don't forget to flood (deluge) rooms, if you don't you can't use waterspout. You can actually get by without using thornrend at all, just use propagate for the defences you obtain pretty much.
Groves has the most hated entity in the game: bees. They hurt, and they can deliver paralysis. Barring those, most things have niche uses. Be sure to keep staff spun for the mitigation it provides. Panacea and Vigour also make great tanking ability.
weatherweaving - save AP until 70, burst affs into lock
weatherweaving - save some AP, burst damage into kill
propagation - prep limbs and torso, break and heartseed.
Combine breaks with burst damage or lock against tricky targets.
Good utility, high damage, good affs, limb damage.
Arties of choice: Diadem->Collar->sash->tanking