Hi guys! I figured I'd start another thread instead, as some of the others were either very old or not as open-ended as this one hopes to be.
As soon as I can finish deciding between Achaea and Aetolia, I want to plunge fully into the game and start getting involved in it. There are many thematic options I like (the zealous good guys, the evil guys, the art-loving Cyrenians) so none of those are a huge deciding factor in what character I'll play yet. What I was hoping will help me make up my mind is a list of classes that might suit me. I was wondering which classes for the different cities/factions might be good considering these criteria:
- Relatively noob-friendly
- Makes hunting less painful (it is by far my least favorite part of the game. ugh.) Alternatively...
- Good for hunting in groups (if that's even a thing)
- Not reliant on artifacts for PvP (and to a lesser extent hunting)
- Easy to contribute in group PvP as a lowbie (level 70ish?) with no arties.
- I do plan to buy the two lesson packages, which will get me close to duo trans I believe? So effective without tritrans+avoidance.
If this doesn't narrow down the list much, just a simple "top 3" for 1v1 and group combat per faction would be nice too.
Thank you so much for your input! I imagine I'll have some questions about the classes after I get some responses. I've been reading the wiki descriptions (the achaea.com classes directory is bugged and not opening for me) for classes, but it doesn't really compare to experienced input from people who actually play them.
Answers
(Also, off-topic but simple enough to not merit its own thread: is Obliterate no longer a Puppetry skill? It used to be one of my favorite death descriptions.)
If you want to get into 1v1 combat, or more advanced combat you'll have to spec strength as a runie which puts you on a kinda squishy boundry (You'll have low health but really good armor)
Other than that, the class is pretty artie free except for the Dual Cutting spec which isn't very good without lv 1 scimitars, everything else though.
Two Handed is AMAZING hunting, super fast I love it. And super easy to get into combat wise (strategies are simple, but effective)
DwB is alright hunting, its simple in design but kinda hard to pull off though it has ludicrous damage, you'll kill so many people in groups and stomp a lot of people in 1v1.
SnB is.. Can't say much on difficulty, but it looks pretty strong.
Shaman is really good unartied, they can spec con with no drawback you'll be a little squishy in PvP but super tanky when hunting. The combat behind it can be difficult, affliction combat is pretty hard to step right into but you have so many options and a lot of use in groups.
Apostate is similar to Shaman but faction exclusive (Mhaldor), even more useful in groups. Can't say much on the hunting and 1v1.
Alchemist is -also- similar to the last two. No need for arties, can go con for tankiness. They kinda suck in groups, but they're 1v1 is super nasty if you get into it.
I can't speak much for other factional classes.. Or other classes in general. So I'd ask others if you're curious about something specific but a lot of the stuff in achaea can be done completely unartied. And it makes so much sweeter when you succeed.
Solo hunting as a bard can be boring, but I think solo hunting is boring in most regards so I'm a bit biased. For group hunting, if you're set in a room with a bunch of mobs you can set up harmonics to give your allies benefits like faster balance/eq recovery, health/mana regen, periodic aff removal, and periodically changing resistance to different damage types.
For PvP, bard is a lock class. I'm terrible at it, but some people figure it out more easily. Although having artie rapier/SoA is a godsend, I don't think they're necessary for adventurer combat. I did a fair bit of arena sparring without them, and I won a few of them. YMMV
Also, bard isn't factional, so you can join any city you want.
Runewarden, cos full plates and runes
Alchemist, cos dot rage, enhancement, extispicy, mercury, sulphur, endorphin.
Basically, unartied, any class that allows you to con spec or give good armor and defenses are good.
Unartied PvP:
Alchemist
Shaman
Apostate
Group PvP
ETA: Paladin also works really well, without arties! Both the Sword-and-Shield and Dual-Blunt specializations are good fighters and can contribute early and effectively in groups. Sword-and-Shield hunting is a bit supbar (the damage is not the greatest), but Dual-Blunt is pretty great. Paladin's battlerage, in my opinion, is the best in Achaea, since it gives you the ability to heal yourself and both completely heal another person -and- block damage to them for a few seconds, as well as one semi-hurty that's cheap, and a very hurty attack that's expensive (and hits three times). Being able to use bows and Rites in group combat's pretty great, and anything that can either give two venoms at once pretty fast or break limbs pretty fast is a total nuisance in group melees, so that's a very strong option, as well! +2 strength and +1 constitution is lovely for bashing, fullplate's pretty stellar, and you can always get runes from someone else!
There's literally nothing you can't do as a Blademaster with no artefacts, that you can with them. All they do is lower your margin for error. Save fighting very high-end artefacted people, where you might struggle, but that's another issue entirely.
All Kalila has is a level 2 band, and a ring of flying, and I've thought of trading in the band, because it really doesn't do all that much, and I'd rather have a drinking horn of some fancy rum or something, right?
Shaman, Apostate, Alchemist, Jester also seems like great classes, if you don't want a class that relies on artefacts, but I'd -definitely- add Blademaster to that. You don't even need to be tri-transed either, to make it work, actually not even dual-trans.
It's about as cheap and neat as can be. You won't have problems with endurance or willpower either, not even hunting. I had inept fitness still when I was level 95, and during that I ran out what - thrice?
Good luck with your choice!
pve-wise I'd say runewarden reigns supreme unartied.
edit: tune warden = runewarden, thanks iphone
oh as for the other questions, runewarden is easier to be influential in groups, but depthswalker is just as deadly, just a bit harder to use in groups and lacks a good damage LoS ability,
I'd also say for runie and depthswalker having all 3 class skills is pretty important. Depthswalker you might be able to get away with not transing terminus but you'll definitely notice the difference once you finally do trans it. For runie maybe you can get away with spreading your lessons out between the 3 skills and getting some of the more important abilities in those skills without transing them.
You can also still do locks/brokenstar on people, except very highly artied, (Robes, level 3 mana regen, mana sip) without a band, so it seems like a pretty solid class to do unartied.
And doing the same thing over and over, isn't really that fun, gotta switch it up
Where Depthswalker has a lot of power tied up in Aeonics and Terminus and Shadowmancy, the core of the Runewarden offense is in Weaponmastery.
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
Disembowel is in Weaponmastery. Though, Fury is (trans?) Chivalry, and might be important for actually securing the disembowel kill unartied.
I think Depthswalker is pretty solid with just Shadowmancy probably, though. At least as solid as Runewarden is with just Weaponmastery.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Timeloop is good, but not essential.
I'm not actually sure if a runewarden could 1v1 kill anyone decent without fury, runeblade, and thurisaz. The damage pressure isn't there, and neither is DSB even close to an insta.
I've decided against Runewarden, or any of the knight classes for that matter. The Chivalry skill simply doesn't sound appealing to me after reading about every skill from every class extensively.
Currently stuck deciding between Jester, Shaman, Apostate, and Depthswalker. All their skillsets sound awesome and I love how much personality they all seem to have. The puppets on Jester and Shaman are super appealing (RIP Obliterate though, you will be missed), though Tarot and Spiritlore significantly less so. Everything about Apostates sounds amazing, but I'm not sure if I want to join Mhaldor (the whole "tough love" thing might be hard on a newbie). Depthswalkers sound super legit, but I'm not sure if their theme feels to galactic for me. Demons > Timey-wimey stuff for me.
Apparently I'd be best suited with Con focus on whatever I pick. Could I get a quick tip on what other stats are more important for those four classes I mentioned above? It might affect my choice of race, though I'm likely to pick Human or Atavian just because I like their looks and I'd prefer to RP a relatively normal-looking person.
Thanks so much again, everybody. I love this community already.
Mhaldor is also home to a lot of good combatants who don't mind helping, but the roleplay is pretty unique and I understand not everyone likes it.
I'd talk to some Mhaldorians if you're curious on the ideals, and how your trip through the city would be!
I'd play Depthswalker, Apostate, Shaman, and Jester all as con spec. They don't really need other stats.
Intelligence is worth mentioning for Apostate, and maybe Strength for Depthswalker. But neither is vital at all, even at the top tier.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
I don't even know.