Hello!
My city and house Serpents have been great in walking me through combat basics, but unfortunately my availability hasn't aligned with anyone lately...so I hope to pick your collective brains to help a beginner out (shout out to
@Remilia,
@Isaiah,
@Kitiara).
My current issue is I'm still several hundred lessons away from transing Venom, and I'm too poor to keep buying venoms to dstab. I'm level 76 (I like bashing), and I've already purchased the two No Brainer Lesson packs...so I'm not going to be acquiring lessons any time soon (Serpent bashing is rough). Every time I duel, I have no real idea what to do as all the Serpent strategies seem to involve using an endless supply of venom to spam afflicts for the coveted "lock". Group combat is fine, as I just throw down light walls, run away, and snipe.
Without venom, what should I be doing? I currently summon my adder, create an alias with "adder kill
@tar" to hopefully prone followed by garrote, create an illusion alias hoping to trick their curing (something like "You must stand up") followed by a bite...then I run around and try to nickel and dime their health.
I usually die.
Any advice would be wonderful. I've searched the forums and all Serpent strategies are very high level and venom focused, and I'd hate to think that I'm not able to enjoy combat until I grind out enough credits to hit my class "shtick".
Comments
Unfortunately, I don't think your strategy will net you many kills. The straight reality of serpent is that it is a lock class; they're lock specialists. The good thing about serpent is that you can participate in group combat with just a bow. For one vs one combat, however, venoms are the focus of essentially every strategy. I honestly would not mind bankrolling a set of venoms for you, though, and we can go over the basics.
What I would say I'd be smart about how you spend the venoms (while you're poor). Arena shouldn't use them, so a single application can last an entire day of testing in the arena.
That said, if you like bashing enough, grind your way to dragon. You'll make plenty of gold along the way, and once you are a dragon, you basically never have an issue with gold.
As for the lessons, depending on how many you need, I'm sure some people would be willing to load the credits. 50/100 credits is 300/600 lessons, cheap price to pay to have another person sticking around.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
@Dunn You are a gentleman and scholar. I'll ping you in-game if we're ever around at the same time.
@Caelan I'm currently at Notechis in Venom, and I've purchased the two No Brainer Packages. Unfortunately, I'm a moron and dumped 1000 lessons into Avoidance hoping to survive longer in bashing.
@Aerek I didn't know venoms weren't used in the arena! Good to know, as I'm only sparring at this point since I don't know what I'm doing. When jumped, I run away. If venoms aren't used in the arena, I can get a few and just use them while I learn.
@Atalkez I'll look into dragon. I've hard good things, but it looked very far off and unattainable for me. I've also heard dragon helps mitigate many of the bashing problems Serpent has (namely, squishiness).
Thank you so much. You guys are amazing.
Serpent is a pretty good class for not being tritrans since Venom isn't super necessary as a skill. Some classes really can't do combat at all without tritrans or very near it.
I wouldn't touch it until you after trans avoidance, seafaring, tattoos, survival, vision, all of the miniskills and riding.
Even using unartied lash, serpent aff rate is still the best if you utilize hypnosis better, as in not just for impatience snap. You can kelp stack with hypnosis cos clumsy and hypo are in hypnosis. You can ginseng stack with hypnosis as well cos lethargy addiction and hypo.
Don't really need venom unless you need camus or scytherus (B4 lock, othw your snake will give it after proning), or haem.
You will be surprised how many ppl die to darkshade, even top guys occasionally die to it cos op.
Talk to me in game if you need some ideas.
A curing prio is just what your target likes to cure first. Prioritizing paralysis is common, for example, because of how good a hindrance it is, so you can do things like curare/kalmia, curare/vernalius, curuare/xentio and have the asthma, weariness, and clumsiness stick because your target would opt to cure paralysis first. You can punish this curing prio by doing something like curare/darkshade: if your target keeps getting off the paralysis, then darkshade will tick enough to kill him or her.
Yes, except the cures have to be on the same balance so they can't cure both at once. Curare/Delphinium would generally be useless because they can eat bloodroot and use insomnia (survival ability) at the same time to "cure" both simultaneously. The same goes for if you don't have the survival ability, as you'd use cohosh for insomnia instead, but cohosh doesn't consume herb balance.
Sleep is a unique aff because there are two defences against it - kola and insomnia. Using a sleep attack will first strip insomnia. If you sleep attack again before they put insomnia back up, you'll put them to sleep, but they'll be able to WAKE instantly upon entering that command. If you hit them with a sleep attack a third time before they WAKE, you'll strip kola and they'll be actually "sleep locked" until they manage to RNG wake up.
Just using Delphinium on its own will never really get you to a sleep lock, though, because of how quickly your target can WAKE and INSOMNIA.
Sleep technically works the same way, since it's an affliction just like paralysis. However, there are a couple of extra considerations:
Sleep can be protected from using the insomnia defence (either from Insomnia in Survival or by eating cohosh); anything that would normally put them to sleep will instead strip insomnia. If they don't have insomnia, they would be put to sleep (there's a message you'll see when this happens).
Curing sleep just requires you to WAKE, which has no balance associated with it (so even if they don't have insomnia, they'd be able to WAKE/EAT BLOODROOT all at the same time). If you have the kola defence then WAKE will wake you up instantly. If you have the metawake defence it will wake you after a very short amount of time even without having to enter the WAKE command.
And extending that further (since it's particularly relevant to Serpent):
If they're asleep, and you hit them with an undamaging ability that would put them to sleep, it will strip their kola defence. This is particularly useful if they don't have insomnia, since dstab with delphinium/delphinium will put them to sleep, and then strip their kola. (A damaging ability - such as jabbing with delphinium on a scimitar - will first wake them up, then put them back to sleep immediately.)
The hypersomnia affliction available from Hypnosis will prevent them putting up insomnia.
Results of disembowel testing | Knight limb counter | GMCP AB files
Protip: dont put yourself through that hell.
I don't know if this works here, and it's absolutely not a reliable thing. I just mention it because it was the second most absolutely infuriating loss I've ever had in one of these games.
Original Bard had triplejab, and one of the tactics back then was to wait until Anthem switched to cutting damage, ally the opponent and jab with three delphinium.
Results of disembowel testing | Knight limb counter | GMCP AB files
A Bard spammed that instantkill on me while I was fighting another person. I ignored it because neither of them were removing my deafness. I was a Hunter when this happened. Their stupid passive turned my lemming against me while I was offbalance, and then my own lemming stripped my deafness on the same prompt as their instantkill completed. I was fully deffed, too, so it picked deafness out of like 40 defenses I had up.
It went something like this:
I had to get up and go for a walk to calm down before I could play a gain. SO mad.