Decided to try to climb back onto the kicking, bucking, biting horse that is combat. I'll take any advice or suggestions I can get. Currently working on fundamentals and making sure my curing is up to par, hence why I wasn't using venoms in this spar. Also, forgot to use Parry. Such mistakes are painful.
https://ada-young.appspot.com/pastebin/L4OMnh5PEdit: The perceive immediately before I go for the head looks silly. I tried setting perceive to run before and after each attack, but it's just spammy and seems unnecessary so switched to manual perceiving going forward.
Comments
Edit: Antonius' Disembowel Testing
Edit 2: Edited after @Vallie's comment so not to mislead with inaccurate information.
If you're on the ground (hence they've broken the first leg) and have a broken torso, you need to tumble immediately - applying to torso might save you, but you're probably already applying to your leg. If they're 18str or higher with fury (and are RW), you're probably going to die unless your tumble gets you out.
@Kresslack You can spam your attacking more - sometimes you're paralyzed when you're about to swing, but you're not attacking immediately after you cure it. For venoms, if you really don't know what to do for now, just literally envenomx30 with curare. At least it'll add something for them to cure while they're curing other herb affs you give (like lethargy). You can also just staticly parry a leg or torso to start, or if you're on svof you can easily do vshow and just pick a parry strat.
It doesn't look like you're using a runeblade? Just make sure that you are, maybe you just didn't swing enough to proc it.
Highlight parry, or highlight the parried limb you're perceiving - you keep swinging into the head when you know it's parried. Aiming for the arms a bit to get lethargy going vs. bal classes (i think arms is leth?) will help alleviate some pressure too.
Moar edits: you should probably audit your restore scenarios.
Also, as stated. Use hugalaz runeblades, one hugalaz proc can give you such a big boost to health pressure.
Also, sick your falcon on people. The added damage helps.
Also, I'm not sure if you have battlefury focus but it didn't look like you were using it. Precision is almost always going to be your best bet. You'll outpace their curing even if they apply health on every balance. (Until they have 6+ fractures that is).
Wrist fractures are helpful against momentum classes, Torso fracs will help you build other fracs. Head fracs are pretty much GG if your target doesn't hit head. Not only will it delay curing but most prioritise head fracs over leg. So it lets you build leg fractures way too easy.
If they're squishy and not TOO artied you can usually kill with a double disembowel + brain. If they have 6+ fractures you can devastate legs/upset and then get two back to back disembowels, and one brain.
If they tumble during this make sure you impale before they tumble away so they take the damage, if they survive either follow or if they have room hinder down you can brazier them.
If they're too tanky you'll want to break torso before disemboweling. Hammer is your friend here, 4 hits will break most of the world. 5 hits will usually break everything else (Tanky dragons). I'd do some testing for numbers. Easy to count in your head if you don't have a limb counter.
As a runie with lagua, jera and a strength spec you should land at 19 strength which is 96% disembowel I believe. That should kill most in one hit. So you just need 4-5 fractures for the lv 2 leg breaks into disembowel.
I'd also argue that situationally curare isn't always your best choice but tbh in most of the situations there are better choices, they're pretty dead anyway
Edit: of course if they're not parrying head for some reason 1. They deserve to die and 2. You can pretty much do whatever you want to them because math.
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
It certainly seems there is, combat wise, a very good application for using both if that's the main focus though.
Also, does anyone have any tips on what to gag and/or replace in order to cut down on screen spam and make the review and process of the most relevant combat information available?
You must regain equilibrium first.
Alias "serpattack1" will now execute:
Your state of paralysis prevents you from doing that.
You are paralysed and cannot do that.
Frustratingly, your body won't respond to your call to action.
You must be standing first.
Is literally all I have for serpent. Technically if you're pressing rapid fire, or fighting and noticing something you dont need to see
(falcon balance, your pet cannot see this person here, your pet is already attacking x) then those may be good to gag.
Anything that takes away from information you need to know should be gagged, imo.
Just don't pull an Ernam and gag standing up, then issue Carmain for hacking when BBT's failed on him.
For gagging, It definitely helps to condense the Perceive block of text down to one line. I personally gag the whole thing and put that info on the prompt, but even just reducing that block of text from 6 lines to 2, with the actual info echo'ed after the base Percieve line, goes a long way to cut down on that spam. Especially since you should be Perceiving before every attack, and when you regain Fury balance.
Just replace the 2h folder with the one below, and import the second file, which just helps keep track of things between balances, because I got screwed on a disembowel or two due to curing fractures just before I devastated. I didn't like the prompt integration that came with the original, so I made a small, clean version that utilizes the previous stuff. I think the usage is self-explanatory here, the code's not complex at all.
I had some extra stuff with more advanced guessing that tracked tree tattoo usage too, but that interacts with my affliction tracker and is basically broken beyond my willing to repair without it. The easiest/laziest way to handle it is just to note when it's touched and assume it's -1 frac on the one you want it to be the most, though you'll verify it quick enough with the next balance. I might revisit it some time to see if I can compartmentalize it, but I don't really think it's doable.
http://www.filedropper.com/2hexportfinishedxml
http://www.filedropper.com/fractrackerxml
If/when something breaks, shoot me a message and I'll see if I can fix it.
- @Kenway is right, hammer breaks is quick and useful. May not be for breaking to hinder (since we have access to lethargy and clumsiness), but definitely good for various execution including riftlocks.
- Wrist fracs are good against speed aff classes. At 5 fracs, lethargy relapses every 1s.
- Tendon is super effective against most classes now that clumsiness is OP
- You can hit wrist with xentio. Then you get lethargy and clumsiness, whichever they cure there's still a chance to slow them down.
- You can hit tendon with asthma, giving RNG of curing clumsi, also, asthma allows you to gecko on devastate, delaying their apply with kelp RNG. 2H is pretty potent with kelp RNG. Curare is always a good choice too.
- If you use darkshade, vardrax, you -may- RNG euphorbia into skullfrac, but it's been a frustration since our balance so damn slow, bad if you get parried. Breaking leg/upset or arms for bypass is easier!
- Against certain low health opponents, you can go straight with TT4 devastate impale DSB, they mostly won't be at full health when you DSB. Remember fury.
- Against high health opponents that starts sipping at <50% health, you will have to work hard lowering their health, or break the torso with quick hammer before DSB. Even if they are applying entire fight, they still get behind as long as you aren't hindered
- It's good to start fight with thurisaz and hugalaz, it helps with health pressure.
- 2H is so slow, you can realistically ignore paralysis and prio kelp or imp while you are off balance. This allows you to face aff classes better. If need be, continuation to shrug off para and touch tree.
- Sword is good against momentum classes for control. Hammer is generally good against not-so-hindering classes like monk, DWB etc.
- At times you hit TT first, at times you hit WF first, against different classes, can slow them down to your level playing field, you are SLOW!
- Lastly, Don't forget falcon!
I am sure I will find out more about 2H. But that's all I have from and 2H newbie.- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten