Ok, this -used- to work but no longer does.
if target_calling == true and not svo.inslowcuringmode() and not ndb.istargossian(matches[2]) and radiance == off then
send("pt " .. matches[2] .. " entered " .. gmcp.Room.Info.area)
end
It's still announcing Targossian citizens, and still announces even when I have my target_calling toggle turned off. Has anything changed in svof? Or does anyone know why it no longer works?
Give us -real- shop logs! Not another misinterpretation of features we ask for, turned into something that either doesn't help at all, or doesn't remotely resemble what we wanted to begin with.
Thanks!
Current position of some of the playerbase, instead of expressing a desire to fix problems:
Vhaynna: "Honest question - if you don't like Achaea or the current admin, why do you even bother playing?"
Comments
Would probably fix it. Depending on how you are changing the contents of that variable. At the moment, it is currently comparing the variable radiance contents to the variable off contents.
^(\w+) has entered the area\.$
if target_calling == true and not svo.inslowcuringmode() and not ndb.istargossian(matches[2]) and radiance == off then
send("pt " .. matches[2] .. " entered " .. gmcp.Room.Info.area)
end
How would I change that to announce groups on single lines (grouped), instead of individually spamming my party out when large enemy groups enter the area?
Currently available: Abs, Cnote, Keepalive, Lootpet, Mapmod
Pretty basic, but should do the trick.
Results of disembowel testing | Knight limb counter | GMCP AB files