Hello everyone, I'm very new so sorry if this isn't the right place to put this!
Back when I was a teenager, I used to participate on a few roleplay forums, and the story-lines tended to introduce characters who were already "grown" and fleshed out - alluding to their backgrounds or right out explaining them. They already had flaws, collected battle scars or treasures, might already have been leaders or famous rogues, or perhaps they were weak elders who nevertheless had wisdom or stories to share; this was understood and accepted by other participants and their characters, and the stories would move on with this information in mind.
Achaea is very different in this regard, and I'm really liking it this way. It's certainly a new challenge to start with a tabula rasa, learn about the world around you, and shape your story accordingly - by following your character and their decisions as they happen. The people I've met in the Occultists so far have been wonderful, and much more familiar in that they have already lived through varied events over the course of their lifetimes, from history-altering ones to more mundane everyday experiences. Many have families, (ex)spouses, estranged children or siblings, and it's really helping me feel like being part of a huge, intricate world, with so much to experience.
Which brings me to my point. So far, I've been mostly keeping to myself and reading a lot of Help scrolls to learn how things work in order to understand and interact with the world around me a bit better. Throw in this huge multi-god-killing event, (when I've only just become aware of a pantheon), and I'm finding myself feeling amazed, in awe, and terrified of the relevance and possibilities. My "roleplay" is mostly reactive, I mean, it would have to be! I'm a newbie after all. However, I-the-player am starting to feel frustration with Sybilla-the-character as I'm feeling little connection to her so far.
Don't get me wrong, I'm really, really enjoying everything I learn, and special thank you to my mentor @Amunet for being patient enough to not only tell me about history but answer all my questions in a way that helps place things in more of a sequence in my mind. I know that I'm not expected to have a story so far (I heard the explanation that the Trial of Rebirth can make your memory cloudy for your pre-18 life, which fitted well), though I do wish I knew a bit more about everything to be better able to place my character and understand her motivations, and actions, rather than just reactions and curious probing for information.
[TL;DR] So my question would be: at what point did you begin finding your stories? Are there particular events that you felt really set the ball rolling for fleshing out your characters? Do (or did) you feel this same need to place a background for a character, as basic as that might be?
I feel that my lack of experience is contributing to weaker interaction with others. After all, conversation is much easier if there's a point you can relate to - for instance "yes, that must be tedious I imagine" will often close the topic, whereas "I know, just last month I found myself staring down a cliff when a travelling band kidnapped me and forced me to attend a lecture on angling" would probably open a few more talking points.
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Gaining respect is more important than your level, your combat skill or your org rank. Focus on helping out your House and City, you'll learn loads, will slowly earn a good name for yourself and along the way your character's identity and story will solidify. Don't rush into anything. Take your time and all will work out in the end. Patience really is a virtue here.
Depending on the kind of character you play, you could RP making something up. But yeah, I'd wait until you've at least explored areas and seen if anything strikes you as appropriate to your character.
The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
This was also around the time Mhaldor and Ashtan would raid Eleusis 5 times daily, so I took that as further opportunity to make her short tempered for a time and accustomed to raids at an early age. As the years went by she's gained friends she treats as family (never bloodlined) and has friends in other factions that people just don't get along with, but that's how she rolls and she doesn't care. Still going strong in this House 60 ic years later.
As @Lodi mentioned, the best way is to just go with the flow. Improvise, see what happens, and from there you might just be surprised at how your story develops. Let your character accept the consequences, the punishments, learn the lessons and gain/lose the friendships as that's how life is. Your character will be all the better for it. More depth.
Your House and City can also allow for your story to develop further. They can help shape and change your path, be it positive or negative.
Take your time. You've plenty Welcome to Achaea!
Losing their light in the glorious sun,
Thus would we pass from this earth and its toiling,
Only remembered for what we have done."
I had something written out for her, but scrapped it before telling anyone and I think it even became a little fiction piece for the House. Her story never really got started until some months after her creation when @Amunet bloodlined her and started making up stories on the spot about her childhood. So I took those and used them as a sort of framework, integrating characteristics that I wanted, and shaped the whole thing into who Morro is now. It was a whole lot more fun than what I'd originally planned, and I'm glad it turn out that way.
Don't be afraid of coming off as weak at first, this is completely acceptable for a new character. Sit back and absorb as much as you can and make use of it. And, most importantly, have fun. The whole process of RPing out a character is useless if you're not enjoying it.
Stories by Jurixe and Stories by Jurixe 2
Interested in joining a Discord about Achaean RP? Want to comment on RP topics or have RP questions? Check the Achaean RP Resource out here: https://discord.gg/Vbb9Zfs
I mainly execute my citymates. That's about it.
I feel so empty.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Learning the lore of the world is absolutely critical to avoiding faux pas, though a simple background (the best kind) can usually scrape by on the bare essentials. Amunet's pretty well-versed in these things, but feel free to ask me as well. I can nerd out at the drop of a dime.
As for myself? Rho's reformation of the Church, the Crimson War, the Eternal Night, becoming a city councillor, and the War of the Underworld have all had an impact on my character's views and motives.
The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
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For example, as I've said in previous theatre threads, it's been years since I gave Jhaeli a severe dislike for chocolate - but she still gets plenty as gifts from friendly Cyrenians all the time. So she usually slips them onto the pedestal at Centre Crossing or will give them away to someone else, without ever saying anything about it because she feels it's more chivalrous to accept them all with a smile and quietly pass them on to another to enjoy. And I don't think anyone knows ICly that Jhaeli is deathly afraid of leeches and will do everything in her power to avoid ever entering the sewers, while mentally making excuses, etc.
Little things like this will make YOU more connected to your character, even if they never actually come up in conversation. Many of these get developed over the years as incidents happen, but feel free to ask yourself questions like "What is Sybilla's greatest fear, the one no one must ever know?" "What is Sybilla's favourite colour and/or fabric?" "If you could pick ONE adjective to describe Sybilla, what would it be?" and so forth. Then when certain incidents do come up, you'll at least have an idea of how Sybilla might react to it, even if it's something as simple as being given a piece of chocolate.
"Gilgamesh, where are you hurrying to? You will never find that [everlasting] life for which you are looking. When the gods created man they allotted to him death, but life they retained in their own keeping. As for you, Gilgamesh, fill your belly with good things; day and night, night and day, dance and be merry, feast and rejoice. Let your clothes be fresh, bathe yourself in water, cherish the little child that holds your hand, and make your wife happy in your embrace; for this too is the lot of man."
She had the typical why-join-Nature bg of a fire raging through her village and the guardian going missing, so that lead to her character type as being strong of will and resourceful. This also explains her perma-sooty wings and huge scars taking her entire right arm. (if you ever the chance to run into her and take a gander).
Every little aspect of your character's current personality can link to what they were like as a fledgling. You'll work it out. Also, your description is brilliantly well written.
Losing their light in the glorious sun,
Thus would we pass from this earth and its toiling,
Only remembered for what we have done."
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