Hello, all ~
So, to be absolutely honest, this is like my..... 20th, 30th character on Achaea. Which is getting a bit insane, honestly. I get all of my characters to about level 60, mingle around the cities/villages sometimes, and then..... Lose all interest. At first I thought it was whatever, you know; make a character this way, didn't like it, then rerolled a whole new character because of something stupid (usually I Embraced Class, used all of my free reincarnations, so I just felt like starting over entirely).
Now, getting around this number (I poop you not, I'm probably in my 20s or 30s and I can't remember half of their names, but I know they're there......), I just sat there, registering (yet again, I know, bad me) with Junnan and I go - "OKAY, you're getting ridiculous. You've got lots of people sticking with their characters for years, and you struggle to get past a week. Commit, my dude. COMMIT."
Don't get me wrong, I usually tell myself that exact thing (started at about character 10), but then I just justified it as "Heyyy, I just wanna check out (insert race, class, city combo here) for like, a day or two." And then never log back in to my previous one because I lost interest in it over this newest shiny, and then it repeats....
I'm caught in a vicious cycle. e_e I need to break it, yanno? So, trying this thing, seeing if I can learn some from the more experienced and then stick to Junnan (because I quite like the name.)
So, whole backstory out of the way, my whole question is - how do you commit to a single character? How did you do it when you were a newbie, with nothing to really do but do this task and this task and join this House and look more tasks?
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Tecton-Today at 6:17 PM
As mentioned above, groups of people to play with are a big deal to staying interested, but I'd also want to highlight that unless you have some concept, however faint, of your character, it'll be difficult to want to stick with it. If you're already mentally committed to 'my character is just looking around, cool, okay bye', you won't feel any attachment to the people you interact with or feel that you fit. It doesn't mean you need to be fully fleshed out in your dreams and motivations and so on, but you need to have intent to cultivate that so when you do suddenly hit a situation where you COULD flesh yourself out, you have an urge and a reason to. If you have any inkling of craving that interaction with other people, just fan that and go for it - I think everyone who plays this loves the flavour of it all or they'd have moved on, but some (many) people are just shy about striking up interactions with others, as much as they enjoy it.
Particularly early on, I made stuff up as I went about backstory/personality/goals/etc. just off the cuff but treated them as if they were deep-rooted canon, and it ended up being something I liked and I never had an urge to create my intended alt.
But since I'm commenting, I'll also say that I had an issue with creating.. well, way too many characters. What kept me coming back to Omor was the people, as said before. I had found a mentor, and didn't want to let him down, so I kept returning.
But please don't base your entire character's personality on a class/city/etc until you know you're gunna stay there! Super devout city people that then leave the city become very unsure of who they are.
got gud
Additionally I'm the type of person that takes suboptimal builds or what have you and tries to play with them anyways. The "get good with what you have" approach. This is a game made by the players with player run history, for the most part, so find a compelling goal for your character.
If you pick a non-factional class you'll even be able to change organizations pretty easily; most cities are pretty lenient on accepting new members while they're still young.
Eventually Reithas went dormant and I left Achaea overwhelmed, but I revisited him a couple months later and immediately left the city upon figuring out the command. It's something I'm still iffy about, a lot of potential lost - I wish I had stuck around and never left in the first place, honestly, if only for the Mhaldorian that helped me - but at the same time I still can't see Reithas as anything other than a rogue. His admittedly short time in Mhaldor was added to his backstory and his journey became one of personal redemption and self-discovery. RNG approved, too, because it was mirrored in his sword names - Stinging Gargoyles was forged with a Mhaldorian looking over his shoulder, but Celestial Stallions was forged by himself and no one else. Reithas had his own group of friends and I journeyed with him fairly far (mid-70s I believe, and this was when blademaster bashing was god-awful), but all that still wasn't able to tie me down. I occasionally revisited him in between the other alts, and the last leg of his journey happened right before I made Vesios. I'm especially proud of his name, and still use it as a catch-all "unique male fantasy name" in new RPGs I start. That Mhaldorian is the single person that has kept me coming back to Achaea time and time again, and I don't even remember his name. I make a point to help freshly-arrived blademasters forge their first swords if I see them asking for help on the newbie channel or elsewhere.
Druid: my first attempt at doing something more(tm) and joining a city. Started off well enough, but overall I was unhappy with how he turned out and he went into permanent sleep after I stupidly had him leave Eleusis, quit druid and become a Cyrenian priest in the Mojushai. Never got him past Aspiranthood. His personality and the concepts behind his character were eventually retooled and became the foundations for Vesios. A beta "trial run" before final release, heh.
Runewarden: An atavian in Eleusis. Bad race choice given the class (dat 11 con tho) but, I mean, winged knights! Stood at like six and a half feet tall, blonde hair, blue eyes. People joked that, between his height and his armor, there was no conceivable way he should be able to fly. Took him pretty far as well, further than Reithas, at least in power level. Wish I had stuck with him, his potential was through the roof. Never got past Sentinel Cub.
Infernal: A Mhaldorian, still atavian. Never went far with him, but out of all my characters I liked the way I roleplayed with him the most. This guy was my first major attempt at full-blown free emoting. I attempted to bring to life everything from his mannerisms, to the creaking and groaning of his old armor, to the way his plate helm muffled his voice. One day I hope to incorporate that style into how I play Vesios. Only played the Infernal for a day or two, the shortest out of all my characters, but I can honestly say he was probably the most "alive".
Druid 2: Started out as simply a Druid 1 Reboot (I missed playing the class, really, and thought I'd give it another shot), but became so much more. This is Vesios and I can't describe him with text.
Depthswalker: It was a combination of real life and burnout that forced me into dormancy, and when I came back I wasn't sure if I wanted to return to Vesios. On a whim I had looked at the wiki and saw a new class had been released, and I was in a fantasy mood, so I returned to Achaea and made a depthswalker. It was fun! But then I saw the Le'Yuets alive and well (more specifically, I saw @Aelyn in qw) and I don't think I've ever logged off a character faster.
Vesios tied me down because a) he's the only character I've actually completed a novicehood program with (rip Circle), b) he has artefacts to his name, even if it's just a collar for his Dardanic colt that he got last Logosmas and c) most importantly, he has a family to come back to. The one thing that separates Vesios from all my other characters is, well, it's not just about him anymore. He's part of something larger and has a place in the world, and I feel it'd be wrong to keep him from his journey.
I don't know how long you spend with each character, but my advice would honestly be to attempt to reach HR5 on one you like and see where it takes you. Interact with other members of your house or city and try to form connections with at least one other person, whether it be a mentor or someone you enjoy roleplaying with. Eventually you'll find what suits you and you'll find your character, it may just take a while. Took me like... five, six years?
Mila also has a fairly firm background and I got into my Order very early in ig life. Then it was a shit storm of rp over the first few months, turned into years, turned into a decade and here we are
*edit - I've made an alt for each city, both male and female, in a wide spectrum of class/race combos but frankly I could never get behind the character like I could mila nor draw the amusing amount of hatred/love he drew so I kept going back to him.
There's also the random "let's make alts together alts" that tend to get to level 80, have 500-600 credits invested in them, then never get played again
Unobtrusive Fun. Do and develop things to entertain yourself but doesn't need to effect anyone else. Say your own custom prayers at a shrines, eat certain foods, have likes and dislikes... but don't go broadcasting to the world. Every developed character is a special snowflake in their own way. However, don't be the special snowflake that tries to bludgeon people to death with their quirks by constantly and loudly telling anyone and everyone about them. Keeps your quirks quiet, when people do notice them it makes the experience much more meaningful and builds a stronger connection.
Dissect your Long-term Goals. If you have an overarching goal for your character such as achieve dragonhood instead of focusing on the end goal divide it into smaller steps. Set them to things like 'get level 50', 'go up 20 XP rankings', 'have 10,000g in a bank account'. Each time you achieve these smaller goals you'll get an endorphin kick and will develop a deeper bond with your character. Mmmmmm... habit forming.
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Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Now Houses don't matter, so most of them are failing. We have fewer Gods to scare people straight, and the ones we do have stay pretty confined to their own factions/orders. True consequences are rare, which means it's harder for folks to really get excited or up in arms about storyline events or interstate relations. We're constantly inundated with monthly promotions that kinda routinely straddle the IC/OOC barrier, which impacts the tone of daily life.
The game was always a game, but I think it's hard debate the assertion that it feels more like a game now than it did in the past.
However, the world was a bit different then. There was a higher barrier of entry to being functional (much less competent), but as a result, I think I was able to find more milestones ("ahah" moments, small triumphs) within the time spent tinkering and discovering unexpected tricks that were effective in the world of lower character levels and garbage systems. I picked up random memories along the way that had little to do with learning combat, yet caused me to look at other pieces in the world besides myself; for instance, I remember praying to Maya during landmarking (a long-defunct mechanic related to Devotion and Necromancy) and getting stomped in three Tranquility combos because 1. I was like level 35 and 2. when I tried to stand, I was troll stunned. Once I'd invested enough time into learning to fight that I could fight off people with transcendent skills and artefacts with neither of those things, I gained more of a sense of wanting to push to a higher level within the game, which necessarily requires more dedication to a single character.
In my opinion, things like creating a character background don't get you into Achaea, not unless you're already dedicated to playing a single character in the game itself. Find something in this game that you can get absorbed in beyond a passing interest and immerse yourself in it. The rest will naturally come through your interactions.
So what keeps me logging in after all these years is definitely the company I keep. I play more for the company than anything else.
I've played lots and lots of alts all with different degrees of investments, but ultimately I come back to Skye. So it's not just the arties. Honestly I don't mind admitting it's likely because this is where i have all my OOC clans and I can chatter about stuff.
The community is now too small to OOC clan on alts and still keep yourself largely anonymous. You'd inevitably give yourself away. So it gets really lonely >_>
I second the bit about character conception, personality, goals, backstory - that helped a lot with Aerei, and also helped me steer her where I wanted to go with her, but I've occasionally adjusted course and changed my goals when things became really un-fun and I started teetering on the edge of burnout.
Now, just the ultimatum isn't what made me stick with Ehene. Like others said, family can be an important anchor, but other relationships can accomplish the same thing, i.e. proteges, friends, text bf/gf/whatever, you name it. Getting in positions of power is also a useful thing to keep you in as it present a form of responsibility. But, this is a game, and you should only stick with it if you're having fun.
I don't appreciate when people waste my time in real life, and I consider starting anew a waste of my time, too. "Why would I want to bash to Logosian... again?" "Why would I want to have to amass all that gold/credits/supplies... again?" "Why would I want to write twenty Newcomer essays... again?" "Why would I want to walk everyfuckin'where for Achaean Ranger... again?"
15 years of only Krypton -- not once have I made a re-roll character for the purpose of trying out a different class/city/faction -- purely because the thought of "doing it all again" nauseates me.
If there's something I want to try badly enough in Achaea, it will be done on the character for whom so many investments and resources have already been made available.
Another thought - maybe creating short and long term goals for your character might help you give direction too. Perhaps just one or two aspects of the game you can concentrate on and work towards, that really interest you and will make you want to come back. Hope this is somewhat helpful? Good luck!
Once upon a time, one of Aerei's favorite characters was one of my favorite people, a baby Druid I nurtured and cherished, watcher her grow, etc.. One day she was gone. I was sad, but stuff happens.
Flash forward about 8-10 years later. There was a young novice I thought was super cool-rific.
Yeah. Same person behind the character. Had no clue until she told me.
Have adored her now three times in each sem-unique personality, but always the great kind, loving, caring person shining through.
- To love another person is to see the face of G/d
- Let me get my hat and my knife
- It's your apple, take a bite
- Don't dream it ... be it
If the organization is welcoming and interesting, I'll stick around. If not, eh, making another alt is painless.
Even something as perfunctory as "WELCOME TO MHALDOR, TALK ON CT AGAIN AND I'LL REMOVE YOUR TONGUE" might be the tipping point for a newbie to hang around, so interact with them.