So it's generally known that in regards to custumisation, anything mechanical or clockwork is very firmly told no. Is there any clarification as to why? For instance, I had a shield design a long time ago that was going to be mechanical based, starting out as a banded bracelet with a large disc and when activated whirred and spun/folded out into a buckler sized shield.
Ended up having to go with an elemental them to give the same effect.
Why is it that in a world where golems can be artificed, with magic and elementalism and craftsmanship in general, that mechanical items as a result of tinkering and engineering seem to get shunned? Is it a genre clash?
Just curious as it's always been understood that such things aren't permitted, but never heard why.