I have never been a expert combatant. Last year about this time i spent weeks learning serpent and defence against many classes. After a couple months i got decent and i beat a few good combatants a few times. It felt good overall.
the situation is simple. I got hurt. I am no longer as fast smart coordinated or as dexterous as i once was.
my previous offence is all alias for most everything with maybe a few macros for snapping and certain dstabs i didnt want to mess up. typically it looks like this. "ddcv,ddcn,ddck," simple aliases for curare/vernalisus, curare/xentio, curare/kalmia, nothing to hard there. i know how to type them and when i should use them in combat. i understand what cures what and how to stack kelp and ginseng and all the good stuff there.
my problem right now is that i have tremors in my hands and my fingers are numb so i cant feel the keys all that well. i solved the feeling by using a mechanical keyboard so i can hear when i press keys instead of feel.
the tremors though are really messing me up. my aliases turn into ddcvd or dddcv. i cant do anything about that. so i tried macros. problem there is i dont have all my dstabs. i cant do anything if you dont cure paralysis. if you dont i cant stack if i use macros. i had someone code up a system to handle my offence for me and i just had to read and manage defense. i thought that would work well cause it took a lot of the stress of me and missing my aliases. but apparently the thing can only do the most basic of kelp locks. if i want to do anything more complicated like stack in for a ginseng stack and abuse darkshade into a lock. sorry no can do. if i want to do a focus lock and use scytherus to relapse venoms or camus....nope cant handle it. apparently i am smarter than a script....who knew.
so my question is what do you guys think i could do. any advice and help would be so amazing. is there anyone out there with a disablilty like mine who manages good enough? can anyone help me get up and going so i can fight again. im really tired of backstabs being my only skill. also so is
@Xaden thanks in advance guys.
This is one of the worst forms of special snowflake RP I've ever seen. Thanks for going to another city to do it!
Comments
got gud
I run most of my offense off of macros on my keypad. 0-9 and ./*-+ make for 15 buttons. With alt, ctrl, and alt+ctrl that's 45 keybindings right on the keypad. Then you have all the F-keys, or alt-letter combos, etc, etc.
You can make an awful lot of keybindings, is what I am saying.
Having a macro per venom combination requires a lot of keybindings. However, there's a system for Tekura floating around that allows combos to be built on the fly using macros, with another macro to actually send the attack command once you're done. You could do something similar with venoms instead. Might look something like this:
F1 = curare
F2 = kalmia
F3 = xentio
F4 = vernalius
F5 = darkshade
F6 = vardrax
F7 = euphorbia
F8 = gecko
F9 = slike
F12 = dstab
Then F1, F2, F12 would do curare/kalmia. F2, F3, F12 would do kalmia/xentio.
Pros: Complete flexibility of what venoms you use. Don't have to remember a macro per combination, only one macro per venom.
Cons: Requires three macro presses per balance rather than just one. I don't know how much of an issue this would be for you.
Results of disembowel testing | Knight limb counter | GMCP AB files
i am not sure either but i think its better than not fighting at all. i will higher someone to code it up for me. dont hesitate to give more ideas though guys. i really really appreciate it.
Once you've taught yourself how to do it, you can make toggles. For instance, I toggle what affliction stack I want to use (things like ignoring nausea against an enemy with static parry, ignoring vernalius against no fitness classes, adding broken arms for priests, etc). After setting my toggle, I can use the same aliases or macros every time, but they'll do different things.
I promise promise promise that it's not as hard as it seems. If a code-savvy person looks at all my nested if/thens, they'd probanly vomit. BUT, it gets the job done and is easy to adjust (because I wrote it and know how it works).
Knowing how to do it will also make you better defensively, as you can set toggles to ignore specific afflictions so you can cure more important things at certain times (especially against limb classes that will try to bury important breaks).
Never be afraid to ask for help with this, either. As much as people like to bitch about "automation," it doesn't matter. Everyone has their own style, and a code heavy offense is just as valid as totally manual one.
Then just decide what you want your key combinations to be and call the right function. So if you want F1 to be curare, you'd make a keybinding for F1 and have the code be: dstabber.venom("curare"). For your queue keybinding (whatever you decide that is), make the code: dstabber.queue().
Results of disembowel testing | Knight limb counter | GMCP AB files
--edit im stupid
I'd also add something where if only one venom is added it defaults to the second being curare.
What I used:
Alias: ^d([a-z])([a-z]?)$
if gmcp.Char.Status.class == "Serpent" then
local venom = {
a = "Aconite",
b = "Digitalis",
c = "Curare",
d = "Delphinium",
e = "Eurypteria",
g = "Gecko",
h = "Selarnia",
i = "Epseth",
k = "Kalmia",
l = "Larkspur",
m = "Monkshood",
n = "Selarnia",
o = "Voyria",
p = "Prefarar",
r = "Darkshade",
s = "Slike",
u = "Euphorbia",
v = "Vernalius",
x = "Xentio",
z = "Vardrax",
}
ven1 = venom[matches[2]]
ven2 = venom[matches[3]]
if (tarShield or tarReb) then
send("cq all;clearalias x1;setalias x1 stand/wield shield dirk/flay &tar " ..flay.. ";queue add eqbal x1")
else
send("cq all;clearalias x1;setalias x1 stand/wield shield dirk/dstab &tar " ..ven1.. " " ..ven2.. ";queue add eqbal x1")
end
Then I had an alias to swap flay on the fly.
As far as making keybindings and all that, looks like you've already got a solid start on how to manage that!
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
I also heard rumors someone pk'd using a USB piano, but that's pretty non-conventional as well.
Example venom combos = [ F1 = cur/kal, F2 = cur/xen, F3 = kal/xen, F4 = kal/wea ] [ F5 = cur/dark, F6 = eup/var, ] [ F7 = cur/gec F8 = gec/sli ]
This way, you could memorize via memory, different sequences depending on how your opponent cures and have way less stuff to press and remember. You'd adjust what you press depending on what they prioritize.
For example, if you know they prioritize imp/shield > para on snap then you'd memorize a sequence of presses that does darkshade into hypoc next to a lightwall instead of a quicker straightforward kelp stack into imp snap/gecko/slike sequence etc. If you like to gamble and know that someone darkshade fishes only at later points in the timer, you'd keep pressing F6 near the end, hope the snake prones them and consider using lethargy hypno instead of imp lock initially etc.
I think F10 F5 F5 F5 F4 F1 F12 F8 would be something you could repeat against most people that tree at the start next to a lightwall, didn't think it through though. I know certain serps used to rinse/repeat only 1 or 2 sequences til they got good rng.
[ SnB PvP Guide | Link ]
[ SnB PvP Guide | Link ]
- To love another person is to see the face of G/d
- Let me get my hat and my knife
- It's your apple, take a bite
- Don't dream it ... be it
got gud
Unless someone new has popped up, but I haven't heard anything.
http://pastebin.com/jPjZk3Fa
Simple keybinds that queue pre-set envenom <x, y> + doublestab means you only have to perform one action versus multiple to accomplish the same thing. You don't get to switch the order of the venoms (like cur/kal kal/cur) though I doubt anyone that fights on a high level has the capacity to react accordingly anyways.
[ SnB PvP Guide | Link ]