So. This has probably been brought up before (probably even by me and I can't remember it) but... Why exactly are Monks and DWC/DWB on the really... really short end of the stick whenever it comes to artie weapons?
I looked at the best scim I could find in Cyrene, then compared it to the best artie scim.
https://ada-young.appspot.com/pastebin/EvgM7f4K20.75% more damage, 9.75% more accurate, and 5.15% quicker.
Those are healthy, healthy boosts, all things considered, for an artefact weapon. However DWC still has to buy
two of them to really get the benefit of one.
Then you go to monks... 35% extra punch damage (50% of our overall damage) for 1600cr..
Then 20% accuracy for an extra 1000cr....
Why exactly is are monks/runies not able to purchase these items in a bundle package for cheaper, but they can't be redeems unless they are redeemed together? (Say, 1600cr for the package or even 2000. You can redeem them at 33% of that value, rather than their full 3200/2600 value respectively).
Probably a question for
@Makarios or something.
Comments
It basically means that your DW artifacts are 700/1600/3200 instead of the regular progression, because you'll want to keep them even.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
If you compare dual wield to single wield weapon classes, there is visual imbalance. Let's take jester, priest, and bard. They all require just 1 artefact weapon, and in the off slot they'll use a shield. 1 L3 + SOA = 2400 credits. For a dual wield to get the same benefits of L3 weaponry, they need 2x L3s for 3200 credits. That's mentioning nothing of 1350 credits to then get the absorption effect on their armor, which still puts them 11% resistance behind the guy who just spent 2150 credits less (or the fact that many of us paid only 500 credits for our SOAs).
As Mak eluded to, I'm sure there are other considerations to be had, but this is just what it looks like from -our- end. 800 credits is a pretty substantial difference. The suggestion of offering weapon sets could do well to close that gap. They could even allow you to trade in 2 exact-same weapons and get the new weaponset plus the difference in credits so people didn't feel screwed.
Not even sure how to address monk so I won't go there.
I feel like, of all my time playing achaea, right now is the most likely chance we've had of getting real changes to this stuff. It might just be a matter of fleshing out a good enough idea.
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Serpents, for hunting, want an SoA and an artie lash... but if they want to do combat, it's likely to be a level 3 dirk (possibly a level 3 whip, too).
Runies of most cases will want 2 artie weapons. Less they're 2hander, in which case later on they'll need to buy an SoA for dragon hunting.
Magi/alchemists probably like collars.
Monk, if they wanna hunt good n proper, need knuckles, and if it's stuff that dodges (IE: Death knights), best be usin the bands.
It's just a lot of cases where, for a class, they have certain arties that are required for hunting.. but for actual combat, they need entirely different items. It's weird, utterly weird. Serpents will want SoA, Thoth's Fang, and an artie lash...
It's just silly, and awkward, and could really use a bit of an overhaul.
Blademasters
Bards
Alchemists (probably)
Depthswalker
Druid
Sylvan
Magi
Priest
Shaman (???)
Occultist (again ??????)
Apostate (???????)
Are all classes that are really just a 1 artefact weapon covers your PVP and your PVE. (And in the cases where they only use one weapon. The shield carries over to Dragonhood as well)
It's just weird.
"While every class benefits..."
@Morthif I'm talkin about weapons. Not arties that are either luxury, well needed, or just flat out necessary for survival. CON is pretty much a necessity for everyone, as it gives more health, endurance, and increases the breaking cap on limbs ( i think ). So yeah. #MoreConIsGood
On the other, you have Apostate, Jester, Shaman, and Alchemist, which can completely ignore offensive artifacts and still be scary, especially if they throw that entire warchest of credits into defensive arties.
@Cailan can attest.
Me confused