We've had several tangents in several threads on limbcounting and the pros and cons, but never a dedicated thread for discussion. Here's a few topics to begin discussion on.
1.) Targeted weapon attacks should/not rebound targeted limb damage when hitting rebounding.
2.) The limb damage formula used by Achaea should/not be made known to the playerbase.
3.) Limb breaks, with the exception of torso, should/not be made visible roomwide, as opposed to only the victim.
4.) Salve applications should/not indicate which specific limb is being applied to.
As for my opinions:
1.) I was staunchly against rebounding limb damage in the past; now, its really doesn't matter to me. Rebounding isn't as important defense as say, focus or insomnia, but it is useful. I never smoke skullcap and I have learned to adjust to it. I think so long as any limb damage/resetting techniques are visible to the attacker, those techniques are acceptable.
2.) Completely undecided on this one. Revealing the formula would allow any decent scripter to have a self limb counter, and automatically cure torso when its broken, as was pointed out by
@Iocun in a different thread. Revealing the forumula would have the largest impact on monks, as the only factor that changes their limb damage, knuckles, are visible on their person and thus easily accounted for. Blademaster bands are not so easily visible, and Knight weapon stats are invisible. As it stands, there are certain health ranges randomly distributed over the range of maxhealth that offer increased protection against correct limb breaking, which gives an small but tangible advantage to that small portion of Achaea. Revealing the limb damage formula would remove this. Undecided at this point, would like to hear from more experienced players.
3.) In favor of showing limb breaks for all but torso. I don't understand why the paralysis message is visible but not limb breaks.
4.) In favor of this as well, for pretty much the same reasons above.
Comments
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
1. I'm not a fan of limb damage rebounding, mainly due to the massively disproportionate costs on each side. If I hit rebounding, I take some damage and delay my offense by a single attack - since I get to control when I do it, I can make sure it happens at a time when taking that damage isn't going to really harm me at all. My opponent, on the other hand, could be looking at completely losing an entire round of prep work if a limb breaks when they don't expect it to.
2. Knowing the formula would be nice offensively, but would be even nicer defensively. I'd prefer not to see it happen. Yes, some people already have them, but they at least require a certain amount of effort on the part of the individual - making the formula public would open them up to absolutely everybody.
3. Fake applies are a valid tactic, and not one I have a problem with; if you don't know when you're going to get your breaks, that's on you.
4. As I already mentioned, I don't see any need for this.
Results of disembowel testing | Knight limb counter | GMCP AB files
Results of disembowel testing | Knight limb counter | GMCP AB files
Vaehl is a bad idea.
1. Rebound mechanics actually good. Requires you to make a payoff between offense and defence or take that risk.
2. Don't even think a limb counting formula is necessary in the first place personally. Just prep limbs equally and you'll either learn breakpoints from experience or will at worst overbreak one limb (assuming no pre damage, which is a different argument entirely).
3/4: Fake applies are legitimate.
On monks: you can kick but swk is there to deal with tekuras terrible accuracy (which still isn't as bad as it used to be pre traits because now everyone has sub 13 dex due to minmaxing int/str/con). If you struggle with tracking kicks, don't use them and prep with punches then set off breaks with kicks. If somethings inefficient, using it for something non optimal just because its there isn't doing yourself any favours. (Rsl, anyone.) If you can count with kicks, awesome, you'll probably prep much faster than other monks (and hit parry a good deal more), but don't honestly see the issue there.
(I have never played a limb damage class)
No clue how to split the quote up so sorry for bad formatting.
Double salve applies are legitimate because for some people (either through inability to afford a good curing system, or unwillingness to invest in such) or due to level constraints (or fighting a hugely artied opponent as someone with no arties as an untanky class) they are the only way to survive reallistically. There are some inevitable situations/matchups where a setup is going to kill the person 100% of the time with nothing they can do about it. Deceiving a person into not getting that setup for as long as possible is the only recourse in those situations, and one of the few real intellectual barriers a limb based class must overcome.
Seeing when a limb breaks is relevant because the point of fake apply is to make someone think they've broken the limb when they haven't.
@Cooper. What sort of solution do you see to this?
My point in making this thread was to allow some of the ideas about unbalanced classes/abilities that I'm sure the ACL is throwing around to filter down to us mid/low tier fighters. I think the ideal situation is for combat to be balanced around as many levels as possible
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