1. It's a fairly middle-of-the-road bashing class. Damage output is mediocre, tankiness is on the higher end, but not the highest.
Some of 2. Druid is popularly seen as a support/utility class (because it is jam-packed full of support and utility abilities), and less so as a 1v.1 class, though arguments have been laid out for its potential in combat. Only weapon in their arsenal is the quarterstaff.
3. Yes & yes.
4. There are no rules except you cannot oppose Nature. The only city open for Druids to join is Eleusis, which comes with a stricter code of adherence to Nature and the two Nature Goddesses -- but you can be cityless just fine. As long as you don't hurt Nature or side with her enemies (e.g., forest-exterminating Mhaldorians, etc.), you can go on with your dandy Druid self in love or pursuit of anything.
1. Average tankyness, slow attack speed. I usually jab with a Tfang rather than mauling if I'm in lesserform Druid bashing for some weird reason rather than Dragon (at least after Reflexed maul was taken away, I miss Reflexed maul).Lapis said:I know nothing about Druid aside from what I've found by using the search function on these forums. I hope you all can help me.
1. How does unartied druid hunting compare to other classes? In the newbie areas, druid hunting seems frustratingly slow (even with more STR) compared to other classes I've been trying out (serpent, runewarden, monk), but I don't know how much better it gets.
2. I'd like to get into combat at some point. How far can druid get with no artifacts? Are they good at supporting and healing others or are they better at 1-on-1? Do they use blades or other weaponry?
3. Do abilities in the Reclamation skill work on any environment? Will they even work on ships and such!?
4. I've never played a forestal character in any game I've experienced: are there any "rules" about how a druid can or should be played? In addition to loving nature, Can they love luxury suites and money? Bounty hunting? Pirating/privateering? Foie gras?
Answers
Yeah, I may have been thinking group combat. Reclamation has no drawbacks in 1v.1!
Also the rarity of Druid combatants might mean people are woefully unprepared when they do come across a good one!
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
Also I'd add something about how strong flame mauls are now. INFERNO was hugely buffed so you can now prep most/all of the way in hydra, then switch to wyvern to build your flame up. Inferno, break and prone with blaze, and you can do some serious damage with wreathe before you ignite+incinerate right before they stand. This method benefits from artefacts way more though, can supplement that with lots of pre-damage from bees and reclamation though.
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