New Ship ideas

2

Comments

  • Doesn't anyone remember hunting seamonsters just for RP rep? Too expensive? We didn't have ship artefacts to refill ammo, it costed a lot more to buy ammo too. The seamonster didn't give rewards other than your crew cheering and bragging about it over rum at the tavern. There was no hunger sea spell to refill your figurehead, you had to sail it up. Chops you could sail through??? What is this easy mode? Gone are the days of grapple trigger wars, cloak/flare/cloak/flare/cloak/flare no cooldown spam. Gatling gun ballista with 4 people loading and 5 people shooting (That always made me lawl not gunna lie)

    Zulah said:
    Will we see the return of the Kashari and that plot line?


    Nicola said:

    @Zulah Yes

    Hope you can handle the hardest seamonsters out there because the first wave of Kashari war galleys I had a fleet of 5 ships at the time and they sunk the weakest 3. Even our flagship The Black Sail was below half hull when we we finally managed to drive them back. I've fought the current Leviathans and the original Kashari hit a bit harder.

    When I spoke with the Kashari warlord aboard his galley before he retreated he promised to return with an even stronger fleet...
  • Wait weren't there some Kashari war ships during the plague? I think you missed em, brah
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  • Tahquil said:
    Dude, we get it. Your dick is huge.
    I just get tired of the same old: "ship combat is too expensive and hard" complaining, they've done a lot to balance it. They've added rewards. There can be much more other than "lol I sink you" if people cared to put the time into it.
  • But you're talking about the difference between admin sponsored, divine guided seafaring events and day today combat and hunting. It's like comparing bashing and 1v1 pvp with the Bal'met saga. They have totally different support and purposes. Also, the potential for 1 on 1 on ship RP changed a lot when forceboarding was removed. Negotiations now are tells and yelling and just can't have the grandiose effect you're saying they should.
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  • edited September 2016
    Jinsun said:
    Also, the potential for 1 on 1 on ship RP changed a lot when forceboarding was removed. Negotiations now are tells and yelling and just can't have the grandiose effect you're saying they should.
    This killed seafaring rp.
  • I 100% agree 
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  • Fuck no. No reason sailing needed a pvp requirement 
  • silly noncoms and their worthless opinions. Bring back forceboarding!
  • Generally if I forceboarded a ship and attacked immediately it meant it was a zero negotiation situation. It was someone I was going to sink. I negotiated and tried to RP otherwise
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  • KresslackKresslack Florida, United States
    Tahquil said:
    Dude, we get it. Your dick is huge.
    He's not wrong though. Those things hurt, and that was even before boarding one of them and facing about 25+ shock troops.


  • I just don't understand how you get new people into it if all the help files are as vague as possible, if more than half the specialization need to sail by leviathons to get... It's a lot of wtf is going on and what am I supposed to do... And that's even before you get into shipwarfare



  • Szanthax said:
    I just don't understand how you get new people into it if all the help files are as vague as possible, if more than half the specialization need to sail by leviathons to get... It's a lot of wtf is going on and what am I supposed to do... And that's even before you get into shipwarfare
    I think Deckhand being where it is, is a bit much. I mean I'm ALL for sailing requiring sailing but to get to deckhand you need to pass through several seamonster zones, some tight chop mazes, and a bit of time investment. For deckhand??

    I can see weapons being far away to make combatants have to work to be combative. That makes perfect sense. You want to do damage, you gotta prove yourself. But deckhand should be a mainland specialisation. From an RP standpoint that's where a greenhorn starts. They are a deckhand before they are allowed to handle weapons.

    I think the layout of the SPP mobs should be re-evaluated especially now that seamonsters have entered the equation.
  • Glad I'm not the only slightly crazy one... Oh I knew that



  • I mean, I do think the east coast route is a bit much, but... you can get deckhand without sailing through a level 4 area. Took me awhile to figure that out, though
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  • Idea #   : 3647
    Filed by : Tahquil.
    Filed on : 2016/03/12 05:04:50
    Approved : NO
    Idea text:
    Move Rorthgar the Deckhand Specialist to a more accessible Island. The other four specialists are on 
    relatively easily accessible islands such as Zaphar and Zanzibaar while he is all the way on the 
    Ilryean Isles that is nearly inaccessible from the east due to a high level sea onster spawning zone 
    in the middle of complex chops.
  • KryptonKrypton shi-Khurena
    Wasn't this asked at the Producer Q&A and turned down?
  • WEST SIDE GOD DAYUM YALL DENSE
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  • You can go east side and skip both nests 
  • AerekAerek East Tennessee, USA
    It's still a royal pain in the ass to get such a basic specialization. 2 out of 5 spec teachers are mainland-accessible, and 2 more are straight-line sails from Shastaan. No one has ever given a good reason that Deckhand should be tucked away on the farthest, most annoying island to get to from anywhere.
    -- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
  • But those islands are pretty cool....
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  • Jinsun said:
    WEST SIDE GOD DAYUM YALL DENSE
    Or if we are going to be angry about it, transoceanic orb as well. Point is the difficulty of getting to this instructor is x20 of that to going to the other instructors.
  • Honestly.  Just putting the helm person at like.  The Tower of Falaq'tor and having a new harbour there would make this a ton easier.  Why's the guy for helm literally living on an ice cube in the middle of the ocean.

    Ain't no one gonna get ship repairs that way.

    Locations possible to move Rorthgar the Deckhand Specialist to.

    Clockwork Isle - He is now a robot.  WE MUST LEARN THE WAYS FROM OUR MECHANICAL OVERLORDS.
    Tapoa- That one scraggly old guy who got marooned.  Poor guy didn't do his job well, BUT YOU SURE AS HELL WILL.
    Orillia- You know that harbour besides Rageteeth beach on Meropis?  Yeah.  Put him there, it's still a hassle, but it can be done by foot.
    Mysia- do what you want cuz a pirate is free.
    Sealion Cove- Tons of people need ship repairs after going through the Tears.
  • KryptonKrypton shi-Khurena
    How did you go from Helm --> Deckhand suddenly mid-post?
  • Zulah said:
    I can see weapons being far away to make combatants have to work to be combative. That makes perfect sense. You want to do damage, you gotta prove yourself. But deckhand should be a mainland specialisation. From an RP standpoint that's where a greenhorn starts. They are a deckhand before they are allowed to handle weapons. 
    Eh.

    Maybe that's how it should work from an RP vantage, but in practice it seems to me like weapons are the most newbie-important role as far as monster hunting and such goes. If you're taking new people out against easy seamonsters and such you won't even need deckhands, but you will need/want weapons.
  • Nazihk said:
    Zulah said:
    I can see weapons being far away to make combatants have to work to be combative. That makes perfect sense. You want to do damage, you gotta prove yourself. But deckhand should be a mainland specialisation. From an RP standpoint that's where a greenhorn starts. They are a deckhand before they are allowed to handle weapons. 
    Eh.

    Maybe that's how it should work from an RP vantage, but in practice it seems to me like weapons are the most newbie-important role as far as monster hunting and such goes. If you're taking new people out against easy seamonsters and such you won't even need deckhands, but you will need/want weapons.
    Which is why it should be farther. You don't give the newbie the RPG on his first tour. You give him a binoculars and tell him to stand back and watch.

    You're giving them the end game on their first try. You really also shouldn't be just scooping up noobs to hunt seamonsters. They should learn some sailing before thinking they are captain Ahab.
  • Also... You can still fire weapons without specialization



  • Yeah I know. Targ keeps trying to sink me without dipping darts. Friggin' hilarious. Undipped darts against a galley is like chuckin rocks at an aircraft carrier from a dinghy.
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  • Another ship idea: include ship class in shipwarning (wc) (s) (g)
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  • KryptonKrypton shi-Khurena
    All I want for Shipmas is a collared flying rainbow unicorn trade deal
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