I have questions! (And a concern)
I'd love to put furniture in my shops but I am concerned about the ability of others to destroy it. Is there any prevention for unwanted furniture removal?
Do the items use the special furniture id system (with its own set of item numbers) or have they been brought in line with typical item creation? If the latter, will reaction customisation (push/pull/turn/etc) become an option?
If it's not already the case, can we (players) submit sentences for each descriptor to fill out the uncustomised furniture description, like was done with forging?
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I'm also wondering how the placing will be affected - you used to be able to place furniture on others or near others.
What I really want more than anything else is to be able to customise the in room appearance, or at least not have it be just the name of the item, but waiting to see how it's intended to function.
Would it not be possible to give permissions to people to place furniture in your house, like if they were on your allies list?
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p frame
(This is where you'd add in fancy crap, then...)
open basket
After some bug-fiddling, found out it can hold 20 items, as well.
Maybe others have experiences with the more fancy stuff, I'm gonna need to get s'more credits first!
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
Can I get a lockable chest or still no?
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
#SerpentEntitlement #TheyTookMyVenoms #IllusionStillBroke #WTFisPickpocket #IActuallyHateHashtags
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
It's a terrible mechanic.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Your shop isn't safe even though it has a lock. Hell, theoretically, any Class can empty out your stockroom if you're not careful. Putting stuff in a chest, locking said chest, lol'ing as you stick it on your Serpentine keyring with your other 234230943209 keys that you own for other lockables? No. THAT is a terrible mechanic.
Everything in this game equates to time spent. Steal someone's gold? That's their time. Steal their shop inventory? Again, their time.
Stock rooms not being safe has no merit to the argument, as that mechanic could also be adjusted for owners only being able to remove things.
It's not a good thing to have happen in real life, so how is it acceptable for a game?
The pros vs cons of theft are heavily in favor of the thief. They choose when and where, and have the ability to withhold anything or extort absurd sums for return of goods. They can pretty easily escape most any situation, and never be seen again. It's not difficult to be a thief and rarely die because of it.
It's a bad mechanic, and I'd love to hear someone defend it.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
No, but seriously. I don't even steal and I never stole (quick edit here: I helped a lot of thieves, watched them, chatted with them. They're generally fun people,) If you think it's not time consuming being a thief, you've clearly never done it and shouldn't be talking about it. Let alone the fact you believe that someone can steal stuff and just flit off to parts unknown to never be seen or heard from again. That was NEVER a thing. Sure. You could run back to your City. You can hide. I vaguely recall Mhaldor (yes, the whole City,) being raided one time just because @Antidas was there and people squaded up and wanted to teach him not to steal.
It's not a good thing to happen in real life, but stop trying to pretend that it doesn't. It's not a good thing to get killed irl either, so, I'm guessing you want everyone to be immortal always, too? I mean, yeah, we can come back in Achaea. You ever seen a vivisect though? Like actually read all the stuff happening? Sounds like a horribly shitty way to go out, regardless of coming back. Tbh I don't think I'd wanna come back irl after having that happen to me. If you get robbed, I don't care if it's stripped down to naked and they take your everything and it makes you stop playing... I really don't care. Have fun somewhere else. I got robbed once over the course of my two characters and close to a decade of playing. How only once, Cobault? Because I learned anti-theft. I made it solid. I paid attention. You can put all the time into grinding your precious things but you can't take the time to ensure their safety? Come on, man. That's just absurd.
There. I defended it.
The view that everyone else exists for your amusement/profit is a pretty terrible attitude. A big part of games being fun is people being willing to make it fun for other people, even if they have very cool toys that are incredibly annoying for said other people. I've yet to meet a new-generation thief that embraces that. (I had fun with Tenebrus, but mostly because he was obnoxiously charming.)
This thread isn't about thieving, though, so I will ask: what pieces of new furniture can you put stasis on, if any? :O
You right though. I'll stop ranting about thieving. Granted it all derived from people begging about lockables and stuff... but it's just... what do you need locks on chests and other furniture pieces for? Why do we need to generate so many unnecessary keys? You literally would be at a point you can put your everything non-decayable in a chest, lock it, gg. It will never be touched.
As for furniture, i have yet had the time to log in and check it but im hoping there are some form of advantages to having some items? Perhaps even the construction of large things for cities such as a fountain that people can sip from?
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Permanent escapability is a very real thing. If you don't believe that then I have to question how often you play the game.
You're posting from an entitlement aspect, like Antonious said.
Still waiting on defending theft with logic not 'git gud' memes.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
It goes something akin to this:
Blah blah immersion
Blah blah threat value
Blah blah RP roles
Blah blah keep people on toes
Blah blah git gud, stop crying
*Splashes in stolen gold from unaware novices/afk*
And that's an exact quote
Also, @Cobault, that totally did happen, far more than once.
*Before someone gets mad, sarcastic comments are not meant to be taken literally.
As far as I'm aware they've politely declined to make things lockable (especially furniture) in the past, and I don't see why this system would change anything in regards to that.
Hell, keys are still pickpocket-able. Lockable furniture means more people would be carrying them. It's kinda a win/win for everyone that wants a safe stash spot, and for Serpents who dream of busting one of those stash spots.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Keys are not pickpocket-able on keyrings.