Haven't been apart of the IRE community for over three years now and i'm looking to make a return here in Achaea. Hunting will fill the majority of my time up until level 80( I think that's still the entry level into combat?) where I'd like to get into 1v1 and group combat(mostly 1v1). I have a few questions..
How do both classes fair in hunting (without artefacts)
How do both classes fair in combat (without artefacts & 1v1/Group)
How is the learning curve/mechanics/skill cap?
How do both classes scale with artefacts?
Monk is god awful, as Fred put it, at hunting without artefacts. Heavily artied, they're all right, but not great. Combat in general monks are pretty good at, group combat with telepathy is sometimes over powered. We scale amazingly well with artefacts.
Learning curve is.. dependent upon the person. I don't think they're too hard, but it's the first class I learned, so I had a lot of time to dedicate to it.
Hope this helps, and welcome back.
So even though Blademaster and Monk are "bad" at bashing, comparatively, they've still both seen buffs in recent times to help them keep up with others. Blademaster in particular has gotten several buffs to bashing damage, and -just- had its bashing endurance costs reduced. It's in a much better spot now than it used to be! They just aren't as good as classes that can tank anything (Knights) or glass howitzers that can achieve monstrous DPS (Serpent/Bard).
I wouldn't choose a class just for bashing. If you like BM, I'd go for it. You might not win any bashing contests, but you can certainly reach 80 and Dragon with effort.
Go for aesthetics and flavor over mechanics or min/max details.
Artied BM and Monk can kill about 99% of the game when played well. Unartied BM is probably better than Monk.
Both are solid choices.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.