Right now, the sailing routes are fairly static usually an optimization of wind direction, distance, and taking advantage of the diagonals. What may make this interesting is some storms at sea which give areas that its very rough and you take damage. This could be offset by a general reduction in roughness of the waters outside the storms. Just a thought and not sure how difficult it would be to implement.
Discuss please.
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That said, yes I can see how some people might not like having storms implimented. We've had a lot of people debate back and forth about the efficacy and the flavor of every major sailing change they put in. It is pretty guaranteed some people would hate it. But I personally think it would be dynamic and fun. And as Greys said in his original post they could even be something that helped you out. Hit a storm and get strong winds to shoot you farther and faster. Sort of the opposite of when we get glassy seas and no wind.
I also have to say that I don't know what "storms" as described would really add to sailing. No one would willingly fight in one, it's not going to matter much if you're just doing a trade or sailing to an island, and if you wanted to go monster hunting and a storm was present, you'd just have to go home. Personally, I've asked to lower the chances for those "stormy" seas we already have; they're pretty common and prevent me from doing the bit of Seafaring I enjoy most. Would like to see less of that, not more.
I'd be good with anything that lessened the odds of VII-VIII level seas in general, (not remove them, but make it more rare that the seas get to that point) but I'd still say localized storms as described would be a major code re-write with very minor effects on gameplay. If you're just sailing a trade or such, then sailing through a storm probably isn't going to matter to you at all. If you're looking to hunt or fight, that would be foolish in a storm, so you'd just actively avoid them.