Still using this, cause I've been lazy and playing Overwatch. Might post again later today, if I end up rewriting it. I already know exactly how I want to rewrite it, so won't be exceptionally difficult.
I am still working on mine, but I finished a major project. I used Akaya's Geyser UI template and tweaked it a bit. The thing I like the most are the icons on the bottom. The icons are tied to an affliction tracker and turn green if the target has the affliction, yellow if they might have it and red if they dont. This has helped me immensely with getting a lock. I still need to decide what else to put on the UI in the empty boxes.
Might post again later today, if I end up rewriting it.
My procrastination got the better of me. Finally rewrote it into something I'm genuinely happy with now. The gold icon greys out if I'm at less gold than I started at. Icons at the bottom (although they could be tied to the bars, I guess) also grey out... Top Left is balance (green when I have it, obviously), Bottom Left is Equilibrium... Top Right is if SVO/Wundersys aren't paused. Bottom Right is my bashing system, also group combat calling. (only one greyed out by default, obviously)
My currently unfinished GUI. Still searching for those scripts needed in the box, and gotta figure out how to turn that icons up top to keep track of my tun sips. Gauges finally work [after a few hours of working], and the chat box took forever to figure out how to embed [or whatever] into the box and get working fully. Once I get those missing scripts and stuff in, I'm probably not going to mess with it for awhile.
Also, used Akaya's Geyser GUI for the layout and just changed it up a bit.
@Zulah this looks... amazing and I likely would probably actually start using MUDLET if I could just steal one of these from someone. Seriously. I'm running NEXUS because I have aesthetics that NEED TO BE MET. All of my aesthetics are met with this lmao
*Necro* This is what I finally accomplished after a long day of staring at the computer and fighting with each of the windows. Pretty proud of myself. Lets just hope they all work as intended
Gui coding courtesy of @Illaren (She can actually write code unlike me) The blank blue spot is for AK Tracking (Not in use because no target) the top bar displays my name, Level and xp%, Room name and area
How do you not get a headache from looking at that setup. Bright white background, with tiny/thin writing on it... And that's coming from someone who plays with a size 8/9 standard font.
Your map/chat also push up too far, and make it misalign at the top
Yes I am Lyalia, that's why my prompts are the same... I decided to port mine over from Lusternia when I retired and started over. I may or may not have stolen some formatting parts from some people! *shifty*
This looked much better before I had to downgrade my screen... One day I'll stop buying credits and get a proper 16:9 screen (or better, depending on budget)
I know that it's very cluttered for other people, but I'm a very visual person. The way text flows in combat is super overwhelming for me, so I tried to create something that would visually represent anything I'd need to keep track over during a fight.
Only thing that I don't currently have working is humour tracking and I have to manually change the Tzantza aff tracking right now.
I know that it's very cluttered for other people, but I'm a very visual person. The way text flows in combat is super overwhelming for me, so I tried to create something that would visually represent anything I'd need to keep track over during a fight.
Only thing that I don't currently have working is humour tracking and I have to manually change the Tzantza aff tracking right now.
Holy...! That's both stunning and super packed with helpful info. Any chance you could share some of that?
I'd gladly code my own, but haven't got comfortable enough with miniconsoles/labels yet. How did you zoom in on the map like that? And no chat window?
Holy...! That's both stunning and super packed with helpful info. Any chance you could share some of that?
I'd gladly code my own, but haven't got comfortable enough with miniconsoles/labels yet. How did you zoom in on the map like that? And no chat window?
I feel like everything I did was really basic, but if you had any questions, I'd surely field them.
Zooming on the map is as easy as using the mouse wheel, and I don't have a chat window just because it isn't information that I need filtered out. When I get another setup, it might be something that I consider.
Comments
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
zGUI 4.0 - A Free GUI for Mudlet 4.10+
Results of disembowel testing | Knight limb counter | GMCP AB files
My currently unfinished GUI. Still searching for those scripts needed in the box, and gotta figure out how to turn that icons up top to keep track of my tun sips. Gauges finally work [after a few hours of working], and the chat box took forever to figure out how to embed [or whatever] into the box and get working fully. Once I get those missing scripts and stuff in, I'm probably not going to mess with it for awhile.
Also, used Akaya's Geyser GUI for the layout and just changed it up a bit.
zGUI 4.0 - A Free GUI for Mudlet 4.10+
*Necro* This is what I finally accomplished after a long day of staring at the computer and fighting with each of the windows. Pretty proud of myself. Lets just hope they all work as intended
Might add to/tinker with it later, if I decide I wanna add something. Unlikely, though... Can't do much with a smaller screen
Gui coding courtesy of @Illaren (She can actually write code unlike me)
The blank blue spot is for AK Tracking (Not in use because no target)
the top bar displays my name, Level and xp%, Room name and area
Tecton-Today at 6:17 PM
Your map/chat also push up too far, and make it misalign at the top
As for the text I never changed the size from when I was sent the code, it's a lot better on the creator's scree
Tecton-Today at 6:17 PM
Limbcounter, Zulah's Gui 2.0 to setup chat box and mapper... Also stole his data bar on the top of the screen from his first Gui..
This looked much better before I had to downgrade my screen... One day I'll stop buying credits and get a proper 16:9 screen (or better, depending on budget)
it's.. so beautiful...
I'd swap to Mudlet for that ;~;
Only thing that I don't currently have working is humour tracking and I have to manually change the Tzantza aff tracking right now.
I'd gladly code my own, but haven't got comfortable enough with miniconsoles/labels yet. How did you zoom in on the map like that? And no chat window?
Consider trying out a different font for it too - some can make a really nice difference.
Svof
Mudlet Discord join up
Zooming on the map is as easy as using the mouse wheel, and I don't have a chat window just because it isn't information that I need filtered out. When I get another setup, it might be something that I consider.