One of my favorite things about the knight classes is the subtle, or not so subtle, takes on them. I love that targossas and mhaldor have their own takes of the typical "soldier" kind of class, and even eleusis has it's take in the sentinel. What I would love to see is chaos get fleshed out a bit as a faction since bother good and evil have a pair of classes unique to them. The best way to do this would be to give chaos it's own version of the knight, with some occultism. I'm not sure how to implement this, but I'd class swith so damn fast if I could be a knight wth tentacles and chaosrays. Any ideas on how this could be implemented? What are some chaos abilities that would be useful with knight? Would it be best to modify occultism a bit for them or would an entirely new skill line be necessary?
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I mean, it'd be cool to see, but I'm ready for whatever the hell we've been waiting on for so long already :bleep_bloop:
eta for seriousness: You're severely underestimating how much work it would be, regardless of it being 'just a single skill' - It's one skillset yes, but you also have to factor in exactly how it would function with Knight's current abilities (in this case it would be Chivalry+Weaponmastery) which is in fact 5 skillsets to work between, not two like every other class. Look at how long it took for the tradeskill-replacing skillsets to actually come to Achaea, if you want an idea. If it's factional, you'd also have to see how it functions alongside Occultist (you said it's chaos-aligned, so yeah), makes shit even harder since Occultist is amazing 2v2 with virtually anything.
And that doesn't even account for all the bitching of "well <faction>'s class is stronger than ours, waahhh"
got gud
Personally, I'd say the Admin have been avoiding making a Chaos Knight just because it'd be rehashing a trope that we already have 3 of instead of making something new, not because it'd be inherently OP or too much work to balance out. New factional classes don't bother me, either. Sure, everyone wants to play a new class, so they'd be upset by the personal inconvenience of the addition being factional, but I don't see anything inherently -wrong- with new factional classes, and you could make the argument that the other "factional" factions all have at least 2 versions of their factional classes, where Ashtan only has 1.
Chaos knight.
I picture it like Paladin that doesn't need any limb prep.
It won't happen regardless. Admin have zero interest in this.
Maybe if they had a new skill or two.
Pledging their sword, armour, steed, and falcon to different Chaos Lords to be warped in different ways for different powers. A sword that lashes like a tentacle (Scrag) or wounds your victim's aura (Glaaki). Full plate covered with blinking eyes (Marduk) or dripping slime (Nin'Kharsag). A shield growing toxic spines (Buul), or crawling with Chaos-born vermin (Palpitar) that are knocked free by every blocked blow to skitter over your enemy. Instead of a falcon they could have a hound (Lycantha).
That as one skill. Weaponmastery as one skill. Occultism, or elements of Occultism. And elements of Chivalry - but with their own version of a falcon.
They'd be less occult mystics, and more like footsoldiers of Oblivion.
Would that fit in Ashtan? I've never felt that each city needs its own breed of knights. Is it too reliant on perpetual war for mission and context? Does it undermine occultists?
Bit of a moot point, though.
From a balance perspective, I can safely say we'd not add more knight classes (at least ones that conform to the weaponmastery/chivalry model).
You only need look at the current controversy surrounding a potential impale change to see why: the more classes you have that revolve around the same core set of skills, the more limited your options become. A change that runewardens might desperately need can get hard locked out because it'd be too strong for paladin, or an infernal change could be too strong when combined with runeblades, etc.
In either case, I'm Empire when it comes to Warhammer Fantasy. Faith, Steel, and Gunpowder.