IDEA:
The Gem of Transmutation is a powerful artefact. Currently, it lets a person change their race and race specialization once per real life day. I believe with the introduction of multiclass this should instead allow the person to change their race once per RL day for each class.
For example, if I changed my class today to a INT grook for Monk. I have to either stay monk for that entire time or deal with INT Grook in my other two classes, which are BM and Bard. The race has a huge effect on all aspects of each class.
This is my idea: To change the Gem of Transmutation to allow one race change per day for each class I am. When I change classes it will also change my race and specialization to whatever it was saved when I changed my class. It also has a seperate cooldown per class. So if I changed to INT Grook on monk, switch classes and was a Horkval Bard, and two minutes later I change back to monk I am a INT Grook for 23 hours and 58 minutes for the monk class. So each class has their own separate cooldown.
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Comments
Without commenting on the idea, the proposal is based on an incorrect premise. Each class has its own racial specialisation (str, int, con, or dex), so you'd only be stuck as an intelligence-specced Grook as BM or Bard if, for some absurd reason, you chose that specialisation for them. Otherwise you'll be a whatever specialisation you are Grook instead.
@Kiet: There would be a difference, though. If I'm Satyr as Paladin and Bard, then reincarnate to Horkval as Bard, the proposal states that I'd automatically switch back to Satyr when I class change back to Paladin (unless I'm misreading). That seems to have nothing to do with the Gem at all, since you could achieve the same thing (on a more permanent basis) using daggers of reincarnation, too.
I don't particularly mind either way, but if they were going to put in any of the proposals regarding this "issue", I'd rather they divorce stats from races entirely, and simply store stats against each class. Then you're not constantly switching race along with your class.
Results of disembowel testing | Knight limb counter | GMCP AB files
okay i will see myself out...
Amranu said:
@Xaden The Gem is a 300 US Dollar item. That is a lot of money in order to do something that matters. Changing your race specialization and strengths and weaknesses every 24 hours. I think that it could be used to change with what class you are too. It wouldn't add or really subtract anything from the game... If this doesn't get changed the PVP'ers would just stay Xoran. You might ask why don't I just stay Xora. Simply because leather Armour blowsssssssss.
How can we make this better or should I stop worrying about it?
On the other hand, yes, please let me pay money to come back from death 12 times instead of one - @Jhui
I dont think we need to change it. I am generally able to be that class/race combo I want.
Basically, I don't think "adventurers are exceptional" is a very satisfying explanation for physical attributes being irrelevant, but a powerful magic item is.
People can and will roleplay that they were born that way, and just hide the artefact and pretend it doesn't exist. All the artefact would do is hide the ability behind a paywall.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Where I tend to disagree is that I think once we've decided that those differences should be able to be addressed, be it with current stat artifacts, or with an artifact that lets you adopt a different stat set, or whatever, then we're all sort of agreeing that actually maintaining those differences isn't as important. The fact that the differences exist in mechanics is more important then those differences actually being perceivable (which they usually aren't outside of combat).
And if this is the case, then I'm not sure why racial stat differences shouldn't fall in the same bucket as all the other game mechanics deemed not worth it despite the potential for immersion. Carry limits, the ability to have one's inventory filled with tons of random crap and still use both hands in a fight (and heck, the weirdness of all the activities that go in combat, too), actual weather mechanics, etc. are all things that we don't have mechanically, even though we don't pretend that those things don't exist in the world. No one claims that their ability to carry hundreds of heavy corpses makes it so they can lift buildings, for instance, even if that's what it might suggest. Racial stats have a different treatment, though, and that's what I don't understand.