So today I changed my class to Jester. I was drawn to it because of how it's said to be a class that requires a lot of creativity. I enjoy experimenting and testing out things, so I decided Jester was the way to go. Anyway, I have a couple of questions.
- How good is an unartied jester? I don't have money to spend on artefacts, so its highly unlikely I'll get any. Also, I want to get involved in competitive PvP, so would this be easy to achieve without spending $$$?
- How should I distribute my lessons? I am already converting the credits I gain from levelling up into lessons. Right now I have Chariot in Tarot and Juggling in Pranks. I want to have some lessons to spend on Puppetry as well because its a very intriguing skill.
- Would it be plausible for Jester to play a more offensive role in group combat? While we have a big arsenal of supportive abilities, are stuff like Death tarot/Jack in the box recommended to be used in group combat?
- As an unartied player unlikely to get tri trans, what would be the best kill strategy to go for in 1v1s?
- What stats are most important for a Jester? I currently play a Rajamala Enforcer, and the extra Constitution helps bashing a lot, but as I said I'm more interested in PK and raids and stuff.
- What Tarot abilities should I be using more often? Those cards are limited so I'd rather invest more on the more important cards.
- If I ever get credits for winning a competition or something, what artefact should I buy?
- Can someone show me a list of defenses I should have up as a Jester? Is it good to have acrobatics/juggling etc in exchange for the mana/endurance drains?
Thanks for your help!
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Comments
- You ideally want tri-trans, but trans tarot last if not possible.
- Jester is a support class in group, if you can pull of a jitb in a group you would've probably won anyway.
- There's no 'best' kill strategy for jester, that's why it's such a complex class. There's no change of strategies when artied either. I suppose the simplest would be locking them with axes.
- Con is the only stat for jester
- Universe, star, hangedman, aeon, hermit, tower, sun, priestess, fool.
- Shield of absorption
- Slipperiness is the only free def you have, I think. Can't remember if devil tarot lasts long for jesters, but if it does, keep that up too. Juggling/acrobatics/balancing are only for when you're actually fighting, and only for the classes that are affected by it (though of course juggling you'll always use). Arrowcatching for raids depending on who you're fighting (you'll always want it on vs Hashan who has a lot of serps, but not always vs Targossas)
got gud
- Pranks puppetry tarot sounds fine. You really kind of want avoidance/survival too though
- Jester's a support class in groups, not sure what to tell you.
- Dwarf's fine, any race works for jester, really, but dwarf is especially good.
edit: It DOES give less of a benefit when moutned tho (it's like half the effective + dex) but being mounted means you still end up with more overall dodging
Guess I was thinking of weaving or something different.
The only time someone might have worse dodging while mounted is if they have low riding skill or the limbcrusher trait along with weaving/acrobatics.
Con, bracelets, sip ring, shield of absorption, health regen are always good choices, regardless of class. Classes like Jester don't have any real offensive artefacts so you can focus purely on defensive ones.
Shackle got nerfed, though still a useful artefact to have. Balloons pop instantly if you inflate them with mass up.
Results of disembowel testing | Knight limb counter | GMCP AB files
Should I just focus on trans pranks first, or should I embrace class and pour a few lessons into Puppetry? I heard stuff like paralysis in puppetry are powerful.
Straight hunting I would say get up to priestess in tarot and then straight pranks, for PvP there's not really a "perfect" balance (ie for some classes you could say get up to X and you can do Y) for Jester, its more get up to X in skill 1, Y in skill 2 and Z in skill 3 and you can do a number of different things.
Are you likely to get enough credits in the near future to pump any lessons into the other abilities if you poured them into pranks right now?
@kiet with regards to expert diagnoser I think its rather useful for Jester - saves you a load of fashions to check for a certain aff to see if its stuck or not. Lot harder for a jester to get back 20 wasted fashions than it is for a serpent to regive curare/kalmia etc.
Anyway I learnt till webbombs in Pranks and Throttle in Puppetry.
AB THROTTLE doesn't actually say how much fashions it uses though, so does it use none or what?