This idea would be an expansion of the current ship trade system. Instead of trading only with the harbour, let us trade between ships as well. This will make ship trade more flexible, will make it easier to fix miscalculations and bring new RP opportunities.
I am thinking of these three options:
SHIP TRADE TRANSFER 1 WINE TO SHIPNAME FOR 0 GOLD
SHIP TRADE TRANSFER 2 WINE TO SHIPNAME FOR 5000 GOLD
SHIP TRADE TRANSFER 2 WINE TO SHIPNAME FOR 5 GRAIN
Requirements:
- Both ships must be docked in a harbour where ship trade already is possible.
- Both ships must have their captain present: one who will initiate the trade and the other who will agree to the trade.
- Trade and agreement cannot be forced.
- Transaction will fail if there is no room in the cargo hold, if the traded cargo is not available, if there is not enough gold in the strongbox, or if the other captain does not agree.
- If the trade is for gold, it will be taken from the strongbox. Gold will also be deposited into the strongbox of the trading ship.
- Prices to trade for are not fixed, but left to the traders.
What do you think?
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Comments
As for trading on the open seas, it would leave it opened to pirating but I still agree with Pirates are to easy to get away from unless you have taken zero time to learn how to sail, but you would also need to have a way for the Pirates to see your cargo, I believe SHIP TRADE CARGO is captain/crew only ?
I agree with all of Oceana's issues she wanted to address, when you invest 2-3 days on sailing to do a trade, having one of those things happen is a huge downer. If I was one Armament short, I would probably pay 20k for it just in thinking time and harbour fees, and with people sailing for extras I would think if this was implemented I could find that one.
I.E,
Shipname123 appears to be low in the water.
Shipname123 rides high upon the waves.
These would give some indication to there being cargo aboard, but ambiguous enough for the pirate to decide whether high in the water is a small amount of high level goods toward the end of a trade run (and worth going for,) or whether it could be three cotton (a waste of ammunition). Also adds another use for the spyglass, encouraging crew interaction. Being that a ship has to get close-ish to monsters for crew to use the spyglass, the trade ship has a chance of being aware and making a run for it.
The voice of Melantha, Goddess of the Seasons, echoes amid the rustle of leaves, "That's the censored version."
It's true. I was uh.. distracted in the cabin once and the ship had stalled against the shore. I walked out and my ship was halfway sunk. So I ungrappled, and then wavecall/cloak/wavecall/windboost. Safe and gone. But more thrilling than the cabin was, if possible.
I wholeheartedly agree with trading cargo, and I think the wheeling-and-dealing maritime merchant is a concept that should be possible and lucrative in Achaea. I just don't think that idea should be implemented with safeguards that cut pirates, another completely legitimate role in Achaea, out of the picture. If it's good for the goose, it should be good for the gander.
As for the original idea, it is just going to make that problem a lot worse to allow it outside of harbours, as per what Delphinus said. It would be the equivalent of allowing selfishness stripping with old theft -- there isn't much more increased RP potential so much as giving one side the opportunity to a lot more power than is really fair.
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
I ordered harsher action against those that went OOC or got really disrespectful. Don't spit at the man with his boot on your neck if you want to keep breathing. But people that accepted their situation, stayed in role and didn't waste our time got off lighter.