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A branch out from the 'new class huh?' thread. This is
basically concepts and ideas for classes and skills. It can be from a simple
concept, to a fully pages out one. The more detailed it is, the more likely it
will be adored. This is mostly for fun, so dont expect too much out of it.
SHADOWLORE: A concept I imagined up through inspiration from Tuerney's shadow pet.
Passive: Your shadow is but another expression of the self, and you may manipulate it to bring about the desires you seek.
Your shadow has its own unique balance: Shadow balance, with a recovery of 8 seconds.
You may see the strength of your shadow with Shadow Status
You may remotely order your shadow to move with Shadow Move
<direction>. Your shadow is able to pass through walls and doors
unhindered, unless there is an eye sigil in the room.
Shadowsight will let you see everyone's shadow in the room, including any foreign shadows, even if an individual is hidden. It will additionally let you always see when blind as well as in the dark.
By allowing your shadow to consume the essence of a corpse, it will grow in strength and power. You may view its current strength with Shadow Status. Your shadow will utilize this energy for certain abilities.
A Shadow will have a maximum energy of 100, increased by 1-10 depending on the corpse’s level. The consumption of an adventurer is a much more sufficient sum, up to an increase of 50.
Synthax: Shadow Seek <individual>
Your shadow will seek out an individual and arrive at their location unnoticed. They will begin to stalk your target from then on. It will not be able to travel to their location if there is an eye sigil in the room. Shadow Lose <target> to make it stop tracking them.
A firefly tattoo, eye sigil or flash of light will dispel your shadow in that location.
Peer into the room your shadow waits in.
Syntax: Shadow Claw
Your shadow can shape its ethereal hands into claws, slashing at a target. This will cause a slight amount of pain and bleeding, but will also leave behind a shadowmark. Shadowmarks can build up over time up to a level of 4, causing this ability to increase in damage and bleeding. This can be used to target mobs if you are within the same room as your shadow, otherwise it may be used remotely.
Syntax: Shadow Engulf (item)
You may entrust items to your other self, holding onto them for safe keeping. A shadow may only hold up to 10 items at any time, and will drop them at its location if you are to leave the realms or be slain. Shadow Status will show these items.
Pass through the darkness and appear at your shadow’s location after a slight channel. Note that your shadow must also remain in the room, and it will be made apparent that you are arriving to your shadow, for any on alert.
Syntax: Shadow Whispers <target>
Your shadow may heckle and taunt an individual with unseen whispers, causing them to be thrown off balance and equilibrium for a time.
Syntax: Shadow Drowse <target>
Channeling the powers of the night, your shadow can help to induce a sense of drowsiness in your victim, causing them to sleep.
Syntax: Shadow Horror <target>
Your shadow can take on the personification of horror and
terror, imitating a monstrous creature. Your target will flee in fear. This may be used upon mobs.
Syntax: Shadow Imitate
Your Shadow can solidify and imitate your appearance perfectly within the room it stands. Those unfortunate enough to attack it will find themselves suddenly covered in dark strands of webbing.
Syntax: Shadow Void <target>
Your shadow may cause a void in thought at your desired target, causing amnesia.
Syntax: Shadow Hunt
With your shadow in the room, you may set it to wait patiently for a target. Should that target enter, your shadow will assault them, proning and stunning them.
Syntax: Shadow Unify
A powerful but rather dangerous art, by unifying with your shadow you cross into boundaries of the forbidden, the unexplainable, but also the achievable. When unified, you will find the abilities of your shadow taken upon you and will have greater results. Note that your shadow balance abilities will begin to use your own balance.
Movement: Taking upon the ethereal substance of your shadow, you are now able to also move over walls and beneath doors with Shadow move <direction>, note that an eye sigil will still halt such progression.
ShadowForm: Your shadowy form offers you enhanced resistances.
Shadowclaw: You will claw viciously at your target at a reduced balance cost, causing instantly full shadowmark value as well as hemophilia. Your strikes against a target with a full shadowmark will cause even more pain.
Whispers: Your whispers will assault your target’s minds, causing several mental afflictions to sprout.
Drowse: Your call will be irresistible, and your target will
not only succumb to a sleep urge, but will also feel this urge periodically for a set time afterwards.
Horror: Becoming the personification of horror, you will cause all enemies in the room to flee in fear for a short balance cost; they will also be assaulted with several maladies of fear (Paranoia, agoraphobia, vertigo).
Void: Causing a void in your target’s mind will now cause a bout of recurring amnesia for a time. It will also drain some mana upon cast.
Shadowhunter: if unified with your shadow, your
shadowhunting skill will be made far more powerful. Should your target enter
the room, they will be assaulted as per usual, as well as experience direct damage to their health. If you have the shadowtheft ability in penumbra, you will also immediately steal their shadow.
Consume: when unified with your shadow, it’s power to consume the essence of others will be escalated. You both are now able to consume the living themselves after a windup.
Alas, such a forbidden art is not without its cost. Unifying with your shadow is a taxing endeavor, and will drain willpower and health over time. Additionally, it will only last until the stroke of midnight, so be wary when used. You may not unify with your shadow again for a short time afterwards.
PENUMBRA: (Temporary name, could be changed)
A crude spell, this will release magical darkness in the room that will generally conceal it.
Syntax: Shadowtouch <target>
A touch of the darkness can wrack the body and spirit, causing damage.
Syntax: Cloak on/off
Hood raise / Hood lower
A shadow cloak can give you some protection against physical and psychic damage. It will also conceal your appearance in the room so long as your hood is up. Finally, it will conceal many of your actions in secrecy.
Syntax: Lullaby <target>
A crooning lullaby can send a victim off to the realm of dreams.
Syntax: Darkness Binding
If magical darkness is cast in your location, you may cause it to become aggressive to your enemy’s presence. Should they attempt to leave the room, they may find themselves entangled in dark webbing.
Syntax: Shadow Theft <target>
You may steal the shadow of another for a limited time, using it to your own devices. The target must be prone in order to do so. When holding the shadow of your target, you may be able to discern a few things
Shadowtheft discern (will show their health/mana values)
Shadowtheft status (will show what they are plagued with)
Syntax: Mimic <target> <words>
Mimic Shadow <target> <words>
Mimic the voice of another in the area or whose shadow you have, making it seem as if they just spoke in your location.
If you select to utilize a stolen shadow, then your imitated voice will be heard at your target’s location. Enjoy such fine trickery.
Syntax: Darkness Embrace
If there is magical darkness in your location, then you may cause the clouds to thicken, making even those with nightvision unable to peer into your room. People within your room will also be unable to be targeted by any line of sight capabilities.
Syntax: Voicethrow <target> <direction> <words>
An enhancement upon Mimicing, you may speak through the shadows in a direction of your choosing, causing those within to hear the voice of a target in the general area, as if they had just spoken.
Syntax: Mask <target>
Mask Shadow <target>
You may conceal your magical signature to appear as another by general sensing capabilities (QW and WHO). If you have the shadow of another, then you may take on their form completely, appearing as if them for all intents and purposes.
Syntax: Shadow Tendril <target>
You may send a tendril of darkness to wrap itself around your target’s limbs, causing them to have slower recovery of balance as well as more difficulty awakening from sleep. They must writhe it off to remove its effects. This may be done up to four times.
Syntax: Puppet <target>
Should you have the shadow of your target, you will be able to take control of their actions. When done, you may ORDER them to do an action, so long as they remain in your location.
Syntax: Nightmare <target>
Those asleep will know true terror. By sending forth a horrific nightmare into their minds, they will wracked by its presence, causing heavy damage to health and mana. This will not awaken them.
Syntax: Sightless <target>
An incurable blindness, you may cause darkness to swath the eyes of your victim, blinding them completely. They must have below 50% health to do so. Their actions will be inhibited as the same as one naturally afflicted by blindness.
Syntax: Shadow Onslaught <target>
After a short channel, you may assault with a victim with the power of the shadows, battering their bodies with its relentless might. This damage will be increased based on the amount of tendrils that surround their form, if you have stolen their shadow, and if any shadowmarks plague their spirit. Though painful, this will not force a target to awaken. If a target has full tendrils and has a full shadowmark upon them, then death is assured.[/spoiler]