A branch out from the 'new class huh?' thread. This is
basically concepts and ideas for classes and skills. It can be from a simple
concept, to a fully pages out one. The more detailed it is, the more likely it
will be adored. This is mostly for fun, so dont expect too much out of it.
Expect feedback!
SHADOWLORE: A concept I imagined up through inspiration from Tuerney's shadow
pet.
AB:
[spoiler]
SHADOW (AB)
Passive: Your shadow is but another expression of the self, and you may
manipulate it to bring about the desires you seek.
Your shadow has its own unique balance: Shadow balance, with a recovery of 8 seconds.
You may see the strength of your shadow with Shadow Status
You may remotely order your shadow to move with Shadow Move
<direction>. Your shadow is able to pass through walls and doors
unhindered, unless there is an eye sigil in the room.
SHADOWSIGHT (AB)
Shadowsight on/off
Shadowsight will let you see everyone's shadow in the room, including any
foreign shadows, even if an individual is hidden. It will additionally let you always see when blind as well as
in the dark.
CONSUME (AB):
By allowing your shadow to consume the essence of a corpse, it will grow in strength and power.
You may view its current strength with Shadow Status. Your shadow will utilize
this energy for certain abilities.
A Shadow will have a maximum energy of 100, increased by 1-10 depending on the corpse’s level. The consumption of an adventurer is a much more sufficient sum, up to an increase of 50.
SEEK (AB):
Synthax: Shadow Seek <individual>
Cost: 1
Your shadow will seek out an individual and arrive at their location unnoticed.
They will begin to stalk your target from then on. It will not be able to
travel to their location if there is an eye sigil in the room. Shadow Lose <target> to make it stop tracking them.
A firefly tattoo, eye sigil or flash of light will dispel your shadow in that
location.
PEER (AB):
Shadow Peer
Peer into the room your shadow waits in.
SHADOWCLAW (AB):
Syntax: Shadow Claw
Cost: 1
Your shadow can shape its ethereal hands into claws, slashing at a target. This
will cause a slight amount of pain and bleeding, but will also leave behind a
shadowmark. Shadowmarks can build up over time up to a level of 4, causing this ability to
increase in damage and bleeding. This can be used to target mobs if you are
within the same room as your shadow, otherwise it may be used remotely.
ENGULF (AB):
Syntax: Shadow Engulf (item)
You may entrust items to your other self, holding onto them for safe keeping. A shadow may only hold up to 10 items at any time, and will drop them at its location if you are to leave the realms or be slain. Shadow Status will show these items.
SHADOWSTEP (AB):
Syntax: ShadowStep
Cost: 2
Pass through the darkness and appear at your shadow’s location after a slight channel. Note that your shadow must also remain in the room, and it will be made apparent that you are arriving to your shadow, for any on alert.
Whispers:
Syntax: Shadow Whispers <target>
Cost: 1
Your shadow may heckle and taunt an individual with unseen whispers, causing them to be thrown off balance and equilibrium for a time.
Drowse:
Syntax: Shadow Drowse <target>
Cost: 1
Channeling the powers of the night, your shadow can help to induce a sense of drowsiness in your victim, causing them to sleep.
Horror:
Syntax: Shadow Horror <target>
Cost: 3
Your shadow can take on the personification of horror and
terror, imitating a monstrous creature. Your target will flee in fear. This may be used upon mobs.
Imitate:
Syntax: Shadow Imitate
Cost: 1
Your Shadow can solidify and imitate your appearance perfectly within the room it stands. Those unfortunate enough to attack it will find themselves suddenly covered in dark strands of webbing.
Void:
Syntax: Shadow Void <target>
Cost: 1
Your shadow may cause a void in thought at your desired target, causing amnesia.
ShadowHunter:
Syntax: Shadow Hunt
Cost: 2
With your shadow in the room, you may set it to wait patiently for a target. Should that target enter, your shadow will assault them, proning and stunning them.
Unification:
Syntax: Shadow Unify
Cost: 20
A powerful but rather dangerous art, by unifying with your shadow you cross into boundaries of the forbidden, the unexplainable, but also the achievable. When unified, you will find the abilities of your shadow taken upon you and will have greater results. Note that your shadow balance abilities will begin to use your own balance.
Movement: Taking upon the ethereal substance of your shadow, you are now able to also move over walls and beneath doors with Shadow move <direction>, note that an eye sigil will still halt such progression.
ShadowForm: Your shadowy form offers you enhanced resistances.
Shadowclaw: You will claw viciously at your target at a reduced balance cost, causing instantly full shadowmark value as well as hemophilia. Your strikes against a target with a full shadowmark will cause even more pain.
Whispers: Your whispers will assault your target’s minds, causing several mental afflictions to sprout.
Drowse: Your call will be irresistible, and your target will
not only succumb to a sleep urge, but will also feel this urge periodically for a set time afterwards.
Horror: Becoming the personification of horror, you will cause all enemies in the room to flee in fear for a short balance cost; they will also be assaulted with several maladies of fear (Paranoia, agoraphobia, vertigo).
Void: Causing a void in your target’s mind will now cause a bout of recurring amnesia for a time. It will also drain some mana upon cast.
Shadowhunter: if unified with your shadow, your
shadowhunting skill will be made far more powerful. Should your target enter
the room, they will be assaulted as per usual, as well as experience direct damage to their health. If you have the shadowtheft ability in penumbra, you will also immediately steal their shadow.
Consume: when unified with your shadow, it’s power to consume the essence of others will be escalated. You both are now able to consume the living themselves after a windup.
Alas, such a forbidden art is not without its cost. Unifying with your shadow is a taxing endeavor, and will drain willpower and health over time. Additionally, it will only last until the stroke of midnight, so be wary when used. You may not unify with your shadow again for a short time afterwards.
[/spoiler]
PENUMBRA: (Temporary name, could be changed)
DARKNESS (AB):
Syntax: Darkness
A crude spell, this will release magical darkness in the room that will generally conceal it.
SHADOWTOUCH(AB):
Syntax: Shadowtouch <target>
A touch of the darkness can wrack the body and spirit, causing damage.
CLOAK (AB):
Syntax: Cloak on/off
Hood raise / Hood lower
A shadow cloak can give you some protection against physical and psychic
damage. It will also conceal your appearance in the room so long as your hood
is up. Finally, it will conceal many of your actions in secrecy.
LULLABY (AB):
Syntax: Lullaby <target>
A crooning lullaby can send a victim off to the realm of dreams.
BINDING (AB):
Syntax: Darkness Binding
If magical darkness is cast in your location, you may cause it to become aggressive to your enemy’s presence. Should they attempt to leave the room, they may find themselves entangled in dark webbing.
SHADOWTHEFT (AB):
Syntax: Shadow Theft <target>
You may steal the shadow of another for a limited time, using it to your own devices. The target must be prone in order to do so. When holding the shadow of your target, you may be able to discern a few things
Shadowtheft discern (will show their health/mana values)
Shadowtheft status (will show what they are plagued with)
MIMIC (AB):
Syntax: Mimic <target> <words>
Mimic Shadow <target> <words>
Mimic the voice of another in the area or whose shadow you have, making it seem as if they just spoke in your location.
If you select to utilize a stolen shadow, then your imitated voice will be heard at your target’s location. Enjoy such fine trickery.
EMBRACE (AB):
Syntax: Darkness Embrace
If there is magical darkness in your location, then you may cause the clouds to thicken, making even those with nightvision unable to peer into your room. People within your room will also be unable to be targeted by any line of sight capabilities.
VOICETHROW (AB):
Syntax: Voicethrow <target> <direction> <words>
An enhancement upon Mimicing, you may speak through the shadows in a direction of your choosing, causing those within to hear the voice of a target in the general area, as if they had just spoken.
MASK (AB):
Syntax: Mask <target>
Mask Shadow <target>
You may conceal your magical signature to appear as another by general sensing capabilities (QW and WHO). If you have the shadow of another, then you may take on their form completely, appearing as if them for all intents and purposes.
TENDRIL (AB):
Syntax: Shadow Tendril <target>
You may send a tendril of darkness to wrap itself around your target’s limbs, causing them to have slower recovery of balance as well as more difficulty awakening from sleep. They must writhe it off to remove its effects. This may be done up to four times.
PUPPET (AB):
Syntax: Puppet <target>
Should you have the shadow of your target, you will be able to take control of their actions. When done, you may ORDER them to do an action, so long as they remain in your location.
NIGHTMARE (AB):
Syntax: Nightmare <target>
Those asleep will know true terror. By sending forth a horrific nightmare into their minds, they will wracked by its presence, causing heavy damage to health and mana. This will not awaken them.
SIGHTLESS:
Syntax: Sightless <target>
An incurable blindness, you may cause darkness to swath the eyes of your victim, blinding them completely. They must have below 50% health to do so. Their actions will be inhibited as the same as one naturally afflicted by blindness.
ONSLAUGHT (AB):
Syntax: Shadow Onslaught <target>
After a short channel, you may assault with a victim with the power of the shadows, battering their bodies with its relentless might. This damage will be increased based on the amount of tendrils that surround their form, if you have stolen their shadow, and if any shadowmarks plague their spirit. Though painful, this will not force a target to awaken. If a target has full tendrils and has a full shadowmark upon them, then death is assured.
[/spoiler]
Comments
One of their skills would be Grammaticism. At Inept, they can make edits and corrections to unpreserved letters on the ground. At Trans they can impose their Supreme Syntactical Will on others, preventing them from SAYing, TELLing, or using any channel, until their intended message is deemed acceptable in terms of clarity and punctuation.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Time Magic!
Time Lock: After getting a class generated stackable affliction (via halberd skillset?), you literally locked them in a bubble of time and had them age to dust within seconds.
Phases: Depending on which Phase you were in (youth, adulthood, older, or timeless) you got different buffs, similar to how stances work. Like youth had a balance bonus, old age had an eq balance bonus, timeless got a little of all of them.
Time Warp: pretty much a time-themed Hermit clone
Precog: Damage reduction or increased avoidance, can't remember which
Empathy
Based off of watching how people looked and acted and, with some base level telepathy, you could manipulate their emotions and afflict them.
Halberd
A physical class set that didn't rely on limb breaks. There was going to be some reach mechanic, but I don't remember the details
The idea was that they were given the time based stuff by Aeon and that they were His warriors to come be badasses on Sapience or some reason.
Yea, that one!
"In the Beginning, the Creator spoke the Word. But then He forgot to include a Full Stop, and Everything just sort of slipped out in One Long Run-on Sentence. Existence is a consequence of Grammar."
- Creation Myths of the Tier of Bureaucracy
(The last surviving copy of CMotToB, heavily redacted by Cyrenian linguomancers, is kept in the Doorless Vault, the deepest archive of the Lyceum. Pedants have long queried the implication that this is an inaccessible room, sealed up without entrance, arguing that a "doorless vault" could also be one bearing empty doorways. The hypothetical efficacy of such an intrinsically insecure vault, they argue with equal fervour and insufferableness, is irrelevant to the accuracy of its description.)
To get around the waste they could make a new affliction stack/cure called toxicity. Any extra afflictions add things to the toxicity affliction stack. It would include things like dizziness (stacks with normal dizziness), extra hallucinations, a voyria-like timed aff that knocks you unconscious, etc.
This is sort of how evileye sicken seems to work except that sicken just does damage once you finish its progression.
We also need a dimensional class to help pave the way for the perhaps inevitable merging of all the IRE games back into one game.
I figure that Lusternia could be a plane of existence, Aetolia and Imperian could be islands off somewhere. It's honestly doable IMHO if people wanted it bad enough.
One of the reasons I originally left Achaea is because PK-lawyers were ruining the game and there was constant PvP in Aetolia and Imperian. Today it's the opposite, not due to PK-lawyers necessarily but a bunch of other things. Maybe I'm rambling but I don't see Imperian in particular making it in five years. It might not be too early for them to start thinking about this kind of thing.
Bard at launch + bard now would be a better example.
Also putting aetolia/imperian/lusternia as islands/planes seems like it'd be a disaster!
Also, there's already lore in Achaea about Aetolia, so an island (or even a plane, since it's basically a copy of all of Creation if I remember right) wouldn't make sense. And Imperian is clearly a different planet at the very least. And all of them have multiple planes. It would take a lot of huge, universe-changing events for any of them to be sensibly merged into Achaea (the only one that's really plausible is Aetolia, since it canonically split off from Achaea in the first place).
More seriously, consolidating everyone into a single game wouldn't work out because there's a limit to how many people one game can reasonably handle (during big events where a lot of people log in and gather together, the lag is terrible, and barely playable for people who are actually in the crowded rooms), which is why there are multiple games in the first place.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
1 second span and 8 people in a room die without any clue who it was until its too late.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.