One thing I am struggling with is how to justify certain things ICly that don't make any sense but are a result of necessary game mechanics. Example - the constant refilling of places like Manara or Great Rock. Are they just very, very prolific breeders that then grow and mature at a much greater rate? Or the lack of anything to do. Again, in Manara there's a few slaves I've discovered you can help but most of them you can't. It's a little annoying playing a character who would be moved to do something being forced to just be "oh there's a woman shackled to the floor clearly being raped repeatedly tralalalala just gonna ignore that" (I might be missing something - maybe you can help and I just haven't figured it out yet)
The best I can come up with is you can "put them out of their misery" but even that just makes the slave population hostile towards you. It would be nice if those elements like those denizens that are clearly added for atmosphere and flavor went full circle. There should be a slave rebellion quest in Manara. At the very least you should be able to do something, even if it's as simple as the nice touch of being able to help feed the Mingruk with bits of root you can find in the burrow.
But I know there's probably a whole whack of issues with what I'm saying so just on the day to day how do you guys ICly discuss things that technically make no sense?
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Sure you can try to justify it by saying thoth lets them all come back or they have a large amount of numbers that needs culling, this that or the other.
In general though, I think of it more like a specific campaign against a group of people. Maybe you went to Manara because you wanted to free some slaves and killed some gnolls in the process. Maybe you took a group out and for the glory of Mhaldor you just killed a bunch cause why not.
Same things goes for wars or extended conflict in my mind. I have been to many battles and suffered many terrible wounds, and fought against the many denizens of the world. But I'd hardly say that I've killed " Denizen Slain : 61323 ", That's pretty much nearing the genocide of a city, plus I don't really think any person could single handedly do that even with a lot of time.
As a character, you go to battles, gain experience from said battles, live a bit longer, and carry on with life.
Things like not being able to free slaves because there's no mechanical way of going about it, though, suspension of disbelief for sure. I like the way Aepas described it - and don't see why you couldn't RP out your own little freeing of a selective few slaves (not mechanically, just, you know, yourself), just assuming you don't have the power to entirely stop the slavery industrial complex so the gnolls keep enslaving.
Generally in Achaea the response to not being able to change terrible situations through mechanics is 'put them out of their misery' - it makes for a good excuse to hunt a whole host of things.
For the most part, I just file it under suspension of disbelief.
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
It was only after everything was said and done that the remaining Vertani (who were seeking amnesty) were granted the same gift and set up a village.
As for returning from Thoth, while adventurers tend to assume they will always get another chance, it is in no way a warranted feeling, at least from an in-character perspective. Thoth could get up any day and say screw you, either to a denizen (Like those from the Fat Lady ship and those who die in most events) or to an adventurer (though we know this wont happen mechanically.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
(Party): Volan says, "No groin strikes please."
Ryldagh falls in a blaze of silver to Astrika, Acolyte of Cruelty's sword, Dark Gorillas.
(Cyrene): Ahmet says, "Buahahaha."
(Cyrene): Jayden says, "Hehehehe."
(Cyrene): Ahmet says, "I am the evil Astrika, warrior of Mhaldor! Bow to my vicious blade, Dark Gorillas!"
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- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
All is not as it seems...