Hello everyone,
With the recent retirement feature, I've found myself wanting to make a new character to take advantage of my pool of credits. I currently have around 4.5k to spend on developing a new main. The thing I'm unsure about is the class. I've been browsing the forums and reading other threads, and I have a general idea of what I want, but I'd like input on which actually fits my needs.
I'm looking for something that will ultimately be able to hold its own in high-end pvp, but that doesn't require a monstrous amount of coding like Occultist. I would prefer it to have somewhat decent bashing, but that isn't a heavy requirement since I can offset it a bit with arties. I also tend to prefer more physical classes as opposed to magic, so I would eliminate things like Shaman, Occultist, and Magi.
In particular, I've been looking at serpent, the knight classes, and bard. I really like the versatility the knight classes offer, but my main question is how do they stack up with pvp? Do they scale well with arties? Is there one knight class in particular that's better than the others? I'm somewhat familiar with Runewarden, but how viable are the different specializations as Infernal and Paladin?
For serpent, I've heard that it's very viable at the upper end, but is there a huge coding requirement like the old serpent classes used to have? Would I need to spec con at first to be able to hunt properly? I think I read somewhere that a Thoth's Fang and 15 dex maxes out the dstab speed, correct? Would you recommend going for a class that let's me max con and then buy a Thoth's fang and +dex boots? Or should I go with some artie distribution to make my experience better?
Bard is the one that I'm the most unsure about. I've heard that it's extremely good at killing people in a timely manner. I've also heard that the artied bashing is godly. However, does this one require a lot of coding? From what I understand, there's 3-4 things you need to be actively tracking during combat, and I think that might honestly be more than my combat abilities can handle. If that's not the case, what kind of arties could I be looking to go with here?
Are there any classes that I could look at that would fit my needs? I know that Sylvan is very popular right now, but I'm sure it's going to get nerfed in the future given the complaints about damage. I'm also not -that- interested in playing for Eleusis at the moment, since I came from something similar in other games. I'm not overly interested in Blademaster either, as the bashing is extremely awful. The limited functionality in group combat is also a bummer.
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Knights are good and easy at pvp and will do well at any spectrum of arties, really. Paladin is probably the best knight in pvp right now, and the most flexible. Knights do need to be able to do damage, though, so if you're like a 10 str knight don't expect to do that well unless you're a paladin that has perfected the aff route. Infernal can vivi, technically, too.
As for the others, I'm not really averse to a steep learning curve, but I would prefer something that I could work with a more limited coding base. I'm not saying that I'll be completely manual, but my coding ability is sketchy at best. Would you recommend I stay away from Bard/Serp given that?
Any class's offence can be manualled (with simple aliases and such of course), it just depends on how much effort you're willing to put in. If you think occultist can't be manualled, you might (but might not!) find serpent and bard to be in the same boat, since they also need to keep track of rapid affliction delivery. Occultist doesn't really require monstrous amount of coding, so we might just be defining monstrous differently.
That said, it is probably easier to manual serpent/bard than occultist simply because their afflictions are more predictable. But manualling knight is the easiest of them all, is all I'm saying.
For hunting, there's no limit to how much dex will help, and it actually has increasing returns so the more dex you have, the more you'll benefit from any further increase. Because of that, for bashing it would probably be best to get as much dex as possible (19 is the most you can get with race+trait+arties), which combined with a level 3 lash will give you close to the highest DPS in the game, but you'll then want good defensive artefacts to offset your squishiness (because of the lost con from dex spec).
I never coded old serpent (can't even think of a top serp who did pre-new things) so not sure where you got that there's a coding requirement.
[ SnB PvP Guide | Link ]
So far, I've chosen to be a Troll Mercenary and I've taken the str trait to bring me up to 17 strength with Jera. My main question now is which artefacts should I be looking to buy? Here's how I am breaking down my current credit situation:
Lvl 80 = 205 credits (with History Quest) + 170 starter lessons + 245 level lessons = 1475 lessons
Lesson Packages = 2000 lessons
I want to trans my 3 class skills, survival, avoidance, weaponry, and riding. So 7 x 1736 = 12152 - 3475 = 8677
That will mean I need to spend 1447 credits on transing those skills.
That leaves me with about 3050 to spend on arties. I'd like to set aside 1600 for weapons, as I haven't really decided which spec I will choose. That'll let me get a lvl 3 bastard sword, lvl 2 scimitars, or a lvl 2 longsword and SoA after I play around with them a bit. So I'll have about 1400 credits left to spend on other things. Does anyone have suggestions? Collar of Lupus shouldn't be in the calculations, as I'm going to try and get one of the recent crated mounts that come pre-collared. (Apologies for all the math. I like thinking things through logically, so I was using this as a bit of a sounding board for myself.)
Sword and board knights appear to switch their shields around, so you can't just use SoA for all of your attacks, which was a downside for me because I don't want to stop wielding my artifact shield.
Bastard sword seems to be cheapest but it's actually 2h weapons, not 2h sword, some of them seem to swap to warhammer.
You don't actually want a SoA if you wanna pvp as snb, I'm pretty sure, since it's slower than a buckler.