Hiya! I am sorry if this is the wrong place but I'm just dropping this off as food for thought and as a reflection of my experience thusfar in Achaea.
I come from Lusternia and came to try Achaea on the recommendation of a friend who I like to speak to on the occasion. From the first moment the experience in the tutorial was a lot more fun. The short pygmie scene was enjoyable and far more replayable than what I am used to. Stumbling around the newbie areas was also very enjoyable and far less tedious (for me) than the other IREs I have experienced. Unfortuantely for me, that is where the enjoyment mostly ended. After being thrust out of the newbie zones at level 20 I felt very misguided with next to no direction as to what to do. It may be because I overlooked the 'tasks' line or maybe because I forgot about it entirely, but I ended up stumbling around for about 3 hours until I was eventually picked up by a very helpful set of people who showed me where I could hunt and gave me supplies and explained a few things. Still not remembering about the tasks, I ended up bashing to level 50-something before another newbie (actually another friend who retired elsewhere to come to Achaea) reminded me that there are a set of tasks which are designed for orientating players post tutorial.
Being invited for a raid at level 20-something was extremely fulfilling and even though I was numbly hitting things with my mace, being completely stopped because I ended up becoming deaf and blind at one point with no cures or tattoos, I enjoyed the experience thoroughly. Even after being boomeranged(?) from just inside Targossas and being killed in what felt like 1-2 balances, I enjoyed how quickly I was pulled into the world.
The theft mechanic has left an extremely bad taste in my mouth and, even if it's very easily avoidable, as a complete newbie to the game and not having experienced it, it was extremely offputting. Losing the work of my some 20 hours experience in an instant and then being told that it as A ) my fault and B ) that I can make it back in an instant\I should just ask my city to give me more gold was not the experience I was looking for in a new mud. I don't know if this is merely a trend which I am used to but usually if you beat someone easily, you're meant to give them advice as to how to be better or to help them. I know I can only complain the first time and not the second or third time it has happened in my short duration of play, but it really destroyed my want to keep trying after I lost all my progress the second time, especially after someone replaced the gold. I would have much preferred just being killed one, twice, thrice or any number of times.
Maybe if I was more confident and had the personality who could ask for help more on CT/Newbie I would have enjoyed the experience a lot more, but I figure that if I had this kind of experience, other people might also.
I'll probably come back soon but for now, I think I'll just stick to my mud.
I would like to leave this, though:
Just because it's easy for you to do something, and yes, it might be easy and very straight forward once you're used to it, but that doesn't mean that a newbie is going to understand it or know how to do it or even remember how to do it.
Edit: Unintentional emoji
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Comments
I'm sure someone's told you already but Selfishness in Survival is your best bet for anti-theft. Hope this bad experience doesn't turn you off to Achaea, there's much more good than bad!
That said, with how easy it is to get to thirty, maybe it'd be nice to change it to a time-based limit instead of a level-based one. Whether that's age, or something like an irl week, or something like 20 hours played. Either way, whenever you hit that milestone, some sort of message that informs HEY YOU CAN BE STOLEN FROM NOW, YOU SHOULD READ THIS HELP FILE would be spiffy.
Sorry to hear your experience went a bit sour, but hope you give us another try. Achaea is kind of crazy and overwhelming, but if you can learn to spin minor negative experiences into positive lessons for your character as a roleplay standpoint, you'll generally have quite a lot more fun!
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
That would be unfair to them to answer that question. The onus was on me to not be stolen from.
Thank you @Vacoda for leaving those comments and i hope together we can build a better tomorrow (for both you and tour little pickpokcet...)
Definitely demonstrates to me what I personally need to do to help newer players.
Achaea was my very first mud..all these years ago(the days i had a black book with pen drawn maps in them)
I got stolen from a few times,my biggests defence was fall asleep.But it forced me to use the banking system also creating some triggers.
Achaea has such an amazing community of players,Im sure if you ask some older city members they can help you setting up basic reflexes.
Someone mentioned a time limit on not getting stolen from,I think thats a good idea.
Thanx for the great review!
I think I was in that raid with you!
Sucks that you had such a bad experience in regards to the theft, but surely that wasn't enough to push you away from the game completely alone, was it? You even said yourself you hadn't really reached out for advice or anything on what to do!
The Achaea community overall is rather helpful for newbies. We have the bad apples just the same as any other, but in general we do try to help out when we can!
I hope you come back, and if you do I'll be more than happy to help you out in any way that I can! (Please come back don't leave us that quickly, I'll kill the thief for you!)
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
There's a reason we have better methods of learning in the real world other than just handing someone a stack of books, you know?
i'm a rebel
For us, it's helpful to know that you felt "alone" after doing the newbie stuff, though I have to admit that we have seldomly people falling "through the cracks" like you have. It does happen, though. We'll try to juggle things so it happens less often. And take up @Atalkez' offer with the killing of the thief!
Edit: In the newbie zone or tutorial.
I think another solution would be to up the permissible theft rank from 30 to 40 or even 50.
'Back in the day', we didn't have Manara or Actar, or any of these level-easy places. Getting to level 80 was considered an achievement. Now we have players who are capable of getting dragon in two weeks. Levelling isn't hard, even for someone who doesn't really know what they're doing. The client has tabbed targeting and you can even just use KILL <blah> that makes things easier even if you're not using a thirdparty client like mudlet and bashing scripts.
We just have to accept that the baseline for what really constitutes 'novice level' has risen significantly over the years.
I think a good idea would be to raise the level you get kicked out of Minia/Lodi to 40 perhaps, and make theft on any character under say level 50 impossible. I'm not sure if these levels work or not, but it seems to be the best option.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Selfishness (Survival) Known: No (27 lessons required)
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Syntax: SELFISHNESS
GENEROSITY
Cooldown: 0.50 seconds of equilibrium
Details:
With this ability, you may cause yourself to become so selfish that you can't give away a thing. Exceptions to this are sigils and boomerangs.