Welcome to the Achaea Forums! Please be sure to read the Forum Rules.

Queuing System

I'm trying to think of how I could write a client-side queuing system to run alongside serverside. My scripting knowledge is a bit limited and i'm not sure exactly how I could go about doing this so any coding guru's advice is welcome! My idea is to have a table to check to see if anything is in it(not sure how exactly to do this part), and then concacting everything into a setalias and queuing the setalias then I have two options for the next part(clear the queue on successful hit(which I think would require a lot of failsafes), or just repeating the last attack until I pass something else to the queue which would simply clear the table then make the new alias(this seems to be easier method but may cause some problems when I don't wish to attack anymore?).

Any help or advice would be greatly appreciated!


Sign In to Comment.