Now I'm not sure what many of you would think of this, but in the past recent years I've been feeling a bit overwhelmed by the speed of combat. I guess this could be do to a few factors:
-I'm getting old
-Bahrain has too much lag
But I think just as well it could be a few of these things:
-The rise in artifact availability to players, making the speed threshold generally lower, and more tactics being developed and widely spread as the only way to fight at a certain speed
-More classes have various ways to cause more afflictions, sylvan/occie can be more precise and generally quick in dishing out multiple things at once. Serpents speed increased, changes to hypochondria
-classleads. Skills just seem to be naturally faster these days, and I think that comes from years of classleads saying "X is too slow" so something might get sped up a tiny bit, but it ends up making another skill less effective, and kind of goes in a circle.
Like I said, this is pretty subjective, but as I got around to trying to mess around with shaman and sometimes toying with some other classes, I feel like there is a lot more affliction tracking that is needed and a good algorithm for figuring out what attack or affliction to use next.
I've seen 2h counters that will instantly bypass parry (check their parry, if you go for a leg it switches to the other), triggered tumbles to an appropriate room if your legs are broken and prone, things such as that. Now I recognize that a lot of these things are a kind of ease of access thing and I am sure plenty of it would still be done. But many times in combat I see that the winner can often be done because of a fluke of a system, or an input sent in at a certain point that ends up firing instead of the desired input (lag between applying to head, then getting your leg broken but not having it switch to legs in time)
But, even as I go through doing a slew of alias' to make my offense somewhat reliable, there are still things that I don't seem to have the reflexes to do that get handled by a system. Touching tree if I'm inches from a lock sometimes, or automatically fitnessing, when I had instead hit the attack button. Sure those have saved my life before but in that moment it was a computer that took over for me and fixed my mistake before I could go through with it.
So I know restructuring how balance works would take a ton of work and completely re-evaluating every kind of curative, balance, and defense, so I won't even go into how that would work.
I'm mostly interested in if anyone else happens to feel that combat in itself is a bit of a blur, and if it could be slowed down a bit. I think combat could be decently slowed down, and while automation wouldn't really stop I think it would be easier to ponder your next attack or defensive posture before you regained balance, and before you were pummled again. If instead tactics that relied on a .1-.2 second window relied on a half second window. I think it would make things slightly easier to understand and allow you to make some better judgment calls rather than having a system interject at the right moment when you're not quite expecting it.
TL:DR I'm not really a combatant and I probably don't know what I'm talking about. It would just be a personal preference
Replies the scorpion: "It's my nature..."