For the two other threads I've seen in this forum, my little thoughts don't exactly seem to fit. I don't want to start anything here so lets please keep it civil. This is sheerly out of mixed curiosity and mild confusion. Also keep in mind that while I have tried other IRE games in the past, I only play Achaea.
I've thought of alts before, and tried probably a dozen myself. None of them lasted more than a few weeks maximum. Kind of unsettling how few really seemed to stick. Always ended up going back to my main. Gave up on the concept alts for the most part. This new feature, however, really has me thinking.
Personally, I have two characters in Achaea. One's dormant (you can guess which isn't), though I still have trouble calling either an alt. With how long I've
been without playing the other, she could (with enough effort and a number of other
people having mild memory lapses) go any number of ways. Existing characters , no matter how bad ICly, can usually be turned in most directions with enough effort. They
already have foundations, depth, skills, histories that add to their
colour and personality. There's a good amount of preexisting content to work with and those characters are usually something you already enjoy, or used to enjoy. Alts, on the other hand, are blank slates with nothing but a shell to be filled. The filling can be entertaining as you flesh out a brand new idea, but getting them seated in the world can be a real pain, and potentially thwart the idea, killing the interest in said alt. At least for me.
With that in mind I just can't see any reason to say, use this to retire my dormant character and start an alt instead of just trying to revive and relocate/rehabilitate her. Now if I had a character with credits on it in another IRE game and decided to migrate to another, I could definitely see the use. As it is, I don't exactly see the point or feel compelled to use it.
So my question is: Why are you using or would you use the retirement system in lieu of reviving an old character?