Okay. so, we know for a lock we need to start with at least kalmia, impatience, gecko, slike, vernalius (damn you fitness/shrug)
against a paralysis priority I can do this all day.
How does one successfully secure a lock vs kalmia prios? I can build up the affs all day with a kelp stack, but it seems the people I fight prio asthma at #1 (some over darkshade, so yay lightwall kills)
but how does one actually lock an asthma prio?
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Answers
If not you need to do snap, vern/aconite, kalmia/slike.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Results of disembowel testing | Knight limb counter | GMCP AB files
Results of disembowel testing | Knight limb counter | GMCP AB files
So assuming you flay with curare when their rebound/shield comes up, you can execute these pretty easily.
Paralysis prio:
Curare/Xentio (bloodroot),
Curare/Xentio (bloodroot) [clumsiness],
Kalmia/Gecko (kelp) [asthma/slickness] : EXPERT DIAGNOSER CHECK - Snap impatience,
Curare/Slike [asthma/slickness/paralysis/anorexia/impatience]
The above strategy has a 50% chance to work on the kalmia/gecko when they eat kelp due to clumsiness/asthma kelp stack. If you manage to blow their tree before this, you can swap curare/slike for vernalius/slike too. You can use expert diagnoser to see if they cure asthma on the kelp eat, or just see if they smoke after eating kelp trying to cure slickness.
Asthma prio:
Curare/Xentio (bloodroot),
Curare/Xentio (bloodroot) [clumsiness],
Kalmia/Curare (kelp) [asthma/paralysis] - Snap impatience,
Gecko/Slike [asthma/paralysis/anorexia/slickness/impatience]
Against impatience priorities it doesn't matter too much if you make sure impatience hits after the kelp eat on both. If it's impatience>asthma>para, then just go with the asthma prio locks because of asthma>para and vice versa.
If you're against fitness users, you can try and blow fitness first by hypnotising with impatience and hypochondria and doing a ginseng stack, which is the way I used to do it. If they don't cure the ginseng stack, you can camus relapse them with scytherus. If they try and cure the relapsing/darkshade stack, then go for a lock. They will use tree on trying to cure the stack, and you can just adopt one of the above strategies but swap curare for vernalius.
You're right about the herb timing, though if you're ahead of herb balance and getting 1 stuck for every herb balance, they're going to get 1 eat between your last dstab and your snap/dstab. Obviously against non-fitness, non-active classes it's trivial. Anyone who has an active, you will have to go RNG heavy (curare/gecko, clumsiness/kalmia, impatience/stupidity).
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Results of disembowel testing | Knight limb counter | GMCP AB files
It's also why it's annoying when people just post 'how to lock' so openly and detailed, because it means that people get a boost to their combat power through no effort while at the same time making things harder for the people who figured out these things on their own or at least figured it out in game by making connections (because more people will be exposed -> more people will adapt). I much prefer to tell people how to think about combat rather than give them a roadmap but I know there's nothing I can do about it and most people don't agree.
Knowing how to do something is not the same as doing it in practice.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
I also disagree there's much of a barrier between theory and practice, especially these days with automated offenses so easy to acquire. There's no real execution barrier, it's almost entirely knowledge based. This goes double for affliction classes, where the burden of knowledge is much higher usually.
this game is interesting because it is fluid and changing.
I agree, there are some things that should be left for people to find out. And so there are.
as it were, I was reasonably frustrated after putting a ton of work into it on my own, and this has helped me.
so it's okay that it didn't float your boat. It did mine
I think you're probably (vastly) overestimating the number of "random" people who have the ability to analyse a strategy and work out how to counter it, have the ability to actually implement that, and - most importantly - will actually bother to do so.
It's not quite like illusions were, where somebody would find an illusion that broke a popular system, everybody would start using it, and then it would be fixed. Svof and Wundersys provide the ability to create your own priority switches, the people in charge of maintaining them have never shown any interest in actually implementing anything but the most basic ones for you.
Results of disembowel testing | Knight limb counter | GMCP AB files
Achaea has gotten to the point where I can barely give out combat advice anymore. If it has anything to do with DWC/2-Hand/Sylvan/Alchemist/Occultist/Magi/Priest/Sentinel I'm basically clueless, and the things I was doing 10 years ago that made people go 'Wow, that guy is crazy good' are things low tier people know how to do now. Achaean combat has come a long way over the years, and not many of the oldbies have kept up with current trends/changes/classes/etc.