Hi everyone,
A few months back I started working on something that I didn't really flesh out, due to the enormous scope of trying to do it alone.
I started creating a few simple "rooms" in 3D that attempt to visually portray your current room in Achaea. The room design process is actually incredibly easy, if you've ever used any type of 3D "level editor". Most might be familiar with Skyrim / Fallout type level editing, but for this purpose I used a much older (but still efficient) program called Jet3D.
Heres a "concept screenshot" of what it would look like, although obviously this is just a cut-and-paste over the Nexus client:
Here's some other concept screenshots:
Sewers (enlarged)
Ring of Portals
Unfinished "blacksmith shop"
If anyone at all would be interested in turning this into a project, I promise that learning the basics of Jet3d is very easy and you could be whipping up screenshots like this in 10 - 20 minutes once you have down the basics.
My idea is that we could model out entire areas, then take screenshots from a bunch of different angles, then create a GUI package that updates the screenshots based on room ID#. So when you walk, the screenshot angle changes, giving the illusion of "walking" in 3D (frame-by-frame, of course).
Comments
http://www.freemodel3d.com/
http://tf3dm.com/
http://www.texturemate.com/category/key-words/bmp
etc
I estimate if 2 - 3 people worked on this together, an area like New Thera would take maybe 2 days. An entire city like Ashtan would of course take longer, but its completely feasible. We could swap levels, models, etc through a cloud.
So many people already walk around with just brief room descriptions on and I just think that something like this would encourage people to look at the pictures more and not really focus on the details that are put into so many rooms.
I'm not knocking it, I think it would be brilliant to do. Like those people that create Stormwind in Minecraft for example. It's just not something I'd want to use myself and not something I'd want as default in a MUD client because I'd rather run with what's been provided for area descriptions and let my imagination do the rest.
I'm just putting that out there because I remember many years ago, Chrono Trigger fans attempted to do a fan recreation of the game in 3D and got shut down with a C&D.
I think "repackaging the game" is a bit of a stretch, this would strictly be a non-commercial (free) GUI for Mudlet, but you're correct that Sarapis could put his foot down if he wanted, because it would be derivative work of an intellectual property. We could even make the argument here that because Sarapis / Achaea actually own your characters, artwork of your character is copyright infringement (and weren't some people selling character portraits here on the forums for cr/rl money?). The rabbit hole goes deep.
I am totally into old school games like Might and Magic and Wizardry though. I would think converting a mud into that style would be pretty easy but super time consuming. I think games like that are probably just muds with images attached anyways.
I would be more for a Simutronics type thing, like cool fantasy artwork images and sound bytes are inserted into the game at certain points via mxp. Like when looking at certain mobs or going to key locations such as Stygian Crossroads or Centre Crossing. With the ability to turn it on and off of course.
But the responses here have been pretty clear, and @Shadizar is right in saying that it would really boil down to a neat hobby / something to do, without any mass appeal (or even forum appeal! hehe).