Something I stumbled across while researching stuff about D&D:
7 Myths Everyone Believes About Druids
http://goblinpunch.blogspot.com/2014/09/7-myths-everyone-believes-about-druids.html?m=0And I think a lot of it (though not all) could apply to Eleusis. I've not really wanted to log in recently because it seems everyone wants to be a green Cyrene -- which I suppose is fine for an individual, but it makes Eleusis feel very stagnant.
Comments
Good article though, it's a much better direction for Eleusis than some people want.
Militant nature worship has its place, and it sounds like the Scion half of Eleusis does push that aspect, but we have factions for blinders-on zealotry already, and I already find those factions bland and predictable. Achaea is cool because it has room for nuanced, multi-faceted ideology, or societies that have several factions working within them with different perspectives, which is what makes the world alive and real. There's an old adage, "Any philosophy that can fit inside a nutshell belongs there." The more people try to simplify their ideals into easy talking points, or reduce themselves to archetypal tropes like this article, the less I want to interact with them. When all a Mhaldorian or Targossian can do is spout the Truths or Bloodsworn at me, I'll just show myself the door; they don't have anything new to say and clearly can't function beyond regurgitating their pre-written script. That's droll.
Sure, be tribal, be savage. But don't be flat and predictable. Don't be stupid. Don't reduce what could be an interesting religion into an echo chamber of "kill things not like me". I would very much hope no one in Eleusis takes this article's advice beyond embracing a culture that's a little less urbane and a little more wild.
"The philosophy of a druid is "no philosophy"."
That's pretty difficult to pull off in a game geared on philosophy and centers of conflict like Achaea. There has to be at least some, even if not very extensive like Good or Evil.
Otherwise seems to fit at least some of the direction people take.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
You can be militant and still nuanced, and Achaea's the only place I've ever seen that be something that people find issue with. Even blatant war-porn books/games/etc. try to fit in depth to characters and no one finds it shocking.
The real issue with militancy in Achaea, quite honestly, is that people don't want to be at risk. The idea that militancy is for 'flat' characters and 'bad roleplayers' is a semi-transparent attempt at discrediting the ideologies that would make people actually have to occasionally lose some xp.
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I think Eleusis is in a pretty great place right now, and has pretty good stuff on the horizon- you have some really good writers there in Ellodin, Gaia, Alrena, and so on that you can build on to make it an engaging place to play in if you put the time in.
Edit: This, coming from someone whose chief complaint about Eleusis is that it was Green Cyrene. As for @Aerek 's point, I think there's a big difference between 'room for nuance' (which I argue there's room for in Mhaldor and Targ too, even if you don't happen to see much of it) in Eleusis and 'actual nuance.' Eleusis pre-Gaia/Artemis Dream Team, aside from the hardcore militant forestals, didn't seem to be terribly nuanced, unless I just happened to be missing some awesome RP done by people who used emoticons on CT long before modifiers were a thing.
judging from responses here, even eleusis' outward appearance OOCly is a bit different from the balance of subcultures inside it. that's a fun statement on apparent activity.
Often one group wants to push out or exclude the other group though, and that's a bitch to deal with. Or everything devolves into pointless circle arguments over the same topics over and over and over again so the whole place and identity gets lost in the bickering and personal attacks. It really does require good Leadership to hold the reins (voted in by the citizens), and active Patrons that try to help out and lend their support when we need it. (world wide events).
Having said that I'll take this opportunity to thank @gaia and @artemis for being awesome, @alrena for stepping up to take on speaker and the rest of the hierophants who's been working pretty hard to turn Eleusis around.
Whoever cannot take care of himself without that law is both
For a wounded man will shall say to his assailant
"If I live, I will kill you. If I die, you are forgiven"
Such is the rule of honor
- Viridian form and become a mobile tree
- Say nothing but "I am groot<insert name here>"
- ????
- Excellent RPz and profit.
On a more serious note, echoing what @Rangor said, the Renaissance was difficult because there were old pacifists that still wanted to play nice with cities, even when that sort of mindset conflicts with the Viridian Charter(ethos).Nature is multi-faceted though, it would be nice if everyone could have their way while sticking to the ethos, instead of trying to misinterpret things for more peaceful ideals.
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think a lot of things in this thread so far are false dichotomies, but importantly, something should facilitate active existences instead of absolute passivity. passivity is not the same thing as pacifism, since you can still be a total pacifist while possessing and expressing strong ideals that oppose broad groups of people. frameworks are largely in place for people to pursue a wide variety of courses of action, but the most frustrating part has nothing to do with activity or passivity, how militant or how pacifist people are. it's when facts, history, and canon (within the context of the game) are ignored and denied entirely.
trying to reset the course of this thread, the link in the original post has some interesting thoughts and some things i'd disagree with in achaea's context. it can serve as a good piece of inspiration for people who are willing to play those characters. regardless of how individuals want to play, it is the more conflict-driven that tend to be world-shakers, for better or for worse. thanks for posting, lothien.