Multiclass: Which classes synergize well together?

I was thinking about long term strategy for which classes to pick up that would require the least amount of artifacts and other goodies to work well together.  I really like Magi just because of rp reasons so I guess long term other classes that are int based would be ideal?  Can I ask what the int based classes are?  I was actually thinking an INT monk for tankiness and variation in gameplay later on, but also for rp reasons.  Any other ideas/suggestions?

Comments

  • TharvisTharvis The Land of Beer and Chocolate!
    as long as you don't plan on bashing as an int monk it's decent. Telepathy and kaido are killer in team setups
    Aurora says, "Tharvis, why are you always breaking things?!"
    Artemis says, "You are so high maintenance, Tharvis, gosh."
    Tecton says, "It's still your fault, Tharvis."

  • SethSeth North Carolina
    Sylvan scales really well with int artefacts. You just have to be rogue/Eleusian.
  • Magi, Monk (Telepathy/Kaido), Occultist and Sylvan are the ones I know definitely scale offensively on Intelligence. Paladin (and probably Infernal) can sort of work if you stack a LOT of intelligence and a collar and spam purity/taint + arc; hardly an optimum, or even particularly enjoyable, way to play the class though.

    I don't think Apostate and Alchemist gain much other than larger mana and willpower pools, but they also don't rely on strength or dexterity. You could get the full potential out of the class without needing to invest in artefacts that wouldn't be of benefit as a Magi.
  • Apostate corrupt scales on int iirc
  • I am a little worried about Sylvan having too much overlap with Magi to be interesting.  Has anyone played both of those classes and have an opinion?  As an alternative to joining Eleusis and then betraying them for Mhaldor (I josh, I kid) if I were to go say... strength, dex, or con what possibilities would that open up?  I assume con spec must be more valuable now because it helps any class?  But, is it viable for combat?

    Dex would be good for Serpent and ...?
    Strength for Knights, Monk, ...?

    What about bard and jester?  What do most people spec with them?  (I like the idea of staying with neutral classes as much as possible so I could find the right faction for me)
  • Note that each class has its own racial specialisation (though you're the same race), so that gives you some freedom. The main consideration is what artefacts you buy. Constitution is obviously useful no matter what, as are most defensive artefacts (Shield of Absorption isn't usable as Blademaster).

    If you want to lock people as Bard to kill, you can happily spec constitution and be fully effective. Intelligence and Strength both contribute to various parts of your damage, but you don't really need to focus on either.

    Jester isn't really helped by anything, so again you can spec constitution.

  • Oddly enough. I'm really liking Serpent/Runewarden. 

  • Sylvan and magi really only have a few abilities in common now. Some abilities in weatherweaving are the same as those in elementalism, but I wouldn't say it's enough to make the classes in any way similar. Most classes have abilities that overlap with other classes in practice, like being able to move someone or being able to see where someone is. Those abilities having the same name in another class doesn't make the classes similar when you look at the bigger picture.
  • Antonius said:
    Note that each class has its own racial specialisation (though you're the same race), so that gives you some freedom.

    I did not realize that!  That changes the way I look at races now too.
  • edited October 2015
    @Antonius My understanding is that the only thing that affects Bard is strength. Int is only used to be more Apostate/Priest-proof, now. Constitution is a given, of course. But yeah, with racial spec being per class slot, it isn't a big deal

  • Int should still affect accentato against adventurers.
  • Sena said:
    Int should still affect accentato against adventurers.
    It does not. I was a Siren Sorc with 10 str, 16 int, and I'd do 2% jab damage, and 1% accentato damage per hit. Now as a fury Siren, with 13 str and like 12 (13?) int, I do 3% jab damage with about 2% accentato damage

  • Nizana said:
    It does not. I was a Siren Sorc with 10 str, 16 int, and I'd do 2% jab damage, and 1% accentato damage per hit. Now as a fury Siren, with 13 str and like 12 (13?) int, I do 3% jab damage with about 2% accentato damage
    I'm pretty sure you're talking about denizens. 3-5% of max health against adventurers is basically harmless.

    Against denizens, accentato is a straight percentage of jab damage, so the only things that modify it are things that modify jab. Against adventurers, it doesn't scale with jab damage and is (or should be, there haven't been any changes announced that I can remember) modified by int, collar, and number of mental afflictions on the target.
  • Can confirm that Intelligence definitely does increase accentato damage against other adventurers, though the scaling is (understandably) crap with no mentals.
  • AustereAustere Tennessee
    Nizana said:
    Sena said:
    Int should still affect accentato against adventurers.
    It does not. I was a Siren Sorc with 10 str, 16 int, and I'd do 2% jab damage, and 1% accentato damage per hit. Now as a fury Siren, with 13 str and like 12 (13?) int, I do 3% jab damage with about 2% accentato damage
    Same target, same health, same defenses, or your numbers are fairly pointless.  Unless of course you mean hunting, in which case a percent is a ball park estimate. Borrow a golem,  falcon, or balzadeen to get accurate numbers.  
  • edited October 2015
    I was hitting one of the warriors in Xhaiden Dale for both. The only reason I remember is because of how depressed/unmotivated I was to even play because I was hitting for 2-3% as a Siren Sorc

    @Sena Your post makes plenty of sense. Obviously I don't PK (Player Kills: 0).

    Also, huh. I didn't even realize I took a stance about the Adventurer thing. My bad. I don't even remember posting that part.... or I didn't even read the last bit of your post, which is still my bad.

  • Since traits/specs can be adjusted, arties are a huge consideration. Outside the clear int/str/dex arties, there's:

    Collars help most int classes while most str classes have different weapons - making int classes combine better artie-wise.

    SoA can be wielded by all but BM, but it isn't great for several - druid/sylvan can flail staff, monks can't hold it and do tekura (though good for telepathy/kaido monks in pvp), only SnB knights can use one well.

    Combine the two and you get:
    Alchemist, Magi, Apostate, and Occultist work together easiest.
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