I was thinking about long term strategy for which classes to pick up that would require the least amount of artifacts and other goodies to work well together. I really like Magi just because of rp reasons so I guess long term other classes that are int based would be ideal? Can I ask what the int based classes are? I was actually thinking an INT monk for tankiness and variation in gameplay later on, but also for rp reasons. Any other ideas/suggestions?
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Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
I don't think Apostate and Alchemist gain much other than larger mana and willpower pools, but they also don't rely on strength or dexterity. You could get the full potential out of the class without needing to invest in artefacts that wouldn't be of benefit as a Magi.
Results of disembowel testing | Knight limb counter | GMCP AB files
Dex would be good for Serpent and ...?
Strength for Knights, Monk, ...?
What about bard and jester? What do most people spec with them? (I like the idea of staying with neutral classes as much as possible so I could find the right faction for me)
If you want to lock people as Bard to kill, you can happily spec constitution and be fully effective. Intelligence and Strength both contribute to various parts of your damage, but you don't really need to focus on either.
Jester isn't really helped by anything, so again you can spec constitution.
Results of disembowel testing | Knight limb counter | GMCP AB files
Against denizens, accentato is a straight percentage of jab damage, so the only things that modify it are things that modify jab. Against adventurers, it doesn't scale with jab damage and is (or should be, there haven't been any changes announced that I can remember) modified by int, collar, and number of mental afflictions on the target.
Results of disembowel testing | Knight limb counter | GMCP AB files
@Sena Your post makes plenty of sense. Obviously I don't PK (Player Kills: 0).
Also, huh. I didn't even realize I took a stance about the Adventurer thing. My bad. I don't even remember posting that part.... or I didn't even read the last bit of your post, which is still my bad.
Collars help most int classes while most str classes have different weapons - making int classes combine better artie-wise.
SoA can be wielded by all but BM, but it isn't great for several - druid/sylvan can flail staff, monks can't hold it and do tekura (though good for telepathy/kaido monks in pvp), only SnB knights can use one well.
Combine the two and you get:
Alchemist, Magi, Apostate, and Occultist work together easiest.
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